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Crusader 27

Posted: Fri Jan 18, 2013 5:31 pm
by Troll Lord
Greetings all,

The first submissions for Crusader 27 landed on my desk last night. Mark Sandy worked up a nice guideline for making your existing class, multiclass (he's always switching mid-stream in my game). And we are working on a roll called Class Check...a quick and dirty way to do class-based perception checks if you are so inclined (your probably already doing this).

But we need more submissions.

If your interested in landing in Crusader with an adventure (short), magic items, spells, home rules that are pretty cool, etc give us a shout. Email TODD at todd AT trolllord.com.

Thanks,
Steve

Re: Crusader 27

Posted: Sat Feb 09, 2013 3:03 pm
by Frost
Troll Lord wrote:And we are working on a roll called Class Check...a quick and dirty way to do class-based perception checks if you are so inclined (your probably already doing this).
I'm eager to hear about this one.

I came up with my own rule, although it's more specific to surprise rolls. Instead of just a Wisdom roll, I allow the players to make a Dex roll if they prefer.

It just seemed odd that the Cleric was surprised less than the Rogue. ;)

Re: Crusader 27

Posted: Sat Feb 23, 2013 12:15 am
by Lord Dynel
Nice, Steve! Interested in seeing this!

Re: Crusader 27

Posted: Wed May 01, 2013 3:09 am
by Mac Golden
Class checks actually go beyond perception. I will write the article for it if the editor will let me....

8-)

Re: Crusader 27

Posted: Wed May 01, 2013 3:29 am
by Rigon
Mac Golden wrote:Class checks actually go beyond perception. I will write the article for it if the editor will let me....

8-)
You could always just bribe him with Dr Pepper. ;)

R-

Re: Crusader 27

Posted: Wed Jan 01, 2014 7:56 pm
by Captain_K
PER (perception) = (INT+WIS+DEX+3d6)/4
Put it on PC sheets right after the main six
Use this for those darn nagging times, who notices what, but its not too specific.

Re: Crusader 27

Posted: Thu Jan 02, 2014 6:23 pm
by Omote
Neat idea.

~O

Re: Crusader 27

Posted: Thu Jan 02, 2014 9:51 pm
by Treebore
If I decide to go there, I'll just go with what I did in 1E AD&D for "perception", or do the INT+WIS/2=Perception attribute idea. I don't see a reason to increase such a formula to 4 numbers, but hey, if you like it, by all means do it. To me that is what C&C is all about.

Re: Crusader 27

Posted: Thu Jan 02, 2014 10:39 pm
by Buttmonkey
Kirk_O wrote:PER (perception) = (INT+WIS+DEX+3d6)/4
Put it on PC sheets right after the main six
Use this for those darn nagging times, who notices what, but its not too specific.
Gah! I'd rather just create a new perception stat and have the player roll 3d6.

Re: Crusader 27

Posted: Thu Jan 02, 2014 10:53 pm
by Treebore
Buttmonkey wrote:
Kirk_O wrote:PER (perception) = (INT+WIS+DEX+3d6)/4
Put it on PC sheets right after the main six
Use this for those darn nagging times, who notices what, but its not too specific.
Gah! I'd rather just create a new perception stat and have the player roll 3d6.
Exactly why C&C is so awesome. Ultimately we do whatever we like best.

Re: Crusader 27

Posted: Fri Jan 03, 2014 11:01 pm
by Frost
Somewhat related, I don't like that Wisdom checks are used for Surprise checks. Why are clerics never surprised? ;) It seems to give that attribute extra weight.

My house rule is that each player can pick to use either his Wisdom (i.e., hits wits) or his Dex (i.e., reflexes) for surprise checks.

I also have the players all roll, but just use the best roll for their "side." Simplifies things a bit.

Re: Crusader 27

Posted: Tue Jan 07, 2014 6:37 pm
by Sir Osis of Liver
Submission sent to Todd.

Re: Crusader 27

Posted: Thu Jan 30, 2014 1:35 am
by Captain_K
Great idea, simply have the equivalent of a 7th stat (or 8th if you use COM) - PERC. You could allow it to be modified by some classes (thieves, assassins, Druids, Barbarians, Rangers and monks) and some races if appropriate? In my old way, which was a hodge-podge of trying too keep everyone happy that their PC SHOULD be the most perceptive, by the time you averaged three stats plus a roll it usually washes out and most PCs end up around the same... If you consider "perception" not to be INT, WIS, or DEX, it might be fun to keep the roll method highly varied, 3D6 even if other stats are 4D6 drop lowest or some such... the highly intelligent mage with the 5 PERC could be fun!

Anyway, like Tree says, more than one way to skin the cat or should we say, "Notice if someone in the next room is skinning a cat."

PS When crediting or referencing Treebore, I see "Tree" a lot, sorry Buttmonkey, is there a polite shortening?

Kirk

Re: Crusader 27

Posted: Thu Jan 30, 2014 1:40 am
by Captain_K
Alternate ideas for Encumbrance for your next issue:\

Make the players eacch draw their PC with everything on it, in its place; even a stick figure works. Its a fun task for all when taking a pizza break or some such and the group votes (peer pressure) who has too much stuff on their PC.. then they lighten the load as needed. If they won't do it willingly wait till they fail a save and their junk gets fried.... Play on.

Most silly fun to drive the point home is to dress up one person (the worst offender) in all their junk, have them jump onto a chair or better still make one roll (shoulder or summersault) across the floor too really feel what too much stuff does to you.

Re: Crusader 27

Posted: Sat Feb 01, 2014 1:29 am
by Captain_K
Here is a short one page original comic by Scott Smith circa 1983

Re: Crusader 27

Posted: Sat Feb 01, 2014 1:31 am
by Captain_K
More Pen and Ink by Scott Smith circa 1985

Re: Crusader 27

Posted: Sat Feb 01, 2014 2:55 am
by cuchulainkevin
Kirk_O wrote:Great idea, simply have the equivalent of a 7th stat (or 8th if you use COM) - PERC. You could allow it to be modified by some classes (thieves, assassins, Druids, Barbarians, Rangers and monks) and some races if appropriate? In my old way, which was a hodge-podge of trying too keep everyone happy that their PC SHOULD be the most perceptive, by the time you averaged three stats plus a roll it usually washes out and most PCs end up around the same... If you consider "perception" not to be INT, WIS, or DEX, it might be fun to keep the roll method highly varied, 3D6 even if other stats are 4D6 drop lowest or some such... the highly intelligent mage with the 5 PERC could be fun!

Anyway, like Tree says, more than one way to skin the cat or should we say, "Notice if someone in the next room is skinning a cat."

PS When crediting or referencing Treebore, I see "Tree" a lot, sorry Buttmonkey, is there a polite shortening?

Kirk
Butt-monk?

:lol:

Re: Crusader 27

Posted: Thu May 01, 2014 1:43 am
by Captain_K
Is this thing dead? Or just on break until other stuff is finished?

Re: Crusader 27

Posted: Thu May 01, 2014 6:11 am
by Treebore
Captain_K wrote:Is this thing dead? Or just on break until other stuff is finished?
Crusader is always on hiatus until other stuff is finished. If it wasn't we would be on issue 54+.

Re: Crusader 27

Posted: Mon May 05, 2014 7:02 pm
by Fiffergrund
If it picks up again, I might hop back in and contribute. I'm getting more free time again. :)

Re: Crusader 27

Posted: Mon May 05, 2014 8:21 pm
by Sir Ironside
At this point I'd settle for a quarterly magazine. Bump up the page count and bump up the cost. Make it a more financially feasible for TLG. I'd pay $5.00 + shipping. Maybe even a little more depending on how many pages where added. Once every 3 months seems reasonable. Print + pdf options, would be ideal. I don't know how I'd feel about a pdf only book, but pretty much every other rpg magazine (With the exception of Gygax Magazine, and maybe other mags I'm unaware of.) has gone pdf only, with Pyramid mag, Dragon mag and Dungeon mag all going this route.

Re: Crusader 27

Posted: Mon May 05, 2014 8:37 pm
by Arduin
Sir Ironside wrote:At this point I'd settle for a quarterly magazine. Bump up the page count and bump up the cost. Make it a more financially feasible for TLG. I'd pay $5.00 + shipping.
If they get rid of a dead tree version it'll be more financially feasible. They could also sell them on RPGNow and the like.

Re: Crusader 27

Posted: Mon May 05, 2014 11:39 pm
by Treebore
Arduin wrote: They could also sell them on RPGNow and the like.
Especially since they already do.

Re: Crusader 27

Posted: Tue May 06, 2014 1:08 am
by Arduin
Treebore wrote:
Arduin wrote: They could also sell them on RPGNow and the like.
Especially since they already do.
Well, they sell OLD editions. Not new ones. ;)

Re: Crusader 27

Posted: Tue Jun 24, 2014 5:48 am
by DMSamuel
Honestly I'd rather a print copy - I'll be happy with quarterly... If my group gets going well I may even generate some articles for future issues.