Search found 1084 matches

by Fizz
Fri Aug 18, 2017 6:39 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: non-Vancian magic
Replies: 24
Views: 15630

Re: non-Vancian magic

I actually like the idea of skill checks to successfully cast. However - insert my normal I don't have huge experience with running a mage or gming a magic heavy game etc etc etc - Plus, my default setting is lower magic than the average standard. With that, what may fit in my idea would be to much...
by Fizz
Fri Aug 18, 2017 6:32 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: non-Vancian magic
Replies: 24
Views: 15630

Re: non-Vancian magic

Because your fighter gets to try all day long. The spellcasters have a very finite number of tries. Ah, but when we (or at least myself) propose the skill check solution, we mean to replace the Vancian system- there is no table. So the wizard can try all day long, just like the fighter can. Plus, t...
by Fizz
Thu Aug 17, 2017 1:38 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: non-Vancian magic
Replies: 24
Views: 15630

Re: non-Vancian magic

capmarvel wrote:Well, my fighter has to roll to succeed...why shouldn't the wizard have to rollt to succeed? Fair is fair. :)
That is exactly what i think too. Heck, anyone can swing a sword, but shaping / manipulating magical energies, that's hard. If anything requires a check, it's that. :)

-Fizz
by Fizz
Sun Aug 13, 2017 4:19 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: non-Vancian magic
Replies: 24
Views: 15630

Re: non-Vancian magic

sovereign stone has a very unique casting system which neither involves Magic Points or Vancian casting. Oh yes, i forgot about that one. I like it too- really gives the feel that the caster has to collect and form the magical energy to his will. Your version is easier than the SS system, since in ...
by Fizz
Sun Aug 13, 2017 1:29 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: non-Vancian magic
Replies: 24
Views: 15630

Re: non-Vancian magic

I have not used the version in the CKG, but i have had a lot of success with other non-Vancian systems. As i see it, there are two main options- either a spell check system or a spell point system. I really like the idea of the spell check system. After all, fighters can't automatically hit in comba...
by Fizz
Sat Aug 12, 2017 12:26 pm
Forum: Open Discussion
Topic: obstacle course in armor
Replies: 2
Views: 4096

Re: obstacle course in armor

Interesting. I did not expect that result. Thanks for the link.

-Fizz
by Fizz
Sat Aug 12, 2017 2:00 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C and 5e
Replies: 27
Views: 18269

Re: C&C and 5e

Can you explain the "bounded" to a non-guru RPGer like myself? :) Hi Cap- 5E D&D took a significant turn in their standard design philosophy. In past editions, characters gained bonuses (either for combat, or skills, or anything else) at every level, and there was technically no limit to how high t...
by Fizz
Fri Aug 11, 2017 2:26 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: City / Town Adventure
Replies: 17
Views: 11503

Re: City / Town Adventure

You might want to check out Freeport, by Green Ronin. While originally written for 3E, they did create a C&C version you can use. It's gritty, spooky, detailed. Lots of good material for multiple adventures, and can be tweaked to fit into pretty much any setting.

-Fizz
by Fizz
Fri Aug 11, 2017 2:18 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: low fantasy setting
Replies: 8
Views: 6329

Re: low fantasy setting

I have always preferred low fantasy games myself. By that, i usually mean low magic: where magic is not normal and requires some special justification. My own setting prefererence is Birthright . Magic is certainly known, but availability is much more rarel. Only the elves and scions (those with a s...
by Fizz
Tue Aug 01, 2017 2:30 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: The Librarian it's not...
Replies: 7
Views: 5416

Re: The Librarian it's not...

The spells...well...it is only 4 first level spells by 12th level plus the three healing spells. Not a great deal. The thinking here was like many of the big screen/ pulp series type researchers where they managed to learn a little bit of the greater lore on their own and all that. Fair enough. I s...
by Fizz
Mon Jul 31, 2017 5:43 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: The Librarian it's not...
Replies: 7
Views: 5416

Re: The Librarian it's not...

This is interesting. I like it.

I am not sure it needs spells (but then i am a low-magic kind of person). Another ability you could consider is Decipher Script. That would seem useful when delving into ancient temples / tombs.

-Fizz
by Fizz
Wed Jul 26, 2017 3:25 am
Forum: Open Discussion
Topic: Doctor Who fans...
Replies: 19
Views: 13003

Re: Doctor Who fans...

I am torn about the upcoming change. After being beat over the head for three seasons of Missy highlighting that she's a woman, the gender change isn't that surprising. The writers (via Missy, and also Bill this last season) have been beating on this concept incessantly. In principle, i see no probl...
by Fizz
Tue Jul 18, 2017 9:00 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Advice and encouragement needed in picking up the ole dusty
Replies: 35
Views: 25107

Re: Advice and encouragement needed in picking up the ole du

I have run a few games with small numbers. Since you won't have a full skill set, my recommendation is to tailor the adventure towards the characters' strengths. For example, if they choose warrior-types, you can have lots of straight up combat, but if they go with rogues, then make it an adventure ...
by Fizz
Tue Jul 11, 2017 4:17 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Warlock Class Homebrew Castles and Crusades
Replies: 4
Views: 4988

Re: Warlock Class Homebrew Castles and Crusades

I have a question about it. One of the patrons is the Jinn, which could be either Djinn (air), Dao (earth), Efreet (fire), or Jann (all elements). What about the Marid (water)?

-Fizz
by Fizz
Thu Jun 08, 2017 9:52 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Alternate Mummies
Replies: 18
Views: 12027

Re: Alternate Mummies

Several years back, inspired by The Mummy movie (really fun film, btw), i had created a range of Mummies. In a similar fashion to how dragons are organized by age, i had organized mummies into different power tiers. So every type of mummy, from the basic essentially-a-zombie to the awesome supernatu...
by Fizz
Thu May 11, 2017 10:02 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Racial/Size HD?
Replies: 16
Views: 9945

Re: Racial/Size HD?

I have never used the size of the monster to affect the class HD as size is a factor in the HD the race gets anyway, to some degree. Instead, what I have done is if the class HD exceeds the race HD, they get the difference as a HP bonus for each level. For example a kobold with d8 becomes a monk wi...
by Fizz
Mon May 08, 2017 5:50 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Racial/Size HD?
Replies: 16
Views: 9945

Re: Racial/Size HD?

IMHO and my attempt for years to explain how a dagger cut does d4 points of damage and could never kill a 10th level fighter, but a first level mage could be in trouble... hit points are not "mass" and "toughness".. its more like skill not getting cut or seriously damaged. The only way i've been ab...
by Fizz
Mon May 01, 2017 1:03 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Origins in Columbus in June?
Replies: 24
Views: 13180

Re: Origins in Columbus in June?

Hmmm... haven't been in years. My brother lives in Columbus, and he is a bit of a gamer. So maybe i can work out a trip with him.

-Fizz
by Fizz
Sun Apr 23, 2017 11:37 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Divine Intervention
Replies: 15
Views: 9304

Re: Divine Intervention

GOD CALLS: This rule is to be used when your character, or group, are about to die. IE to prevent TPK's and character death. Its a long shot, but I have seen it save a character and group from a TPK often enough to recommend remembering this when the party or your character is going down. Base 5% c...
by Fizz
Sun Apr 23, 2017 11:31 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Divine Intervention
Replies: 15
Views: 9304

Re: Divine Intervention

I like the idea of divine intervention a lot. But the exact mechanic is a bit tricky. The Dawnforge setting has a very good one (for its Disciple class). Dawnforge is d20 based, so would convert easily. Basically (and if i remember properly), the disciple makes an intervention check, adding his leve...
by Fizz
Fri Apr 21, 2017 7:13 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Class abilities as prime checks?
Replies: 35
Views: 19427

Re: Class abilities as prime checks?

From the 4th printing of M&T page 129: " low-level characters to be 1 st -4 th level, mid-level characters to be 5 th -8 th level and high-level to be 9 th -12 th level." Hmmm.... mine doesn't even have a page 129. I must have an earlier version. What section is that in? Maybe i can find it. Anyway...
by Fizz
Fri Apr 21, 2017 6:53 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Class abilities as prime checks?
Replies: 35
Views: 19427

Re: Class abilities as prime checks?

You still only have 2 or 3 Primes depending on race for normal checks and saves, but for your class abilities, your roll is considered Prime. R- So is your comment the "official way" or the "homebrew way"? I believe what Rigon describes is the house rule way. Many people use it. But to my knowledge...
by Fizz
Fri Apr 21, 2017 2:40 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Class abilities as prime checks?
Replies: 35
Views: 19427

Re: Class abilities as prime checks?

I was just taking that from the book. It cites low level as 1-4, mid level as 5-8, and high level as 9-12. It doesn't bother considering anything higher than that. Really? I don't recall it specifically saying that. Where is that found? Let's see, at 4th level, you get a +4 bonus compared to the ef...
by Fizz
Fri Apr 21, 2017 12:56 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Class abilities as prime checks?
Replies: 35
Views: 19427

Re: Class abilities as prime checks?

No, 1st level spells are, in vanilla base line games, ONLY the wizards can learn such spells. The higher the intelligence, the better, and the more spells you can learn and understand to cast (INT Bonus spells). No one else is even capable of learning Arcane spells (Aside from the other Arcane clas...
by Fizz
Fri Apr 21, 2017 12:39 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Class abilities as prime checks?
Replies: 35
Views: 19427

Re: Class abilities as prime checks?

Think of it this way. At 1st level, you are just starting out- you're a trainee. You have little skill in your profession, and you're relying on natural talent. 6th level is the point where your training starts matches your natural ability, and then dominates at higher levels. -Fizz That would be f...
by Fizz
Fri Apr 21, 2017 3:26 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Class abilities as prime checks?
Replies: 35
Views: 19427

Re: Class abilities as prime checks?

To put it in perspective, a Dex/Str Ranger isn't as good at Survival as your average Cleric until he reaches levels 6-9. That is a fact that is really hard to justify. Think of it this way. At 1st level, you are just starting out- you're a trainee. You have little skill in your profession, and you'...
by Fizz
Fri Apr 21, 2017 3:20 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Should paladins have horsemanship ability?
Replies: 29
Views: 15658

Re: Should paladins have horsemanship ability?

Then how do you justify the Paladin's Deity giving them a faithful mount... that they cannot use. That is less a reward for faithful service and more a sign of his Deity having a spiteful sense of humor. Sure that trait might apply to some Deities, but as far as I know, there is no requirement of G...
by Fizz
Fri Apr 21, 2017 2:58 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Class abilities as prime checks?
Replies: 35
Views: 19427

Re: Class abilities as prime checks?

But isn't that like saying a wizard should be good (know) every spell? They can't- they have to pick and choose what kind to be. So why should a thief be good at everything? I kind of like the idea of specialists- one rogue is a master safecracker, another is a smooth talking con man, and another i...
by Fizz
Fri Apr 21, 2017 1:23 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Should paladins have horsemanship ability?
Replies: 29
Views: 15658

Re: Should paladins have horsemanship ability?

In principle, I think i would say that paladins should not get horsemanship. Unlike AD&D Unearthed Arcana, they aren't connected classes. So i don't think you should assume that they share any abilities.

-Fizz