Note: spoilers below
DM'ing my son through Rob Kuntz's Cairn of the Skeleton King. It's for a party of 4 - 8 players, levels 4 - 7. The party consists of L6 Ranger, L6 Fighter, L6 Cleric, L7 Thief, L6 MU. They have another cleric and fighter, but they were left behind for various reasons. Anyway, the party got through the first part in fairly short order, and accomplished what they were hired to do. However, they found a secret door leading to a lower level. They descended and have had their asses handed to them several times by hordes of "Ghools". They're only level 2, but get claw/claw/bite and on a successful bite they do extra chill damage. Has anyone here played this a DM or player? Looking for some thoughts on how to handle continuous forays into this level. Last session the party walked into an ambush and had a fireball dropped on them by one of the ghool mages. Good times! Appreciate any insights.
Max
Cairn of the Skeleton King
Re: Cairn of the Skeleton King
I've never played it myself, but it sounds interesting !
Goul mage ... NICE ! Soooooo can I steal that for Masque
Goul mage ... NICE ! Soooooo can I steal that for Masque
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Re: Cairn of the Skeleton King
Holy water, protection from evil, and ranged weapons.
Regarding the undead spellcasters... don't group up tightly and use scouts, preferably the kind that can be sacrificed. Like... say, chickens.
Regarding the undead spellcasters... don't group up tightly and use scouts, preferably the kind that can be sacrificed. Like... say, chickens.
Re: Cairn of the Skeleton King
Fantastic module.
I only ran a few rooms on the first level, but then our gaming group broke up.
I can't find my notes . . hmm, might be inside the module, so I may be able to post some thoughts.
Right, your son's party seems totally appropriate, BUT it's a Rob Kuntz mod ~ perhaps allow the party to find loads of healing and magic. I always allow clerics to have their gods intervene if a TPK is close to happening, but then you might love for that to occur.
Have fun and let us know how it goes!
I only ran a few rooms on the first level, but then our gaming group broke up.
I can't find my notes . . hmm, might be inside the module, so I may be able to post some thoughts.
Right, your son's party seems totally appropriate, BUT it's a Rob Kuntz mod ~ perhaps allow the party to find loads of healing and magic. I always allow clerics to have their gods intervene if a TPK is close to happening, but then you might love for that to occur.
Have fun and let us know how it goes!
Lord Tadhg - Lejendary Keeper of Castle Ardmore
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Re: Cairn of the Skeleton King
If you find the notes, post them. I'd definitely be interested.Tadhg wrote: ↑Fri Jul 22, 2022 10:00 pmFantastic module.
I only ran a few rooms on the first level, but then our gaming group broke up.
I can't find my notes . . hmm, might be inside the module, so I may be able to post some thoughts.
Right, your son's party seems totally appropriate, BUT it's a Rob Kuntz mod ~ perhaps allow the party to find loads of healing and magic. I always allow clerics to have their gods intervene if a TPK is close to happening, but then you might love for that to occur.
Have fun and let us know how it goes!
It was a good module. Very tough. The party used Continual Light spells to block off areas so the bad guys couldn't follow, then followed up with their own area of effect spells. Worked out well. Now on to the Tower of Blood...
Re: Cairn of the Skeleton King
Holy water wouldn't work against these guys, as they weren't really undead. Prot from Evil would have helped, but no one memorized it for some reason. The NPC Magic User they picked up had a Wand of Conjuration that they used to summon some meat shields which definitely helped.
Re: Cairn of the Skeleton King
I just picked this one up recently and I have to say, excellent module. I wish Kuntz would put out more stuff but his release schedule is super slow.
Re: Cairn of the Skeleton King
We finished it at the end of summer. Nice mix of fights and puzzles. I'm prepping Tower of Blood currently in anticipation of playing over the Christmas holiday.