Mon Apr 09, 2012 10:34 pm
Mon Apr 09, 2012 10:48 pm
Mon Apr 09, 2012 11:59 pm
Go0gleplex wrote:One question. Prehaps the most important question that can be asked of this game.
Tue Apr 10, 2012 2:01 am
Tue Apr 10, 2012 12:19 pm
Steve told me this Summer. ...
Tue Apr 10, 2012 2:59 pm
Well you did ask Mike!Right…any questions?
this is interesting. Does this mean that there is some underlying metaplot, or does this simply mean that time travel exists (very HG Wells!)those of the far future who have found themselves stranded in a past that is and yet isn’t their own
my pondering too... makes me wonder what the art etc is likely to look like too"Steve told me this Summer". ..So is it TLG publishing Victorious now?
Tue Apr 10, 2012 8:55 pm
Grey wrote:I've been looking forward to this game for years since I first heard of it, but from the above outline I do have a couple of queries:
Firstly, is Victorious OGL based, or is it more like StarSiege and uses the Siege engine in a completely different game?
this is interesting. Does this mean that there is some underlying metaplot, or does this simply mean that time travel exists (very HG Wells!)Grey wrote:those of the far future who have found themselves stranded in a past that is and yet isn’t their own
Grey wrote:I'm intrigued by the description of skills ~ any chance of further info?
Also, you mention "Shortcomings" ~ is this a system of flaws where the most powerful characters are all one eyed, lame beggars with psychological hang-ups and pursued by enemies (i.e. the player takes every possible flaw to boost their stats), or are they more restrictions on powers and their uses or have clear in game effects?
The game will allow for characters to 'Front Load" a bit, but they are circumscribed and almost all have immediate in-game effects. For instance, "Prior Engagement" is a shortcoming that can actually prevent a character from being available during a major scene for X number of rounds/turns so they arrive at the end of events...if at all. As an old player of Champions you can rest assured that I'm sick and tired of blind legless 90 year olds who faint at fried chicken and are allergic to air.Grey wrote:Oh, andmy pondering too... makes me wonder what the art etc is likely to look like too"Steve told me this Summer". ..So is it TLG publishing Victorious now?
Thanks for any sneak peaks you can give us (any chance of an example character and/or monster? Always helps whet the appetite!)
P.S. Forgot to say, nice to see this game back on the horizon
Tue Apr 10, 2012 9:10 pm
DMMike wrote: Hmmm. perhaps that is my shortcoming? "Inability to get a game out, rank 1"
Wed Apr 11, 2012 12:37 am
Wed Apr 11, 2012 5:03 pm
DMMike wrote:Yes TLG will be publishing again. It'd originally been under TLG but various art and timing issues had me move it to Brave Halfling. They gave it a good try but again like a Flying Dutchman the same problems followed me there too. BHP and I cancelled work on the project with mutual agreement and no hard feelings.
I spoke to TLG about it again and since the art issue was no longer a factor we agreed to return to the drawing board and unless more troubles erupt we'll soon see it published.
Fri Apr 13, 2012 2:10 am
Fri Apr 13, 2012 3:14 am
Fri Apr 13, 2012 7:02 am
MormonYoYoMan wrote:Lessee -- Victorian with supernatural leanings. Holmes. Watson. Dracula. Cthulhu. Jack D. Ripper. Phineas Fogg. All with SIEGE injun.
Fri Apr 13, 2012 6:44 pm
Sat Apr 14, 2012 5:09 pm
Unlike C&C, while there are classes (templates) that players can use to base their character’s persona upon, the character can just as easily be built from scratch. Skills are available to gain at the start of the game, and they improve as the hero(ine) advances in level. New skills are possible as well as one advances.
This sounds like fun, especially if it gives some options to allow a range of "futures" such as a utopian "modern" steampunk world with aether ships to the stars, or a more dystopian post-apocalyptic steampunk super-heroes and airship pirates!I've considered coming up with a "Looking Forward 2000-1887" supplement...and provide info to run V as either a modern SH game or a year 2000 which evolved from a Victorian Steampunk/SuperMankind past a la the Forgotten Futures RPG
Sun Apr 15, 2012 2:21 am
Grey wrote:Any chance of further elucidation on what sort of "template/ Classes" there are (if you can say) and how does level advancement work if you can "create" your character outside such categories?
Grey wrote:Also, how broad are skills? Do they act like the class abilities in C&C (i.e. can grant a range of abilities and specific areas that characters are effective) or more like skills in other D20 style games (that give bonuses to general rolls)?
Grey wrote:Finally for now ~This sounds like fun, especially if it gives some options to allow a range of "futures" such as a utopian "modern" steampunk world with aether ships to the stars, or a more dystopian post-apocalyptic steampunk super-heroes and airship pirates!I've considered coming up with a "Looking Forward 2000-1887" supplement...and provide info to run V as either a modern SH game or a year 2000 which evolved from a Victorian Steampunk/SuperMankind past a la the Forgotten Futures RPG
Grey wrote:P.S. Hope you don't mind me asking so many questions....just too nosy and impatient for my own good!)
Sun Apr 15, 2012 5:04 am
Sun Apr 15, 2012 2:41 pm
Oooh, interesting! No problems if stuff is "under wraps" until publication, but those names are interesting!some of the classes are Contraptionist, Vigilante, Strongarm, Nimbus, and Magician. The system for doing up class levels for V! is probably hhush-hush; but I'll check.
Wed Apr 18, 2012 3:37 am
Grey wrote:What I mean is are the powers stylistically geared towards the Victorian setting (e.g. "spring-heeled leap" rather than "Fly" or similar)?
Thu Apr 19, 2012 4:03 am
Thu Apr 19, 2012 4:58 pm
So for instance, instead of the power Teleportation you have Translocation, or Mesmerism rather than Mind Control.
Thu Apr 19, 2012 8:44 pm
Fri Apr 20, 2012 10:42 am
This is just what I was hoping! A little thing I know, but it just helps build a "feel" in a game...
Fri Apr 20, 2012 4:43 pm
Fri Apr 20, 2012 9:13 pm
Thanks for the peaks!
I know it's always difficult to judge such things without the rest of the rules (and I assume there are rules on how Powers are used, restrictions on use or similar so that they don't get out of hand) but the Translocation power is interesting....and I like the "Prior Engagement" shortcoming ~ I've been too jaded by games where "flaws" like this (such as family, commitments etc) are left as simple "story hooks" that "the GM will weave into the game" (or in my experience freebie points for character creation and are never really seen again except for the occasional mention by the better players); it's nice to see such simple, elegant "in game" rules that means shortcomings have actual effects.
Just wish the game was out already!
Sat Aug 25, 2012 5:01 pm
Sun Aug 26, 2012 12:30 am
Mon Aug 27, 2012 10:26 pm
Tue Aug 28, 2012 1:20 am
DMMike wrote:The chapter files have been put to dropbox for Steve...I'm just waiting to hear how many Heroes/Villains/Neutrals I can put in the book and how many might have to wait for a future supplement.
FWIW, I'm also working on the first regular module for Victorious: A Night of Jackals; a Grim Adventure for Levels 1-3.
Wed Sep 19, 2012 3:21 pm