Search found 1442 matches

by Fizz
Wed Dec 19, 2007 8:25 pm
Forum: Open Discussion
Topic: For thsoe of us keeping an eye on 4E...
Replies: 51
Views: 1803

JRR wrote: And this aggro mechanic is just stupid. The fighter yells at me and I HAVE to attack him? NEvermind that the wizard is about to immolate everyone in a fireball. I have to charge madly across a field of caltrops because he said something about my mother. And again, that STILL doesn't need...
by Fizz
Wed Dec 19, 2007 8:22 pm
Forum: Open Discussion
Topic: For thsoe of us keeping an eye on 4E...
Replies: 51
Views: 1803

Re: I agree with Treebore

Wolfram_Stout wrote: So, bam, I will allow Bards to try the "Feather me yon oaf" trick. On a successful Chr check the Bard grants a free ranged attack to an ally on a target of the Bard's choice (the ally can chose to disregard the bard if he doesn't want to take the free attack). Maybe i...
by Fizz
Wed Dec 19, 2007 4:55 pm
Forum: Open Discussion
Topic: For thsoe of us keeping an eye on 4E...
Replies: 51
Views: 1803

Danny F wrote:
The spirit of D&D lives on in Castles & Crusades, though. That is why I'm looking forward to the Castle Keeper's Guide instead.

Aye, impeccably said.

-Fizz
by Fizz
Wed Dec 19, 2007 2:31 pm
Forum: Castles & Crusades
Topic: Setting themes
Replies: 14
Views: 603

This reminds me- has anyone done a conversion of Blackmoor for C&C?

-Fizz
by Fizz
Wed Dec 19, 2007 2:23 pm
Forum: Open Discussion
Topic: For thsoe of us keeping an eye on 4E...
Replies: 51
Views: 1803

ZeornWarlock wrote: To be honest, if any player in my C&C game makes a ranged shot with whatever weapon. There is a good chance the enemy will pay attention without being a "PC feat". That being said, pretty much all of this already takes part in C&C without it being a PC feat, ab...
by Fizz
Tue Dec 18, 2007 6:52 pm
Forum: Castles & Crusades
Topic: 4E hating?
Replies: 86
Views: 3692

DangerDwarf wrote:
I tire of all the gnome love.

Seriously folks.They're just shorties who couldn't cut it as dwarves.

Stinkin' gnomes.

Heh, i don't necessarily need them either, i was just trying to make a point.
-Fizz
by Fizz
Tue Dec 18, 2007 6:37 pm
Forum: Castles & Crusades
Topic: 4E hating?
Replies: 86
Views: 3692

GameOgre wrote: I dont have to trust you. I bought the sneak peek of the game and have read it cover to cover.IMHO 4E is indeed coming back from the over detailed strange complicated mess it has been. Really? What parts of it are more like classic AD&D? Is it the loss of death attacks? Is it th...
by Fizz
Tue Dec 18, 2007 5:12 pm
Forum: Castles & Crusades
Topic: 4E hating?
Replies: 86
Views: 3692

GameOgre wrote: Frankly hearing people bad mouth a game still months from being released is nuts. It would be if no details of the game had been released. But WotC has given plenty of previews as to what 4E is going to be like. Based on those, it's perfectly fine for people to form opinions on it. ...
by Fizz
Tue Dec 18, 2007 4:23 pm
Forum: Castles & Crusades
Topic: help with the knight class
Replies: 22
Views: 951

mordrene wrote: i see what you are saying, sorry. I guess if you think abot it you wouldnt allow other classes to do it. If you would, then anyone could cast arcane spells with the proper check. The other way to think of it is this: You don't make checks to get bonuses. You use bonuses to make your...
by Fizz
Tue Dec 18, 2007 4:18 pm
Forum: Castles & Crusades
Topic: help with the knight class
Replies: 22
Views: 951

Philotomy Jurament wrote: (It's not a perfectly consistent distinction, though. For example, a Cleric uses a SIEGE engine check to turn undead, but I don't allow other classes to attempt that. Always room for some DM judgment.) You could have the additional criteria that the ability is not supernat...
by Fizz
Tue Dec 18, 2007 1:49 am
Forum: Castles & Crusades
Topic: help with the knight class
Replies: 22
Views: 951

Philotomy Jurament wrote: That is, do you allow a Fighter use a SIEGE engine check (without a level bonus, obviously) to negate the melee attack penalty? Or, since this class ability is something the Knight doesn't roll for, do you not allow a SIEGE engine check to "duplicate" it. If the ...
by Fizz
Mon Dec 17, 2007 10:16 pm
Forum: Open Discussion
Topic: Varied Power Levels within a Party
Replies: 31
Views: 1220

I think varied levels works best (for the players anyways) if they don't step into each others' strengths. That is- substantially different classes. Then each character has his own places to shine where the others can't. IE, a low level rogue is better at disarming that trap than the high level figh...
by Fizz
Mon Dec 17, 2007 10:11 pm
Forum: Open Discussion
Topic: 2d10
Replies: 28
Views: 985

Re: For the mid20!

adaen wrote:
To each, his own!

~AoB

Oh of course. It's one of the things that i like about C&C: it's relative maleability.

-Fizz
by Fizz
Mon Dec 17, 2007 8:48 pm
Forum: Castles & Crusades
Topic: Setting themes
Replies: 14
Views: 603

<t>I always thought a prehistoric fantasy game would be fun. No civilized classes, but fighters, rangers, barbarians, druids, etc. Maybe a wild-monk class. And they're struggling to survive a wild jungle against dinosaurs and other ancient beasts. "Magic dinosaurs? ACK!"<br/> <br/> I don't have it a...
by Fizz
Mon Dec 17, 2007 8:43 pm
Forum: Open Discussion
Topic: Favorite 3.x rules
Replies: 23
Views: 1016

<t>I like how Damage Reduction was designed, in particular how each type was vulnerable to a particular weapon type. IE, 5/silver.<br/> <br/> Counterspelling i liked, but i'd been doing that before 3E.<br/> <br/> Other than that... not really much. I really came to hate feats, as it was counter to t...
by Fizz
Mon Dec 17, 2007 8:34 pm
Forum: Open Discussion
Topic: 2d10
Replies: 28
Views: 985

Re: For the mid20!

<t>Yeah, Adaen is right. Gotta be careful with all them fancy math terms! <br/> Mean = the average number<br/> <br/> Median = the middle number<br/> <br/> Mode = the most common number<br/> <br/> Too many dice or a roll-and-pick system is too fancy for my liking. I like 2d10 system provides a nice b...
by Fizz
Mon Dec 17, 2007 1:14 am
Forum: Castles & Crusades
Topic: Random idea for thief abilties.
Replies: 32
Views: 966

gideon_thorne wrote: I make no pretense that my idea is in any way clever or innovative, nor particularly hard to come up with. I just thought it might be helpful for those folks who want something different to chew on. Oh i know, i didn't imply that you were trying to be. My comments were just tha...
by Fizz
Sun Dec 16, 2007 5:09 pm
Forum: Castles & Crusades
Topic: Random idea for thief abilties.
Replies: 32
Views: 966

BASH MAN wrote: Don't forget to factor in CL. Remember, an Easy task is CL 1-3-- so only a -5 to -15% penalty is involved w/ every check! /snark off I much prefer this % system, as it lets rogues succeed and actually GET BETTER when they level up-- instead of mearely keeping pace with the difficult...
by Fizz
Sat Dec 15, 2007 5:28 am
Forum: Castles & Crusades
Topic: Anyone converted W.O.W. Hunter class to C&C?
Replies: 12
Views: 749

Well, based on this, i'd say that they're ranger/druids, with maybe a couple of ranged attack bonuses. The book version could be different though.

-Fizz
by Fizz
Fri Dec 14, 2007 8:06 pm
Forum: Castles & Crusades
Topic: 4E hating?
Replies: 86
Views: 3692

<t>It depends on the scope of hatred. I mean, it's one thing to hate a game (because it's badly designed or unenjoyable, etc). And it's another thing to hate it because of what it might do to the industry. And it's yet another thing to hate people who like it.<br/> <br/> If people like it, that's fi...
by Fizz
Fri Dec 14, 2007 7:27 pm
Forum: Open Discussion
Topic: 2d10
Replies: 28
Views: 985

I've brought this up before too. I like the idea myself. But to be statistically fair, you probably want to change the CB for non-prime abilities. I reduce it to 16. (Otherwise, non-prime abilities are ridiculously difficult.)

See this discussion.

-Fizz
by Fizz
Fri Dec 14, 2007 6:07 pm
Forum: Castles & Crusades
Topic: 4E hating?
Replies: 86
Views: 3692

<t>I have heard enough about the game to know that i won't like it. It's World-of-Everquesting-Camelot, the tabletop version. <br/> <br/> I urge everyone who doesn't like it, to not buy it. I mean, WotC doesn't care if we play it or not. So we could whine about how bad it is, and not make any differ...
by Fizz
Fri Dec 14, 2007 1:46 pm
Forum: Castles & Crusades
Topic: Random idea for thief abilties.
Replies: 32
Views: 966

DangerDwarf wrote: Actually it does. It's not about specializing or any of that. It is about using a mechanic that has more variables. d100 is more variable d20. That is the purpose of this change. But in the end, you'll end up with the same chances of success, assuming that people round their scor...
by Fizz
Fri Dec 14, 2007 12:26 am
Forum: Castles & Crusades
Topic: Random idea for thief abilties.
Replies: 32
Views: 966

<t>This is essentially what AD&D 2nd Edition did with the thief. In that case though, it was 60% at 1st level, and 30% every level thereafter. No more than half your points could go into a single skill at each level.<br/> <br/> It does have the nice effect of allowing specialists to be created q...
by Fizz
Thu Dec 13, 2007 7:52 pm
Forum: Open Discussion
Topic: AVP-R
Replies: 6
Views: 240

Re: AVP-R

Omote wrote:
In case you wanted to watch the first 5 minutes of AVP-R...

BAM ---> http://uk.movies.yahoo.com/a/Aliens-Vs- ... 87454.html

The movie doesn't play for me. Just sits as a blank black screen.

-Fizz
by Fizz
Wed Dec 12, 2007 2:56 pm
Forum: Open Discussion
Topic: New Box Set Line of Seige Engines
Replies: 34
Views: 1698

Rigon wrote:
Just tell us already!

Seconded...

-Fizz
by Fizz
Wed Dec 12, 2007 3:26 am
Forum: Castles & Crusades
Topic: Double Edge Combat Criticals
Replies: 5
Views: 214

serleran wrote: Yes and no. A high level PC would crit often against certain types of monsters, but against "equal challenges" they would probably never critical. And some, like a dragon, would probably never get critted. Although, one could argue that is a perfectly acceptable arrangemen...
by Fizz
Wed Dec 12, 2007 12:17 am
Forum: Castles & Crusades
Topic: Bow damage
Replies: 78
Views: 4832

Robocoastie wrote: we bow to your greatness and superior intellect Matthew and desire to continue nitpicking at parts which wasn't even the point relevant to the damn thread. I bow to your greatness "ooo ahhh" good grief. Does your ego feel better now? I don't care if I'm wrong at all bec...
by Fizz
Mon Dec 10, 2007 8:40 pm
Forum: Open Discussion
Topic: But can it fly?
Replies: 12
Views: 700

But can it fly?

http://news.bbc.co.uk/2/hi/science/nature/7130484.stm

I can see it now... flying dire jerboa!

-Fizz
by Fizz
Sun Dec 09, 2007 2:23 am
Forum: Castles & Crusades
Topic: Monster question
Replies: 3
Views: 122

Re: Monster question

gideon_thorne wrote: It means that the eyes that aren't near the one being used, ie on the far side of the creature, cant fire their beams curved or like boomerangs. They just aren't effective when not pointed at the target. Ah, well they should have just said that then. Something like- "only ...