Search found 1133 matches

by Fizz
Thu Mar 08, 2007 8:04 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Castle Keeper's Guide Release Date Estimate?
Replies: 16
Views: 3488

gideon_thorne wrote: It's a non essential book to the 'core' system. So the Trolls are taking some time with it to get it clean and polished. ^_^ Ah, but what counts is whether it is essential to the fans. Not that i object to the Trolls making it polished- there's been enough editing and layout is...
by Fizz
Thu Mar 08, 2007 7:53 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Race-Class Primes
Replies: 17
Views: 3777

Dragonhelm wrote:
So why are primes based on classes and not races anyway?

Well, imo, they're not. I think classes are based on primes.

To be a fighter, you need to know how to use your strength. To be a wizard, you need to know how to think. Etc etc...

-Fizz
by Fizz
Thu Mar 08, 2007 1:48 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Illusionist's Sharp Senses
Replies: 44
Views: 10031

<t>I agree with irda. <br/> <br/> Treating class abilities as Primes removes most of the reason for having Primes in the first place. <br/> <br/> Every rogue will be just like every other rogue for all things rogueish. Every ranger will be just as good at tracking and hiding as every other ranger.<b...
by Fizz
Wed Mar 07, 2007 3:29 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Spears and Lances
Replies: 7
Views: 2949

I don't have my book handy, but one of the abilities of the Knight is to inflict triple damage in a charge (can't recall if it specifically says with what weapons). But a lance must be included in there. This implies that a standard charge does double damage.

-Fizz
by Fizz
Tue Mar 06, 2007 7:13 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Illusionist's Sharp Senses
Replies: 44
Views: 10031

Re: Illusionist's Sharp Senses

gideon_thorne wrote: *smiles* A human illusionist with Int, Wis and Cha primes is a formidable member of his class. But like the ranger, its all about choices. But the ranger's choices don't make him WORSE at something than the other classes. A ranger who does not have Wisdom as a prime will still ...
by Fizz
Tue Mar 06, 2007 4:30 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Illusionist's Sharp Senses
Replies: 44
Views: 10031

Re: Illusionist's Sharp Senses

gideon_thorne wrote:
For the illusionist the class ability save is Wisdom. Its not a typo. ^_^

So, are you saying when an illusionist makes a save against an illusion, he uses his wisdom, not his intelligence like other characters?

-Fizz
by Fizz
Sun Mar 04, 2007 4:20 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Please share your SIEGE number variants
Replies: 30
Views: 5080

serleran wrote:
I use my original idea for it. Can't share it publically, as its covered by the PHB and CKG NDA.

Then hurry up and release the thing man!
-Fizz
by Fizz
Sun Mar 04, 2007 9:05 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Illusionist's Sharp Senses
Replies: 44
Views: 10031

Illusionist's Sharp Senses

<t>Hi all-<br/> <br/> The illusionist ability sharp senses grants a saving throw against illusions. That's an Int save. But the ability says that it is a Wisdom-based ability.<br/> <br/> So what does this mean? Does this mean the illusionist must make a Wisdom check to determine if he gets the savin...
by Fizz
Sun Mar 04, 2007 9:00 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Please share your SIEGE number variants
Replies: 30
Views: 5080

Re: Please share your SIEGE number variants

<t>When i first read C&C, i too was worried that this difference of 6 was too high. But i've come to think otherwise.<br/> <br/> Iirc, a difference of 6 was chosen because that is the closest integer value to one standard deviation of a d20. So there is a statistical reason for it.<br/> <br/> Ho...
by Fizz
Fri Mar 02, 2007 11:47 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Simple skill system
Replies: 18
Views: 3535

rabindranath72 wrote: If you take into account the potential for parallel development, the system devised by Gary is the best way to go. Skills are really secondary, yet they can be improved at the cost XPs. When you say `Gary', are you referring to the system for Castle Zagyg? If so, while i don't...
by Fizz
Fri Mar 02, 2007 11:39 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Simple skill system
Replies: 18
Views: 3535

rabindranath72 wrote: Another system I have successfully used with C&C, is to select a number of skills which are "appropriate" for a class. Then, at the start, every class has a number of choices (2+int modifier) among this list. These improve at the same rating as the class level af...
by Fizz
Fri Mar 02, 2007 6:56 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Simple skill system
Replies: 18
Views: 3535

Omote wrote:
If the same PC would select ALCHEMY more then once, each additional selection adds a further +1 to the dice roll.

Oh i see- yours is a static bonus that only changes with each slot. Fair enough. Nice and simple, with only a little more bookkeeping.

-Fizz
by Fizz
Fri Mar 02, 2007 6:54 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Simple skill system
Replies: 18
Views: 3535

irda ranger wrote: The more I think about your system though ... why should leveling up as a Fighter make you better at Farming or Carpentry? There might be some NWP I see as improving (e.g., a pirate's Navigation skill), but a lot of them just "don't make sense." This is a problem with m...
by Fizz
Fri Mar 02, 2007 3:18 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Simple skill system
Replies: 18
Views: 3535

irda ranger wrote: The only mechanic I would like to see would be how to acquire additional skills. I'm not a fan of Omote's mechanic of linking it to level advancement, and would prefer optional EP expenditures or in-game time studying. Yeah, i was wondering about an EP price for new skills too. B...
by Fizz
Fri Mar 02, 2007 3:14 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Simple skill system
Replies: 18
Views: 3535

Thanks for all the kind words everybody! Omote wrote: The only difference I use is that I allow the PCs a new skill (proficiency slot) every character level. This allows for a simple, albeit more skill focused game. I thought about this, but wasn't sure how to do it. If a character gets a new slot a...
by Fizz
Thu Mar 01, 2007 7:05 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Simple skill system
Replies: 18
Views: 3535

Simple skill system

<t>Hi all-<br/> <br/> Here's an idea for a quick and dirty secondary skill system for C&C. <br/> <br/> First- how to define the skills? I like the 2nd Edition AD&D Player's Handbook section on proficiencies myself. For those not familiar with it, some example include: Agriculture, Direction ...
by Fizz
Wed Feb 28, 2007 5:38 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Bard's Exalt
Replies: 11
Views: 770

Omote wrote: Nothing at all. Although, Serleran has a nifty idea on how to affect a certain amount of people. As I read it, as long as you make the CHA check, then everybody with 60 feet of you that is an ally gets the +2.FPQ I also had an idea about the CL varying with characters of higher level. ...
by Fizz
Wed Feb 28, 2007 2:23 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Bard's Exalt
Replies: 11
Views: 770

StealthSuitStanley wrote: The way the SEIGE engine works is through choosing primes. Um, no offense, but i did read the book. I know how the system works. This is not my question. Unlike other abilities Exalt does not an obvious set of parameters to define the CL of the task. What makes using Exalt...
by Fizz
Wed Feb 28, 2007 6:43 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: M&T Errata
Replies: 8
Views: 2251

<t>Ha! In another thread i was asking about Shapechangers. Lycanthropes ARE shapechangers!<br/> <br/> Anywho, thanks for the link.<br/> <br/> But the errata doesn't say anything about the damage issue. I'm sure the damage for the aboleth, aichaierai, barghest, hill giant, etc, is from an early draft...
by Fizz
Wed Feb 28, 2007 6:18 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: M&T Errata
Replies: 8
Views: 2251

M&T Errata

<t>Hi all-<br/> <br/> Is there any errata for Monsters & Treasure. I'm looking through some of the monsters, and some of them seem suspiciously... 3E-ish. As though monsters might have had ability scores in the beginning.<br/> <br/> For example, the Aboleth. Damage is 1d6+8. Very similar to 3E's...
by Fizz
Wed Feb 28, 2007 3:41 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Bard's Exalt
Replies: 11
Views: 770

Bard's Exalt

Hi all-

The Bard ability Exalt has the relevant ability (Charisma) beside it, indicating that this is an attribute check. But, what is one making a check against? What are the modifiers? I mean, what makes singing the praises of somebody more or less difficult?

-Fizz
by Fizz
Mon Feb 26, 2007 10:25 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: CL- how much should players know?
Replies: 27
Views: 4934

irda ranger wrote: Acrobats should be strength-prime. It doesn't take amazing reflexes or hand-eye coordination do an iron cross or climb a wall with finger-pinch grips. It does, however, take an almost ridulous amounts of strength. Gymnasts are consistently among the strongest guys in the room. Yo...
by Fizz
Mon Feb 26, 2007 10:03 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: CL- how much should players know?
Replies: 27
Views: 4934

Moorcrys wrote: So, for example: Arnold the 5'-tall acrobat wishes to pole vault over a 10' wall. Arnold is a 1st level acrobat with a 16 dexterity. Since the wall is exactly twice his height, he needs to beat a 12 on his Dexterity Check to succeed. He rolls a d20 and adds +3 to the roll (+1 for be...
by Fizz
Mon Feb 26, 2007 9:49 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: CL- how much should players know?
Replies: 27
Views: 4934

irda ranger wrote: Basic "Jumping" and "Climbing" should be something that any Physical prime character or monster should be good at. Those really should not be class-specific skills on the same level of "Tracking" or "Cast Spells." Anyone can do them. Well, ...
by Fizz
Mon Feb 26, 2007 9:34 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Falconry, Dog Training, and other animal related skills
Replies: 18
Views: 3490

irda ranger wrote: I love my dog, but she's an idiot. She doesn't learn from experience the way I do. She can't improvise, or learn a new style of fighting, or whatever. In two years she only correctly understands the concept of "Pick up the ball." with 10% accuracy. I am not smarter than...
by Fizz
Mon Feb 26, 2007 6:22 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Falconry, Dog Training, and other animal related skills
Replies: 18
Views: 3490

irda ranger wrote: level up your animals, so that you've got a 20th level dog. Heroic humans and elves who can take a firefall and keep on ticking are OK with me; heroic wolves which can take 2-3 smacks from a frost giant aren't. I'm not sure that makes sense or is logically consistent, but there i...
by Fizz
Mon Feb 26, 2007 6:16 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: CL- how much should players know?
Replies: 27
Views: 4934

Moorcrys wrote: There's an earlier thread on this board with a "1st level +" acrobat class that I wrote up, and within it is also Serleran's very nice thief-acrobat conversion. Interesting. Not dissimilar from my own. Quote: I ended up being in favor of giving them a base distance that th...
by Fizz
Mon Feb 26, 2007 5:14 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Variant Barbarians?
Replies: 31
Views: 4299

Ghul wrote:
Here's a barbarian some distinguishing minds may well recognize:

Heh... with an EP total of 6001 to get to second level, right?
-Fizz
by Fizz
Sun Feb 25, 2007 6:21 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Rules question
Replies: 68
Views: 11267

irda ranger wrote: The CC is 12+6 (Rogue's dex prime) + 1 (Rogue's level) = 19 (plus any modifiers I choose). The PC's will roll 1d20+level+WIS+6 (if Wis Prime), with any penalties I choose. This, by the way, is why I use a +6 modifier for Primes. It makes opposed rolls so much easier. I've wondere...
by Fizz
Sun Feb 25, 2007 4:57 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: CL- how much should players know?
Replies: 27
Views: 4934

irda ranger wrote: If I had a class where jumping was a class skill, I'd write it out like a Monk ability. At this level, this is how many feet you can jump. Period. I thought about that for my acrobat class. The problem though is it puts a hard line on what the character can do. "Hmmm... the ...