Search found 195 matches

by Moorcrys
Mon Dec 04, 2006 7:13 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: wizards v. illusionists
Replies: 65
Views: 6726

<t>Illusionists are my favorite... and yes, on paper they seem weaker than wizards. But if you play them old school style, they start to get nasty as soon as the wizard does. They're just not as frontal assault as the wizard (though they can be).<br/> <br/> There was a thread a while ago with guidel...
by Moorcrys
Mon Dec 04, 2006 7:02 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: 1E vs 2e vs 3e for C&C
Replies: 17
Views: 3566

<t>If you have a ton of 2E stuff and you like it, I see no reason why you should go off and invest in a ton of 1E material to boot. Particularly if you like the 2E stuff you have. Stat-wise they're very similar and if you have all of those old monstrous compendiums you'll have a ton of monsters that...
by Moorcrys
Sat Dec 02, 2006 3:14 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Humans and Demihumans level limits
Replies: 13
Views: 2307

Re: Humans and Demihumans level limits

gideon_thorne wrote: Me? No, I'd leave the C&C system as it is for the way races and classes work. While I think the game is lacking some key classes that I used to play, (race classes, mainly) everything else works just fine. Hey Peter, Any chance that race classes are going to be featured in the ...
by Moorcrys
Sat Dec 02, 2006 3:07 pm
Forum: Open Discussion
Topic: What didn't you like about 1st Ed. AD&D?
Replies: 55
Views: 6021

Dristram wrote: What's funny is I never cared for Dwarven magic-users because I saw dwarves as the antithesis to elves. I've always felt kind of alone in my view though. You're not alone, Dristram. Dwarven magic users always seemed wrong to me -- druids and magic users seem very elvish... although ...
by Moorcrys
Sat Dec 02, 2006 6:03 am
Forum: The Artist's Alley
Topic: Any ideas?
Replies: 9
Views: 3600

NP Omote!

Thanks for the advice guys, it turns out my question is a little more complicated than I thought... the tech support peeps at ProFantasy are looking into it... they don't even know.
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Moorcrys
by Moorcrys
Fri Dec 01, 2006 5:25 pm
Forum: The Artist's Alley
Topic: Any ideas?
Replies: 9
Views: 3600

No TIFF

<t>So my save as didn't have a TIFF option... these are my options:<br/> <br/> BMP Bitmap file<br/> <br/> JPEG Bitmap file<br/> <br/> PNG Bitmap file<br/> <br/> Rectangular Section BMP<br/> <br/> Rectangular Section JPEG<br/> <br/> Rectangular Section PNG<br/> <br/> EMF Enhanced Metafile<br/> <br/> ...
by Moorcrys
Fri Dec 01, 2006 5:16 pm
Forum: The Artist's Alley
Topic: Any ideas?
Replies: 9
Views: 3600

<t>It's a bit more user friendly than CC2 and not as buggy... and it lets me do almost anything I want the way I want, which I like. If you like and use CC2 at all then CC3 is a no brainer.<br/> <br/> I'm no expert with it, and I purchased the Tome of Ultimate Mapping which has helped enormously (th...
by Moorcrys
Fri Dec 01, 2006 3:01 pm
Forum: The Artist's Alley
Topic: Any ideas?
Replies: 9
Views: 3600

Thanks guys!
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Moorcrys
by Moorcrys
Fri Dec 01, 2006 5:29 am
Forum: The Artist's Alley
Topic: Any ideas?
Replies: 9
Views: 3600

Any ideas?

<t>Maybe one of you computer artist-types or image wizzes can give me some advice...<br/> <br/> I've been remaking my homebrew world maps in the new Campaign Cartographer 3 and they're turning out beautifully. I've had the idea of saving it in some kind of format so I can take it in or send it off t...
by Moorcrys
Thu Nov 30, 2006 5:43 am
Forum: The Artist's Alley
Topic: CK Screen
Replies: 71
Views: 18449

Woohoo!
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Moorcrys
by Moorcrys
Tue Nov 21, 2006 3:40 pm
Forum: Castles & Crusades Adventure Modules
Topic: The Wicked Cauldron
Replies: 29
Views: 5610

I ordered from the Trolls directly last week -- I'm hoping to get it and a bunch of other stuff before Friday.
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Moorcrys
by Moorcrys
Thu Nov 16, 2006 9:04 pm
Forum: The Crusades
Topic: Is using a wish too....ummm..... 'hookey' ???
Replies: 7
Views: 2860

If it was a well-liked and well-played character, then why not? Sounds kinda touching, actually.
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Moorcrys
by Moorcrys
Wed Nov 15, 2006 2:58 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: how about monsters as pc'
Replies: 13
Views: 2191

<t>In a 2e campaign back in the early 90's, I had a blast of a time playing a LN(g) hobgoblin figher/cleric of Pholtus in a long running Greyhawk campaign run by a friend of mine. I think we used the Humanoids Handbook to get the stats bonuses and penalties for him.<br/> <br/> There was definitely a...
by Moorcrys
Wed Nov 15, 2006 2:43 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Monk; fast healing, 1d4+1 or 1d4 (+1)
Replies: 26
Views: 3574

That makes a heck of a lot of sense, Bash. I think I'll houserule this as well.
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Moorcrys
by Moorcrys
Tue Nov 14, 2006 4:55 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Class Experience Gaps
Replies: 25
Views: 3076

phadeout wrote: You must be looking at it wrong... when both reach 20. So when the rogue reaches 20 he'll be what, 6 levels a head? if you rework it... rework it so he is always that far a head, but doesn't get any farther. Oh, OK, great. That's pretty much the way I've been thinking about it. Mayb...
by Moorcrys
Mon Nov 13, 2006 11:14 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Class Experience Gaps
Replies: 25
Views: 3076

phadeout wrote:
The C&C PHB was designed to go to 20th level.

At 20th level, THIS is where I'd look at re-balancing and adjusting the experience charts.

When who reaches 20th? The rogue or the paladin?
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Moorcrys
by Moorcrys
Mon Nov 13, 2006 6:28 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Class Experience Gaps
Replies: 25
Views: 3076

Thanks for the advice, guys. Sorry it took me so long to come back to the thread but I went on vacation and forgot I wrote it... Korgoth wrote: Most emphatically not! Speaking as someone who does not make a habit of playing Rogues, I'm surprised at how often people want to bone the Rogue class. I ce...
by Moorcrys
Mon Nov 13, 2006 5:56 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Monk; fast healing, 1d4+1 or 1d4 (+1)
Replies: 26
Views: 3574

Maliki wrote: As a CK I'd go with 1d4, +1 hp/level. As a player I'll argue for 1d4+1/level I always have to run it... I never get to play, dernit. But I'm still houseruling this puppy. Call me crazy! Next thing you know I'll have half-dragon barbarian/rogue porcupines running around in the campaign...
by Moorcrys
Sun Nov 12, 2006 5:40 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Monk; fast healing, 1d4+1 or 1d4 (+1)
Replies: 26
Views: 3574

serleran wrote: Wizards must rest and rememorize spells for long periods of time. It is to ensure some measure of "this character is not GOD" exists. Its about enforcing smart play, and not the computer model of "ok,. black screen.. everyone's healed... let's go to the next level of the dungeon." I...
by Moorcrys
Sat Nov 11, 2006 3:15 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Monk; fast healing, 1d4+1 or 1d4 (+1)
Replies: 26
Views: 3574

<t>Meh, to each their own. <br/> Monks must rest for the healing like other characters, it's not like they can instantly pop those hit points back in the middle of a combat. And they can't use it on anyone else. From the self-reliant mystic standpoint, I'd prefer them to be fit to jump back in after...
by Moorcrys
Sat Nov 11, 2006 5:30 am
Forum: Castles & Crusades Adventure Modules
Topic: Where are the knights in Yggsburgh?
Replies: 10
Views: 3134

When working on the Yggsburgh town modules, I was told by Gary to convert all of the fighter 'knights' in my districts to knight 'knights'. So at least as far as I know and last I was told, the fighters should be knights.
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Moorcrys
by Moorcrys
Sat Nov 11, 2006 5:26 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Monk; fast healing, 1d4+1 or 1d4 (+1)
Replies: 26
Views: 3574

I would choose the former, the ability is relatively useless if it only heals 1d4+7 hit points at seventh level once per day. I think it should scale with the Monk's potential hit points, so I read it as 2-5 hit points per level.
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Moorcrys
by Moorcrys
Mon Nov 06, 2006 5:18 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Spontanious casters
Replies: 22
Views: 2959

<t>I'm recreating domains for my C&C clerics, with a minor ability and spells much like 3.x.<br/> <br/> I have about 50 gods in my world... Clerics dedicated to certain deities of healing and purification will be able to convert spells to healing, while other deities will grant other benefits mo...
by Moorcrys
Mon Nov 06, 2006 4:00 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: The Duelist
Replies: 17
Views: 2425

<t>I like the write up - I definitely believe that C&C could use a good dex-based fighter like this.<br/> <br/> I might tweak it so that you could either add the signiture weapon bonus to damage rolls (I imagine most duellists will have a high dex and take advantage enough of the weapon finesse ...
by Moorcrys
Mon Oct 30, 2006 3:37 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Class Experience Gaps
Replies: 25
Views: 3076

Class Experience Gaps

<t>I've been considering bumping the rogue, assassin, and druid experience point progression chart to the bard chart, in order to counteract the eye-popping amount of leveling those classes pull ahead of other potential classes in the party, such as the paladin and monk.<br/> <br/> I don't mind some...
by Moorcrys
Sun Oct 29, 2006 4:03 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Low Level Wizards
Replies: 14
Views: 2883

<t>In older editions of D&D (which C&C borrows heavily from), that was the payoff for wizards: low level weakness and fragility for high level power -- to reinforce the idea that there are very, very few high level wizards, but those few are not to be trifled with. <br/> <br/> That being sai...
by Moorcrys
Thu Oct 26, 2006 5:04 pm
Forum: Open Discussion
Topic: Style is a many splendored thing.
Replies: 52
Views: 7442

<t>Hehe... wow. <br/> I never read that thread before. That made me a little uncomfortable. <br/> I'm excited about the upcoming Yggsburgh modules that they mentioned, however... definitely felt some of that old school flavor from everyone working on it, and from Gary's directives. What a great grou...
by Moorcrys
Fri Oct 13, 2006 6:18 pm
Forum: Open Discussion
Topic: C&C/TLG on the rise?
Replies: 18
Views: 3343

<t>The Compleat Strategist in NYC is always stocked full of C&C stuff, which is nice. It takes them a bit to get the more recent releases, but they seem to have all of the modules and harbacks, including those conversions from Goodman Games.<br/> _________________<br/> ----------------<br/> <br/...
by Moorcrys
Thu Sep 21, 2006 11:59 am
Forum: Open Discussion
Topic: Product Tenability
Replies: 17
Views: 3990

<t>Creature Crucible: CKG<br/> <br/> Dungeon Generator: PDF<br/> <br/> Town System: PDF <br/> <br/> Artifacts and Relics: CKG<br/> <br/> Spell Schematics: CKG<br/> <br/> Treasure Tables: CKG<br/> <br/> NPCs: CKG<br/> <br/> Class Builder: CKG<br/> <br/> Army Builder and Mass Combat System: PDF<br/> <...
by Moorcrys
Tue Sep 19, 2006 12:18 pm
Forum: Open Discussion
Topic: Ptolus
Replies: 17
Views: 3756

<t>It's 'kitchen-sink' fantasy, but I was impressed by the detail of it. It's clear a lot of time and talent went into it, the book is beautifully presented, and there's definitely many, many ideas to be mined throughout.<br/> <br/> Definitely understand the cost issue, and I'll probably never DM 3r...