Search found 116 matches

by BeZurKur
Wed Aug 30, 2006 7:25 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Social Combat?
Replies: 40
Views: 2768

<t>That's pretty cool, Scurvy_Platypus. I wonder, though, if the back and forth "combat" is appropriate for all social situations. The combat round is definitely a precursor and indicator of the Chainmail roots and it works there, but I question whether social combat is best served the same way. Sti...
by BeZurKur
Wed Aug 30, 2006 4:04 pm
Forum: Open Discussion
Topic: My new mods
Replies: 38
Views: 10368

<t>Hey Miller,<br/> <br/> For me, it's not the use of the computer (that would be absurd) but about the feel inherent to the medium. In the case of 3d rendered art, there is a distinctive quality about it that says it is computer generated; the same hold true for oils, pencils, or whatever. Photosho...
by BeZurKur
Wed Aug 30, 2006 4:10 am
Forum: Castles & Crusades Online
Topic: [IC] In the service of the sorcerer
Replies: 90
Views: 38556

<t>(Here's to hoping Au'rune goes unspotted!)<br/> <br/> A natural 10 for initiative, although if my plan goes well, it shouldn't really matter.<br/> <br/> Au'rune hears the battle outbreak, the bark of orders, and the stamping of feet. For a moment, he has a flash of concern and hopes his horse is ...
by BeZurKur
Tue Aug 29, 2006 2:02 am
Forum: Castles & Crusades Online
Topic: In the service of the sorcerer-pbp-OOC thread
Replies: 94
Views: 33056

That was the creepiest description of stirges I was ever witness to. And the creepiest display by a Half-Orc too! Or could it be Sphere's jumpy ass?

Whichever, just wanted to say: it's all pretty cool!
by BeZurKur
Mon Aug 28, 2006 3:36 pm
Forum: Open Discussion
Topic: How do you get your spouse to play C&C?
Replies: 28
Views: 4353

meepo wrote: If you can win her over with Descent, I'll be most impressed! That one gave my wife a headache! Playing it, or punching out the game pieces! Yeah, it's a fun game, although set-up can take a while. Anyway, I'm surprised how many folk here are lucky enought to have an SO that plays with...
by BeZurKur
Mon Aug 28, 2006 2:49 pm
Forum: Castles & Crusades Online
Topic: [IC] In the service of the sorcerer
Replies: 90
Views: 38556

<t>Au'rune says in a clear voice, "Sorry to alarm you friends. I must have been mistaken." He turns and squats to the circle of adventurers. He whispers, "And if you believe that, you'll also believe Krunx is a prince's whore. Make it look like you relax, but only have it appear so. If they approach...
by BeZurKur
Mon Aug 28, 2006 2:40 am
Forum: Open Discussion
Topic: Classic Play vs. Non-Classic
Replies: 26
Views: 4039

<t>Looks like tonight was a good night for gaming. I just finished a four hour run of C&C, the Rising Knight adventure. This is our 5th session and they just made it to the ruin of Baleon Nakt. The first sessions were a lot of role-play to find the info to get there -- with some combat to spice ...
by BeZurKur
Sun Aug 27, 2006 5:59 pm
Forum: Open Discussion
Topic: Classic Play vs. Non-Classic
Replies: 26
Views: 4039

<t>I was just thinking if 3.5 can be rules light by design of the groups wishes when Meepo posted his observation. Awesome! I made some minor changes to the rules light vs rule intensive section. They're subtle but important. I think it gets across what we're discussing.<br/> <br/> EDIT: Whoops, I m...
by BeZurKur
Sun Aug 27, 2006 5:42 pm
Forum: Open Discussion
Topic: Classic Play vs. Non-Classic
Replies: 26
Views: 4039

So "light" is not a reference to the amount of rules but to their value. This is intriguing. It would explain my first tendency to describe it as the core mechanic, since everything I said was superfluous gets shifted to optional.
by BeZurKur
Sun Aug 27, 2006 4:28 pm
Forum: Open Discussion
Topic: Classic Play vs. Non-Classic
Replies: 26
Views: 4039

<t>That's an excellent point, Angelius and something we all should discuss.<br/> <br/> I think the answer lies in the core mechanic: the absolute minimum you need to know to play the game. A lot of those 1ed rules were really superfluous, IMO. 3ed -- to its credit -- does a lot in streamlining those...
by BeZurKur
Sun Aug 27, 2006 3:33 pm
Forum: Open Discussion
Topic: Classic Play vs. Non-Classic
Replies: 26
Views: 4039

<t>Thank you for commenting, John. <br/> <br/> You are absolutely right: many classic games ran with freeform locations and linear paths. This is what I meant by the shades of gray in the 4th paragraph. However, I don't think one can deny the role of the dungeon in the classic game, even if they don...
by BeZurKur
Sun Aug 27, 2006 2:31 pm
Forum: Open Discussion
Topic: Classic Play vs. Non-Classic
Replies: 26
Views: 4039

Classic Play vs. Non-Classic

<t>This is the result of the What Does Old School Gaming Mean to You? thread. I saw that old school was getting tossed around to describe games, but I wasnt sure what exactly that meant. Some people meant it as a compliment to a game and others saw it as a criticism. So I asked, and I received. I to...
by BeZurKur
Sun Aug 27, 2006 3:26 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Idea: Cap on magical healing?
Replies: 7
Views: 3025

<t>Yeah, I can see why you'd want to set a limit for healing in your world. My first impression is that the higher level characters suffer more since he'd heal a smaller percentage as he goes up levels. This is inherent with all healing, however (i.e. it takes a higher level fighter more days of res...
by BeZurKur
Sun Aug 27, 2006 12:36 am
Forum: Open Discussion
Topic: Why C&C Must Crusade!
Replies: 76
Views: 14906

Group hug everyone. (And then let's sic the drunk DangerDwarf on Serleran.)
by BeZurKur
Sat Aug 26, 2006 9:25 pm
Forum: Open Discussion
Topic: Why C&C Must Crusade!
Replies: 76
Views: 14906

<t>It's cool Miller. I'm not trying to make you like the WotC style of play and trust me, although I'd object to racial slurs, I'm not PC. I'm pretty thick-skinned and have yet to be offended here. I'm distinguishing gamers by modifying your list so everyone can use it and it be more effective. Howe...
by BeZurKur
Sat Aug 26, 2006 8:03 pm
Forum: Castles & Crusades Online
Topic: In the service of the sorcerer-pbp-OOC thread
Replies: 94
Views: 33056

Okay Eibon, that sounds good. If I don't have really anything to contribute to the scene, I'll just have Au'rune pick his nose or contemplate his navel for his "action."
by BeZurKur
Sat Aug 26, 2006 7:43 pm
Forum: Open Discussion
Topic: Why C&C Must Crusade!
Replies: 76
Views: 14906

Meepo, that's a good way to look at it. To game with like-minded people means you have an agreement as to what it is you hope to do in the game. When like minded-people game together, their likelihood for enjoyment increases. What this thread has mostly done, however, is negatively criticize other p...
by BeZurKur
Sat Aug 26, 2006 5:35 pm
Forum: Open Discussion
Topic: Why C&C Must Crusade!
Replies: 76
Views: 14906

<t>Hey guys, I have to say: we are being pretty elitist and proving a lot of the author's points. That the term "roleplaying" is used by both parties and we still not agree what it is just proves that it is too vague. I actually agree more with the looser interpretation given by the article. He also...
by BeZurKur
Sat Aug 26, 2006 12:29 am
Forum: Open Discussion
Topic: What Does Old School Gaming Mean To You?
Replies: 53
Views: 10797

<t>Jyrdan Fairblade, that does seem be a quality of classic design. I think for two reasons: the ease and simplicity allows for everyone to be involved with the creative process but also the episodic quality mentioned earlier. That is a classic dungeon crawl element.<br/> <br/> Thanks everyone. This...
by BeZurKur
Fri Aug 25, 2006 8:16 pm
Forum: Castles & Crusades Online
Topic: [IC] In the service of the sorcerer
Replies: 90
Views: 38556

Au'rune takes a few careful steps and listens. He extends his hand for silence. Some party members take notice, but some obliviously go on talking.

"Still you wagging tongues," he manages to forcefully whisper. He feels some cold stares, but they're quiet stares. "Listen."
by BeZurKur
Fri Aug 25, 2006 5:36 am
Forum: Open Discussion
Topic: What Does Old School Gaming Mean To You?
Replies: 53
Views: 10797

Troll Lord wrote: What does Old School gaming mean . . . and within a few posts we are on asses and strippers! LOL Hey, it took till page 3 before being derailed to a bare ass! I'd say that's pretty good for these boards. But back on track... Thanks, DangerDwarf. I (and others) can see where you're...
by BeZurKur
Thu Aug 24, 2006 5:55 pm
Forum: Open Discussion
Topic: What Does Old School Gaming Mean To You?
Replies: 53
Views: 10797

serleran wrote: Everything else is just intrepretation. Seleran, I disagree. Whether it draws players to old-school style of play, or what is most important, is up to interpretation: yes. However, what it is, I believe we can list and identify. There are some good ideas here and it does a long way ...
by BeZurKur
Thu Aug 24, 2006 1:57 am
Forum: Open Discussion
Topic: What Does Old School Gaming Mean To You?
Replies: 53
Views: 10797

Re: What Does Old School Gaming Mean To You?

gideon_thorne wrote: *chuckles* It's a highly subjective term that means different things to different people as evidenced by how many pages threads like these tend to grow, with no two answers the same. Yeah, I can see how it might, but I'm not trolling here. What surprises me about this is how so...
by BeZurKur
Thu Aug 24, 2006 1:46 am
Forum: Open Discussion
Topic: Introduction Thread -- Say Hi!
Replies: 927
Views: 52583

<t>My name is Joel; I'm a Scorpio, and a high-school English teacher. My turn-on are chain-mail bikinis, warrior princesses, and the pra-pra-pra sound of a rolling d20. <br/> <br/> I started playing RPG's in '79 and still game with some of the same guys thanks to the online aid of ScreenMonkey. I al...
by BeZurKur
Thu Aug 24, 2006 12:41 am
Forum: Open Discussion
Topic: What Does Old School Gaming Mean To You?
Replies: 53
Views: 10797

What Does Old School Gaming Mean To You?

<t>Some people use the term with a positive spin and others give it a negative connotation. I don't think we really have come to know what it is, or at least have agreed to what it is. I thought maybe we could kick this around and come to some kind of consensus of what old school gaming is -- at lea...
by BeZurKur
Thu Aug 24, 2006 12:18 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: How do you do initiative in YOUR game?
Replies: 37
Views: 1467

I handle initiative similar to Seleran's method for the same reasons. For a more detailed run down for why I prefer declaration check here.
by BeZurKur
Wed Aug 23, 2006 2:39 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Luck as a stat?
Replies: 20
Views: 4480

<t>Some posters have mentioned the use of Fate and others a Luck stat. While these two share similarities, such as the opportunity to change a roll, they are different in their affect on tone. We should consider these differences to decide the effect we want for our game -- if any.<br/> <br/> The us...
by BeZurKur
Tue Aug 22, 2006 11:36 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Into C&C!
Replies: 30
Views: 6990

meepo wrote:
Actually, it is a full game, it just doesn't have all the classes, races, & spells. But it does contain all the rules to play the game, just with fewer choices.

Good point, Meepo.

But yes, welcome aboard, Nifelhein.
by BeZurKur
Tue Aug 22, 2006 10:17 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Into C&C!
Replies: 30
Views: 6990

2nd printing is like the first with less typos. Condensed is not a full game. Get 2nd printing.
by BeZurKur
Tue Aug 22, 2006 4:39 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Luck as a stat?
Replies: 20
Views: 4480

<t>I like it. It will impact the tone of the game, however. Would getting a lucky shot in vs. an aimed shot change the players view of the character? In most cases I guess they'd take it over an aimed miss, but it is something to consider. <br/> <br/> It should allow a re-roll substituting the luck ...