While I can recognize a certain appeal, I do not use them. I prefer to make characters from the ground, no hard rules needed. Just tell me what you want and I'll make it happen. That is, of course, a difficult proposition to put into a rule book...
serleran wrote:While I can recognize a certain appeal, I do not use them. I prefer to make characters from the ground, no hard rules needed. Just tell me what you want and I'll make it happen. That is, of course, a difficult proposition to put into a rule book...
Yes and no . . I guess, depending on how one wants to rule book stuff. Only meaning that some CKs will want to have the advantages laid out and ready when game time comes.
But, I like your approach. I would do the same for some of them.
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Rhuvein wrote:Today, I was naked and sunbathing on my patio cause the temp went up to 14 above. I noticed one of my lady neighbors using her binocs on me.
Luckily, I deployed a prop on my nether regions (you know, cold weather shrinkage is worst than the water wet kind)!
lmao
For crying out loud, do what you can with the attributes the dice have given you. This is what separates the men from the boys... -Kayolan
Edit: No I am not one of them. I still do it the way I always do.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
I use them in both of my campaigns. The players really like them, especially "Blessed Healer" and "Apprentice Bolt" for spellcasters and "Sharpshooter" for those who like to use ranged weapons...
I use them extensively in my campaigns, but admittedly I had to rewrite them for my games to add some much needed clarity. My thoughts regarding the powerful nature of the human 3rd prime convinced me that every non-human character was entitled to one heritage advantage for free when creating their characters. I do not use the rules for advantage progression in the CKG because that makes the classes that gain them at 1st and 2nd level a bit unbalanced IMO.
~O
@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@ VAE VICTUS! >> Omote's Advanced C&C stuff <<
I enjoy feats in all their iterations. I mainly use advantages to allow players to swap out class abilities, for example, a fighter can take cleave instead of combat dominance.
jdizzy001 wrote:I enjoy feats in all their iterations. I mainly use advantages to allow players to swap out class abilities, for example, a fighter can take cleave instead of combat dominance.
I see that the CKG says you can stack the bonuses of both if the CK wishes. I'll assume you don't allow that 'cause the fighter would be too, what? Uber!!!
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Omote wrote:I use them extensively in my campaigns, but admittedly I had to rewrite them for my games to add some much needed clarity. My thoughts regarding the powerful nature of the human 3rd prime convinced me that every non-human character was entitled to one heritage advantage for free when creating their characters. I do not use the rules for advantage progression in the CKG because that makes the classes that gain them at 1st and 2nd level a bit unbalanced IMO.
~O
Interesting.
I allow demi-humans to have a 3rd prime. So, I will be careful when assigning or allowing the advantages and yeah, I didn't plan to use the progression table as presented. I'll just make my own decision as to when I'll give the ads.
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
I much prefer my method of having them earn them through play. That way, over all, there are far fewer, and based on how risky they are willing to play, will determine how fast/slow they earn them.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Hmm, another thing ~ they call them advantages, but many have penalties or trade-off. So then some are not so advantageous, in which case I'm will drop the penalty or trade off.
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
jdizzy001 wrote:I enjoy feats in all their iterations. I mainly use advantages to allow players to swap out class abilities, for example, a fighter can take cleave instead of combat dominance.
I see that the CKG says you can stack the bonuses of both if the CK wishes. I'll assume you don't allow that 'cause the fighter would be too, what? Uber!!!
I like the use of advantages. I do not want classes as strong as 3e but I do want them a little more powerful than PHB. I would recommend you control the amount you give out and limit the advantages a player can pick from.
I like the use of advantages. I do not want classes as strong as 3e but I do want them a little more powerful than PHB. I would recommend you control the amount you give out and limit the advantages a player can pick from.
JLL
Yep, agree. Don't have to give them all.
In my game, I offered the players 1 out of say 5 or 6 for some advantages. Others were not offered (yet).
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth