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StarSiege
https://trolllord.com/forums/viewtopic.php?f=11&t=14006
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Author:  PeelSeel2 [ Sun Feb 23, 2014 3:55 pm ]
Post subject:  StarSiege

What is this like? Is it good/bad quality? Missing something or fairly complete?

Author:  Treebore [ Sun Feb 23, 2014 4:35 pm ]
Post subject:  Re: StarSiege

Its a "tool box", where you have to build most of what you need gear, ship, and setting wise, but yeah, I'd say its complete as far as rules go. Meaning it also gives you rules to consistently do all the building with too.

Author:  Buttmonkey [ Sun Feb 23, 2014 5:56 pm ]
Post subject:  Re: StarSiege

I was thinking of running one of Jim Ward's sci-fi modules (Dark Colony, etc.) with my group, but I don't have any sci-fi rules sets. The Eldritch Enterprises modules are written in a generic, system-less format, so it is adaptable to virtually anything. I had planned on running the module without a rules set at all and just wing everything. Jim basically did that when I played in one of his slaughter-fests at Gary Con last year. Now I'm wondering if picking up Star Siege might be a good idea. I just need a basic rules set without digging into all of the trappings like spaceship data.

Author:  Treebore [ Sun Feb 23, 2014 6:55 pm ]
Post subject:  Re: StarSiege

I would say it would be a good bet. You already know you can't get much easier than a SIEGE check, and Star SIEGE doesn't mess with that overly much.

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