Search found 1442 matches
- Wed Dec 19, 2007 8:25 pm
- Forum: Open Discussion
- Topic: For thsoe of us keeping an eye on 4E...
- Replies: 51
- Views: 1803
JRR wrote: And this aggro mechanic is just stupid. The fighter yells at me and I HAVE to attack him? NEvermind that the wizard is about to immolate everyone in a fireball. I have to charge madly across a field of caltrops because he said something about my mother. And again, that STILL doesn't need...
- Wed Dec 19, 2007 8:22 pm
- Forum: Open Discussion
- Topic: For thsoe of us keeping an eye on 4E...
- Replies: 51
- Views: 1803
Re: I agree with Treebore
Wolfram_Stout wrote: So, bam, I will allow Bards to try the "Feather me yon oaf" trick. On a successful Chr check the Bard grants a free ranged attack to an ally on a target of the Bard's choice (the ally can chose to disregard the bard if he doesn't want to take the free attack). Maybe i...
- Wed Dec 19, 2007 4:55 pm
- Forum: Open Discussion
- Topic: For thsoe of us keeping an eye on 4E...
- Replies: 51
- Views: 1803
- Wed Dec 19, 2007 2:31 pm
- Forum: Castles & Crusades
- Topic: Setting themes
- Replies: 14
- Views: 603
- Wed Dec 19, 2007 2:23 pm
- Forum: Open Discussion
- Topic: For thsoe of us keeping an eye on 4E...
- Replies: 51
- Views: 1803
- Tue Dec 18, 2007 6:52 pm
- Forum: Castles & Crusades
- Topic: 4E hating?
- Replies: 86
- Views: 3692
- Tue Dec 18, 2007 6:37 pm
- Forum: Castles & Crusades
- Topic: 4E hating?
- Replies: 86
- Views: 3692
- Tue Dec 18, 2007 5:12 pm
- Forum: Castles & Crusades
- Topic: 4E hating?
- Replies: 86
- Views: 3692
GameOgre wrote: Frankly hearing people bad mouth a game still months from being released is nuts. It would be if no details of the game had been released. But WotC has given plenty of previews as to what 4E is going to be like. Based on those, it's perfectly fine for people to form opinions on it. ...
- Tue Dec 18, 2007 4:23 pm
- Forum: Castles & Crusades
- Topic: help with the knight class
- Replies: 22
- Views: 951
mordrene wrote: i see what you are saying, sorry. I guess if you think abot it you wouldnt allow other classes to do it. If you would, then anyone could cast arcane spells with the proper check. The other way to think of it is this: You don't make checks to get bonuses. You use bonuses to make your...
- Tue Dec 18, 2007 4:18 pm
- Forum: Castles & Crusades
- Topic: help with the knight class
- Replies: 22
- Views: 951
Philotomy Jurament wrote: (It's not a perfectly consistent distinction, though. For example, a Cleric uses a SIEGE engine check to turn undead, but I don't allow other classes to attempt that. Always room for some DM judgment.) You could have the additional criteria that the ability is not supernat...
- Tue Dec 18, 2007 1:49 am
- Forum: Castles & Crusades
- Topic: help with the knight class
- Replies: 22
- Views: 951
- Mon Dec 17, 2007 10:16 pm
- Forum: Open Discussion
- Topic: Varied Power Levels within a Party
- Replies: 31
- Views: 1220
I think varied levels works best (for the players anyways) if they don't step into each others' strengths. That is- substantially different classes. Then each character has his own places to shine where the others can't. IE, a low level rogue is better at disarming that trap than the high level figh...
- Mon Dec 17, 2007 10:11 pm
- Forum: Open Discussion
- Topic: 2d10
- Replies: 28
- Views: 985
Re: For the mid20!
adaen wrote:
To each, his own!
~AoB
Oh of course. It's one of the things that i like about C&C: it's relative maleability.
-Fizz
- Mon Dec 17, 2007 8:48 pm
- Forum: Castles & Crusades
- Topic: Setting themes
- Replies: 14
- Views: 603
<t>I always thought a prehistoric fantasy game would be fun. No civilized classes, but fighters, rangers, barbarians, druids, etc. Maybe a wild-monk class. And they're struggling to survive a wild jungle against dinosaurs and other ancient beasts. "Magic dinosaurs? ACK!"<br/> <br/> I don't have it a...
- Mon Dec 17, 2007 8:43 pm
- Forum: Open Discussion
- Topic: Favorite 3.x rules
- Replies: 23
- Views: 1016
<t>I like how Damage Reduction was designed, in particular how each type was vulnerable to a particular weapon type. IE, 5/silver.<br/> <br/> Counterspelling i liked, but i'd been doing that before 3E.<br/> <br/> Other than that... not really much. I really came to hate feats, as it was counter to t...
- Mon Dec 17, 2007 8:34 pm
- Forum: Open Discussion
- Topic: 2d10
- Replies: 28
- Views: 985
Re: For the mid20!
<t>Yeah, Adaen is right. Gotta be careful with all them fancy math terms! <br/> Mean = the average number<br/> <br/> Median = the middle number<br/> <br/> Mode = the most common number<br/> <br/> Too many dice or a roll-and-pick system is too fancy for my liking. I like 2d10 system provides a nice b...
- Mon Dec 17, 2007 1:14 am
- Forum: Castles & Crusades
- Topic: Random idea for thief abilties.
- Replies: 32
- Views: 966
gideon_thorne wrote: I make no pretense that my idea is in any way clever or innovative, nor particularly hard to come up with. I just thought it might be helpful for those folks who want something different to chew on. Oh i know, i didn't imply that you were trying to be. My comments were just tha...
- Sun Dec 16, 2007 5:09 pm
- Forum: Castles & Crusades
- Topic: Random idea for thief abilties.
- Replies: 32
- Views: 966
BASH MAN wrote: Don't forget to factor in CL. Remember, an Easy task is CL 1-3-- so only a -5 to -15% penalty is involved w/ every check! /snark off I much prefer this % system, as it lets rogues succeed and actually GET BETTER when they level up-- instead of mearely keeping pace with the difficult...
- Sat Dec 15, 2007 5:28 am
- Forum: Castles & Crusades
- Topic: Anyone converted W.O.W. Hunter class to C&C?
- Replies: 12
- Views: 749
- Fri Dec 14, 2007 8:06 pm
- Forum: Castles & Crusades
- Topic: 4E hating?
- Replies: 86
- Views: 3692
<t>It depends on the scope of hatred. I mean, it's one thing to hate a game (because it's badly designed or unenjoyable, etc). And it's another thing to hate it because of what it might do to the industry. And it's yet another thing to hate people who like it.<br/> <br/> If people like it, that's fi...
- Fri Dec 14, 2007 7:27 pm
- Forum: Open Discussion
- Topic: 2d10
- Replies: 28
- Views: 985
- Fri Dec 14, 2007 6:07 pm
- Forum: Castles & Crusades
- Topic: 4E hating?
- Replies: 86
- Views: 3692
<t>I have heard enough about the game to know that i won't like it. It's World-of-Everquesting-Camelot, the tabletop version. <br/> <br/> I urge everyone who doesn't like it, to not buy it. I mean, WotC doesn't care if we play it or not. So we could whine about how bad it is, and not make any differ...
- Fri Dec 14, 2007 1:46 pm
- Forum: Castles & Crusades
- Topic: Random idea for thief abilties.
- Replies: 32
- Views: 966
DangerDwarf wrote: Actually it does. It's not about specializing or any of that. It is about using a mechanic that has more variables. d100 is more variable d20. That is the purpose of this change. But in the end, you'll end up with the same chances of success, assuming that people round their scor...
- Fri Dec 14, 2007 12:26 am
- Forum: Castles & Crusades
- Topic: Random idea for thief abilties.
- Replies: 32
- Views: 966
- Thu Dec 13, 2007 7:52 pm
- Forum: Open Discussion
- Topic: AVP-R
- Replies: 6
- Views: 240
Re: AVP-R
Omote wrote:
In case you wanted to watch the first 5 minutes of AVP-R...
BAM ---> http://uk.movies.yahoo.com/a/Aliens-Vs- ... 87454.html
The movie doesn't play for me. Just sits as a blank black screen.
-Fizz
- Wed Dec 12, 2007 2:56 pm
- Forum: Open Discussion
- Topic: New Box Set Line of Seige Engines
- Replies: 34
- Views: 1698
- Wed Dec 12, 2007 3:26 am
- Forum: Castles & Crusades
- Topic: Double Edge Combat Criticals
- Replies: 5
- Views: 214
- Wed Dec 12, 2007 12:17 am
- Forum: Castles & Crusades
- Topic: Bow damage
- Replies: 78
- Views: 4832
- Mon Dec 10, 2007 8:40 pm
- Forum: Open Discussion
- Topic: But can it fly?
- Replies: 12
- Views: 700
- Sun Dec 09, 2007 2:23 am
- Forum: Castles & Crusades
- Topic: Monster question
- Replies: 3
- Views: 122
Re: Monster question
gideon_thorne wrote: It means that the eyes that aren't near the one being used, ie on the far side of the creature, cant fire their beams curved or like boomerangs. They just aren't effective when not pointed at the target. Ah, well they should have just said that then. Something like- "only ...