View unanswered posts | View active topics It is currently Wed Aug 15, 2018 6:59 am



Reply to topic  [ 228 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8
StarSiege Relaunch 
Author Message
Clang lives!
User avatar

Joined: Mon May 01, 2006 7:00 am
Posts: 6965
Location: Conneaut Lake, PA
Post Re: StarSiege Relaunch
Man, that's a bummer. I think a good reorganizations and layout is all SS needs to be kickarse.

R-

_________________
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads


Thu Oct 09, 2014 6:48 pm
Profile
Red Cap
User avatar

Joined: Wed Apr 15, 2015 8:31 pm
Posts: 216
Location: Burbank CA USA
Post Re: StarSiege Relaunch
So is this game dead other that being able to buy the core rules or will we see some effort to revive it at some point?


Mon Sep 21, 2015 3:03 am
Profile
Clang lives!
User avatar

Joined: Mon May 01, 2006 7:00 am
Posts: 6965
Location: Conneaut Lake, PA
Post Re: StarSiege Relaunch
Daniel wrote:
So is this game dead other that being able to buy the core rules or will we see some effort to revive it at some point?

This is all from memory: Steve had said in the past that he wanted to bring StarSIEGE more in line with C&C, AA, Havesters, and the other TLG games. So I think it will be a total rewrite with it becoming more of a class-based game than a skill-based game.

I personally wish they would just do a better edit and presentation for the existing rules and give it appropriate support like equipment supplements or a campaign setting. I like the skill based aspect of the game and if the presentation was better, it would have been a more successful game.

R-

_________________
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads


Mon Sep 21, 2015 1:44 pm
Profile
Lore Drake
User avatar

Joined: Wed May 03, 2006 7:00 am
Posts: 1376
Location: Audubon, NJ
Post Re: StarSiege Relaunch
Rigon wrote:
Daniel wrote:
So is this game dead other that being able to buy the core rules or will we see some effort to revive it at some point?

This is all from memory: Steve had said in the past that he wanted to bring StarSIEGE more in line with C&C, AA, Havesters, and the other TLG games. So I think it will be a total rewrite with it becoming more of a class-based game than a skill-based game.

I personally wish they would just do a better edit and presentation for the existing rules and give it appropriate support like equipment supplements or a campaign setting. I like the skill based aspect of the game and if the presentation was better, it would have been a more successful game.

R-

I concur. I think skill-based games make for better sci-fi games, in their "feel." Star Wars d6 is my game of choice for sci-fi (though it is more space opera than true sci-fi) because it captures the feel of the movies better than the d20 version of the SWRPG game (which I tried and abandoned). Star Frontiers is the other sci-fi game I liked playing and thought Star Siege was aiming to emulate it in the way C&C emulates AD&D.

_________________
Psalm 73:26

"Knowledge, logic, reason, and common sense serve better than a dozen rule books."

"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax


Tue Sep 22, 2015 4:46 pm
Profile
Ulthal
User avatar

Joined: Wed Aug 20, 2008 7:00 am
Posts: 515
Post Re: StarSiege Relaunch
Is it possible to get copies of the boxset anymore or are the sold out?

Very curious about this game.

Cheers!

_________________

Zenith Comics Presents: The Website! - On Facebook!


Mon Nov 02, 2015 3:58 am
Profile
Clang lives!
User avatar

Joined: Mon May 01, 2006 7:00 am
Posts: 6965
Location: Conneaut Lake, PA
Post Re: StarSiege Relaunch
AslanC wrote:
Is it possible to get copies of the boxset anymore or are the sold out?

Very curious about this game.

Cheers!

I don't think there are anymore boxed sets available, but I think they did a single book some time ago and I think there was a PDF also. You might want to check Drivethru or RPGNow for the PDF.

R-

_________________
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads


Mon Nov 02, 2015 2:15 pm
Profile
Clang lives!
User avatar

Joined: Mon May 01, 2006 7:00 am
Posts: 6965
Location: Conneaut Lake, PA
Post Re: StarSiege Relaunch
Here, found it at RPGNow.

R-

_________________
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads


Mon Nov 02, 2015 2:20 pm
Profile
Ulthal
User avatar

Joined: Wed Aug 20, 2008 7:00 am
Posts: 515
Post Re: StarSiege Relaunch
I have the PDF, I want a book now :)

Guess Noble Knight or Ebay, here I come :)

_________________

Zenith Comics Presents: The Website! - On Facebook!


Mon Nov 02, 2015 8:04 pm
Profile
Grey Elf Troll
User avatar

Joined: Tue May 02, 2006 7:00 am
Posts: 789
Post Re: StarSiege Relaunch
I can answer a few questions here. I'm writing the re-launch of StarSiege, though it's not on the release schedule yet (just trying to get ahead of things where I can). It will be brought in line with AA/C&C and as of now, the plan is that it will be released under the AA line as "Amazing Adventures StarSiege." We are, at this moment, looking to use AA as the core "modern" rules system for the SIEGE engine, releasing genre books underneath that overarching line. This avoids people having to re-purchase the rules over and over again for each new genre, and allows for maximum mix and match of products, which in turn improves our ability to support the lines.

Of course, this could well change as we move forward.

As for StarSiege, I DO plan to incorporate a skill package system, since people have overwhelmingly requested that. You can see a preview of how it's going to work in the Amazing Adventures Book of Powers. I want to keep the systems for creating equipment, as I thought those were very innovative and flexible. The classes I'm still playing around with but I want to build some flexibility into them as well. Combining Player Advantages with Generic Class Abilities from AA allows for deep customization which should allow everyone to create exactly the character they want from the game. There will be a number of alien races, some familiar, some new, and we will be incorporating a brand new setting, which Steve and I hammered out and I think is pretty damn cool (but then, I'm biased) ;).

As to WHEN it'll come out? I really couldn't say. Like I said, it's not on the schedule right now. I'm writing it as I can and I've got a TON of stuff on my plate for Steve at the moment. But it is being developed and I think and hope that most of you will really dig it.

_________________
Jason Vey, The Grey Elf
Author, Amazing Adventures: Multigenre Role Playing with the SIEGE Engine
Amazing Adventures Current Errata
Amazing Adventures on Facebook | Amazing Adventures on Twitter


Wed Sep 07, 2016 10:11 am
Profile
Lore Drake
User avatar

Joined: Fri Mar 07, 2008 8:00 am
Posts: 1519
Location: Topsham, Maine
Post Re: StarSiege Relaunch
Great! Glad to hear it is being worked on. Sounds like a good compromise between being C&C compatible, while still allowing for the customization folks like in their Sci-Fi games.



Jason Vey wrote:
I can answer a few questions here. I'm writing the re-launch of StarSiege, though it's not on the release schedule yet (just trying to get ahead of things where I can). It will be brought in line with AA/C&C and as of now, the plan is that it will be released under the AA line as "Amazing Adventures StarSiege." We are, at this moment, looking to use AA as the core "modern" rules system for the SIEGE engine, releasing genre books underneath that overarching line. This avoids people having to re-purchase the rules over and over again for each new genre, and allows for maximum mix and match of products, which in turn improves our ability to support the lines.

Of course, this could well change as we move forward.

As for StarSiege, I DO plan to incorporate a skill package system, since people have overwhelmingly requested that. You can see a preview of how it's going to work in the Amazing Adventures Book of Powers. I want to keep the systems for creating equipment, as I thought those were very innovative and flexible. The classes I'm still playing around with but I want to build some flexibility into them as well. Combining Player Advantages with Generic Class Abilities from AA allows for deep customization which should allow everyone to create exactly the character they want from the game. There will be a number of alien races, some familiar, some new, and we will be incorporating a brand new setting, which Steve and I hammered out and I think is pretty damn cool (but then, I'm biased) ;).

As to WHEN it'll come out? I really couldn't say. Like I said, it's not on the schedule right now. I'm writing it as I can and I've got a TON of stuff on my plate for Steve at the moment. But it is being developed and I think and hope that most of you will really dig it.


Wed Sep 07, 2016 2:41 pm
Profile
Lore Drake
User avatar

Joined: Wed May 03, 2006 7:00 am
Posts: 1376
Location: Audubon, NJ
Post Re: StarSiege Relaunch
Jason Vey wrote:
I can answer a few questions here. I'm writing the re-launch of StarSiege, though it's not on the release schedule yet (just trying to get ahead of things where I can). It will be brought in line with AA/C&C and as of now, the plan is that it will be released under the AA line as "Amazing Adventures StarSiege." We are, at this moment, looking to use AA as the core "modern" rules system for the SIEGE engine, releasing genre books underneath that overarching line. This avoids people having to re-purchase the rules over and over again for each new genre, and allows for maximum mix and match of products, which in turn improves our ability to support the lines.

Of course, this could well change as we move forward.

As for StarSiege, I DO plan to incorporate a skill package system, since people have overwhelmingly requested that. You can see a preview of how it's going to work in the Amazing Adventures Book of Powers. I want to keep the systems for creating equipment, as I thought those were very innovative and flexible. The classes I'm still playing around with but I want to build some flexibility into them as well. Combining Player Advantages with Generic Class Abilities from AA allows for deep customization which should allow everyone to create exactly the character they want from the game. There will be a number of alien races, some familiar, some new, and we will be incorporating a brand new setting, which Steve and I hammered out and I think is pretty damn cool (but then, I'm biased) ;).

As to WHEN it'll come out? I really couldn't say. Like I said, it's not on the schedule right now. I'm writing it as I can and I've got a TON of stuff on my plate for Steve at the moment. But it is being developed and I think and hope that most of you will really dig it.


This is cool news! Best of luck in making it work.

_________________
Psalm 73:26

"Knowledge, logic, reason, and common sense serve better than a dozen rule books."

"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax


Wed Sep 07, 2016 5:13 pm
Profile
Greater Lore Drake
User avatar

Joined: Thu Jan 18, 2007 8:00 am
Posts: 3520
Location: Oklahoma
Post Re: StarSiege Relaunch
Zudrak wrote:
Jason Vey wrote:
I can answer a few questions here. I'm writing the re-launch of StarSiege, though it's not on the release schedule yet (just trying to get ahead of things where I can). It will be brought in line with AA/C&C and as of now, the plan is that it will be released under the AA line as "Amazing Adventures StarSiege." We are, at this moment, looking to use AA as the core "modern" rules system for the SIEGE engine, releasing genre books underneath that overarching line. This avoids people having to re-purchase the rules over and over again for each new genre, and allows for maximum mix and match of products, which in turn improves our ability to support the lines.

Of course, this could well change as we move forward.

As for StarSiege, I DO plan to incorporate a skill package system, since people have overwhelmingly requested that. You can see a preview of how it's going to work in the Amazing Adventures Book of Powers. I want to keep the systems for creating equipment, as I thought those were very innovative and flexible. The classes I'm still playing around with but I want to build some flexibility into them as well. Combining Player Advantages with Generic Class Abilities from AA allows for deep customization which should allow everyone to create exactly the character they want from the game. There will be a number of alien races, some familiar, some new, and we will be incorporating a brand new setting, which Steve and I hammered out and I think is pretty damn cool (but then, I'm biased) ;).

As to WHEN it'll come out? I really couldn't say. Like I said, it's not on the schedule right now. I'm writing it as I can and I've got a TON of stuff on my plate for Steve at the moment. But it is being developed and I think and hope that most of you will really dig it.


This is cool news! Best of luck in making it work.



Rgr that !!!

_________________
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

Forgive all spelling errors.

Knight Errant & Humble C&C Society Contributor
C&C Society


Thu Sep 08, 2016 1:30 am
Profile
Red Cap

Joined: Fri Jun 26, 2009 7:00 am
Posts: 272
Post Re: StarSiege Relaunch
I look forward to StarSiege being redone in AA format. I really like the AA product line. As a Bonus I can add elements from Victorious into the new StarSiege.


Thu Sep 08, 2016 6:31 pm
Profile
Clang lives!
User avatar

Joined: Mon May 01, 2006 7:00 am
Posts: 6965
Location: Conneaut Lake, PA
Post Re: StarSiege Relaunch
I'll be interested to see how you handle this.

R-

_________________
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads


Thu Sep 08, 2016 6:54 pm
Profile
Hlobane Orc

Joined: Wed Jun 05, 2013 10:27 pm
Posts: 194
Post Re: StarSiege Relaunch
Jason Vey wrote:
I can answer a few questions here. I'm writing the re-launch of StarSiege, though it's not on the release schedule yet (just trying to get ahead of things where I can). It will be brought in line with AA/C&C and as of now, the plan is that it will be released under the AA line as "Amazing Adventures StarSiege." We are, at this moment, looking to use AA as the core "modern" rules system for the SIEGE engine, releasing genre books underneath that overarching line. This avoids people having to re-purchase the rules over and over again for each new genre, and allows for maximum mix and match of products, which in turn improves our ability to support the lines.

Of course, this could well change as we move forward.

As for StarSiege, I DO plan to incorporate a skill package system, since people have overwhelmingly requested that. You can see a preview of how it's going to work in the Amazing Adventures Book of Powers. I want to keep the systems for creating equipment, as I thought those were very innovative and flexible. The classes I'm still playing around with but I want to build some flexibility into them as well. Combining Player Advantages with Generic Class Abilities from AA allows for deep customization which should allow everyone to create exactly the character they want from the game. There will be a number of alien races, some familiar, some new, and we will be incorporating a brand new setting, which Steve and I hammered out and I think is pretty damn cool (but then, I'm biased) ;).

As to WHEN it'll come out? I really couldn't say. Like I said, it's not on the schedule right now. I'm writing it as I can and I've got a TON of stuff on my plate for Steve at the moment. But it is being developed and I think and hope that most of you will really dig it.


This is GREAT news.

Well, decent news.

GREAT news would be that it's done and I don't have to wait for it anymore.


Tue Oct 04, 2016 11:14 pm
Profile
Mogrl

Joined: Mon May 01, 2006 7:00 am
Posts: 20651
Location: Arizona and St Louis
Post Re: StarSiege Relaunch
Jason is working on a Star SIEGE "Companion" type book for AA.

_________________
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.


Tue May 15, 2018 4:32 pm
Profile
Clang lives!
User avatar

Joined: Mon May 01, 2006 7:00 am
Posts: 6965
Location: Conneaut Lake, PA
Post Re: StarSiege Relaunch
I had heard that, but didn't know if he was actually doing it or just talking about it.

R-

_________________
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads


Tue May 15, 2018 5:59 pm
Profile
Mogrl

Joined: Mon May 01, 2006 7:00 am
Posts: 20651
Location: Arizona and St Louis
Post Re: StarSiege Relaunch
Rigon wrote:
I had heard that, but didn't know if he was actually doing it or just talking about it.

R-



He is actually writing it. No idea when its going to be released, or even when he is going to be finished with his part, but he is working on it.

_________________
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.


Wed May 16, 2018 4:54 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 228 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8

Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.