Totally, Barlieg knows he's lived too long, and he's enjoying the bonus days.Rigon wrote: I hope you all are ready?
R-
Search found 2730 matches
- Tue May 01, 2018 12:25 am
- Forum: Find a Crusade to join!
- Topic: Monday Night Kingdoms of Kalamar Game
- Replies: 1112
- Views: 526983
Re: Monday Night Kingdoms of Kalamar Game
- Thu Apr 26, 2018 10:53 pm
- Forum: Open Discussion
- Topic: Interesting House Rules
- Replies: 14
- Views: 7818
Re: Interesting House Rules
I should add that the reason I only have a few house rules is that if it all goes to hell I just look at Treebore and Rigon's.
- Wed Apr 25, 2018 8:15 pm
- Forum: Open Discussion
- Topic: Interesting House Rules
- Replies: 14
- Views: 7818
Re: Interesting House Rules
I don't really have a permanent set of house rules and seem to build them anew each game, but here are what I use in my current C&C game: House Rules: Stunning - Unless the rules say otherwise: A stunned creature drops everything held, can’t take actions, takes a -2 penalty to AC, and loses his ...
- Wed Apr 25, 2018 8:12 pm
- Forum: Open Discussion
- Topic: AS&SH Sub-Classes
- Replies: 2
- Views: 2960
Re: AS&SH Sub-Classes
I haven't used them yet; still waiting until I have a group that wants to play AS&SH, and then I'll probably just use those rules. They seem mostly pretty good, though I am still a little bit unsure about the 2 phase initiative.
- Sun Apr 22, 2018 5:28 pm
- Forum: Find a Crusade to join!
- Topic: Aergraith's Sunday C&C: "Heroes and Scoundrels of Xylh"
- Replies: 436
- Views: 272885
Re: Aergraith's Sunday C&C: "Heroes and Scoundrels of Xylh"
Tonight we should be wrapping up our investigation into the occurrence at Brambletoe Manor, and, time permitting, its environs. Next session, back to Xylh. I will be applying an XP reward from THIS game to THAT game. Once in Xylh, hopefully your ship gets back on course and onto the great heist. Aft...
- Fri Apr 20, 2018 8:29 pm
- Forum: Castles & Crusades
- Topic: Wizards, Fighters, and Balance
- Replies: 18
- Views: 10438
Re: Wizards, Fighters, and Balance
Always a point worth making when examining a particular class on its own. Adventurers are meant to be part of a balanced, nutritious breakfast.Treebore wrote:Besides, people who make such complaints always forget the biggest "balance" of all. However many spell casters are in their own party.
- Fri Apr 20, 2018 4:35 pm
- Forum: Castles & Crusades
- Topic: Wizards, Fighters, and Balance
- Replies: 18
- Views: 10438
Re: Wizards, Fighters, and Balance
The person who wrote the review does not understand the system. Saving throws have a "Challenge Level" (CL) in addition to the base number. When saving against a spell cast by a spellcaster, the default CL of the spellcaster's level should be used by GM, in addition to any other challenge...
- Wed Apr 18, 2018 5:44 pm
- Forum: World of Aihrde Campaign Setting
- Topic: Letner Castle / Mickael Castle
- Replies: 2
- Views: 5781
Re: Letner Castle / Mickael Castle
Without actually looking, the answer to questions of this form is usually "wherever you want." The writers of that content rarely show up in these forums anymore, and the cartography and text are rarely in sync anyway. If it's a memorable place from the Trolls campaign, they might have an ...
- Tue Apr 17, 2018 2:46 pm
- Forum: Castles & Crusades
- Topic: Help starting CnC over d20 or Fantasy Grounds
- Replies: 9
- Views: 7136
Re: Help starting CnC over d20 or Fantasy Grounds
I think the first think you should do is play in some games online and get familiar as a player. If you are running your own content, horse around with that until you have the feel for playing online and then run a few combats to get going. Here are my tips. If this all sounds like too much work, it...
- Tue Apr 17, 2018 2:11 pm
- Forum: Castles & Crusades
- Topic: Help starting CnC over d20 or Fantasy Grounds
- Replies: 9
- Views: 7136
Re: Help starting CnC over d20 or Fantasy Grounds
Here's a tip: Use group initiative. I use it even for face to face games, but I found it to be a lifesaver for online games. Something about playing over a computer makes it impossible for players to consistently remember what they rolled for individual initiative. It seemed like it got messed up n...
- Wed Apr 11, 2018 2:30 am
- Forum: Castles & Crusades
- Topic: multi, 1.5, dual, and new classes
- Replies: 16
- Views: 9460
Re: multi, 1.5, dual, and new classes
My probably unpopular opinion is that it's better to have a well-composed team of higher level single-classed characters that complement one another than a bunch of jacks of all trades who need to cover every eventuality themselves and are a level or more behind. Multi-classed characters are interes...
- Sun Apr 08, 2018 11:28 pm
- Forum: Find a Crusade to join!
- Topic: Aergraith's Sunday C&C: "Heroes and Scoundrels of Xylh"
- Replies: 436
- Views: 272885
Re: Aergraith's Sunday C&C: "Heroes and Scoundrels of Xylh"
back to Brambletoe Manor!
- Fri Apr 06, 2018 3:30 am
- Forum: Open Discussion
- Topic: Playing with Evil Characters
- Replies: 17
- Views: 9312
Re: Playing with Evil Characters
Sometimes these things just play out. The evil person finally needs the team's help but finds himself standing alone as everyone walks away. The journey between start of play and that point is just a sum total of the events your characters must stand by and watch until it's the final straw. Or, you ...
- Wed Apr 04, 2018 12:00 am
- Forum: Find a Crusade to join!
- Topic: Victorious will be next...
- Replies: 334
- Views: 193175
Re: Victorious will be next...
Just shows what you can do with an open parasol and a pinch of snuff. About as much as you'd expect. More seriously, my only offensive weapon is Rank 1 Blast, and I basically powered it with Victory Points. Not that healing people is nothing, though it's usually better to be doing that when you AREN...
- Mon Mar 26, 2018 11:34 pm
- Forum: Castles & Crusades
- Topic: new Castles & Crusades Facebook group
- Replies: 6
- Views: 4611
Re: new Castles & Crusades Facebook group
What a time to make a facebook group.
- Thu Mar 22, 2018 6:49 am
- Forum: Castles & Crusades
- Topic: Magic Items for Pregens
- Replies: 11
- Views: 6349
Re: Magic Items for Pregens
I often look at pre-gens for other modules as a guideline.
- Fri Mar 16, 2018 6:36 am
- Forum: Castles & Crusades
- Topic: Flying People and Flight Rules (such as they may be)
- Replies: 5
- Views: 4143
Re: Flying People and Flight Rules (such as they may be)
Second printing of the CKG, pp 175-177 has an aerial combat section, in which creatures are listed with Aerial Combat Ratings, which is kind of a general purpose modifier you add to attack rolls, AC, and attribute checks, and there are a set of maneuvers (e.g. Barrel Roll) detailed. The rules are fa...
- Fri Mar 16, 2018 6:18 am
- Forum: Castles & Crusades
- Topic: What I found out from Steve at Gary Con...
- Replies: 28
- Views: 14484
Re: What I found out from Steve at Gary Con...
Found it. And it was misconfigured on the player's sheet (maybe they typed it in.) When I dragged a dart to a new sheet it had the 1d6-as-a-1d3 correctly.JohnD wrote: d2s and d3s are available off the d6.
- Fri Mar 16, 2018 3:05 am
- Forum: Castles & Crusades
- Topic: What I found out from Steve at Gary Con...
- Replies: 28
- Views: 14484
Re: What I found out from Steve at Gary Con...
Yeah, the point is there will always be things that are not.mmbutter wrote:Most of what you need is built into the ruleset.
- Fri Mar 16, 2018 2:27 am
- Forum: Castles & Crusades
- Topic: Barbarian's Ancestral Calling
- Replies: 3
- Views: 3025
Barbarian's Ancestral Calling
Looking at this ability again since maybe I'll live long enough to get it someday. So, I'm 10th level, I have the ability, and I have some castle to storm or something. I need 20 people to come help me. Does this ability actually summon these people, or do I give a speech at a fighter's guild, convi...
- Fri Mar 16, 2018 1:55 am
- Forum: Find a Crusade to join!
- Topic: Monday Night Kingdoms of Kalamar Game
- Replies: 1112
- Views: 526983
Re: Monday Night Kingdoms of Kalamar Game
All I have to look forward to is bth, hp, and one more barbarian ability, then I should go to the barbarian retirement home. So no hurry.
- Fri Mar 16, 2018 1:51 am
- Forum: Castles & Crusades
- Topic: What I found out from Steve at Gary Con...
- Replies: 28
- Views: 14484
Re: What I found out from Steve at Gary Con...
What would you need to script as a player? In Maptool I have all kinds of scripts for healing, damage, different complex rolls that can't be made into a simple die + modifier, table lookups, etc. And with other rule systems, there are things like exploding dice, counting successes, etc. This is esp...
- Thu Mar 15, 2018 4:31 pm
- Forum: Castles & Crusades
- Topic: What I found out from Steve at Gary Con...
- Replies: 28
- Views: 14484
Re: What I found out from Steve at Gary Con...
That'd be me, and thanks! :D I'm handling the majority of the DLC, both new and remasters while @mmbutters up there handles the ruleset itself. You're welcome, great job and welcome to the forum. It's clear you really read and try to understand the content before parceling it up for use. I also men...
- Thu Mar 15, 2018 4:19 pm
- Forum: Castles & Crusades
- Topic: What I found out from Steve at Gary Con...
- Replies: 28
- Views: 14484
Re: What I found out from Steve at Gary Con...
My biggest FG complaints don't have anything to do with the C&C content. - Drawing tools: I can make thin black pixelated lines. Also, can I type on the map? - Masking tools: Can I unmask anything non rectangular? - Scripting: Yes, the ruleset does pretty much everything, but what if I want to d...
- Thu Mar 15, 2018 8:22 am
- Forum: Castles & Crusades
- Topic: Holding an Action
- Replies: 16
- Views: 8965
Re: Holding an Action
I've always allowed hold action and all the games I've played in, it's used. To a degree, it seems logical to allow ~ on the hand if a CK wished to be more strict in his/her running of C&C, I can see that as well. Anyway, I was thinking about this today and BM's post got me going a bit more. So...
- Wed Mar 14, 2018 2:13 pm
- Forum: Castles & Crusades
- Topic: What I found out from Steve at Gary Con...
- Replies: 28
- Views: 14484
Re: What I found out from Steve at Gary Con...
Steve is going to actively learn more and do more on the digital front. Supposedly he is even going to join mine and/or Rigons games to start learning about what is out there, how they work, etc... as well as learn what VTT users want to see. This does include Fantasy Grounds, so Aergraith, be prep...
- Sun Mar 11, 2018 10:26 pm
- Forum: Find a Crusade to join!
- Topic: Aergraith's Sunday C&C: "Heroes and Scoundrels of Xylh"
- Replies: 436
- Views: 272885
Re: Aergraith's Sunday C&C: "Heroes and Scoundrels of Xylh"
A reminder that Daylight Saving time is in effect.
- Sat Mar 10, 2018 10:03 pm
- Forum: Castles & Crusades
- Topic: Holding an Action
- Replies: 16
- Views: 8965
Re: Holding an Action
It's not mentioned in C&C.Snoring Rock wrote:I do it the same way, but I do not see the rules end where in the PHB. Is it not mentioned in C&C?
- Fri Mar 09, 2018 9:54 pm
- Forum: Find a Crusade to join!
- Topic: Aergraith's Sunday C&C: "Heroes and Scoundrels of Xylh"
- Replies: 436
- Views: 272885
Re: Aergraith's Sunday C&C: "Heroes and Scoundrels of Xylh"
We may need to discuss how you are carrying 18 lbs of darts and dragging 5 walruses along with you.
This is like when bands put "no brown m&ms" in their contract rider, isn't it... you just want to make sure I read your sheet.
This is like when bands put "no brown m&ms" in their contract rider, isn't it... you just want to make sure I read your sheet.
- Fri Mar 09, 2018 9:23 pm
- Forum: Find a Crusade to join!
- Topic: Aergraith's Sunday C&C: "Heroes and Scoundrels of Xylh"
- Replies: 436
- Views: 272885
Re: Aergraith's Sunday C&C: "Heroes and Scoundrels of Xylh"
Games in 1984: "Cool! I'm playing an Elf! I live in a treehouse and shoot a bow and can cast magic missile! Could things get any cooler?" Games in 2018: "I am a wizard/rogue/anti-paladin Elf/Orc with a limp, an eyepatch, a speech defect, a mortgage, and I have 3 arms and beetle mandib...