Search found 651 matches

by redwullf
Wed Jul 06, 2011 2:14 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Magical Weapons and Higher Undead
Replies: 6
Views: 506

Re: Magical Weapons and Higher Undead

It has always been my understanding that the magical properties of a bow only affect the bow unless the description of its powers state otherwise. Thus a +1 bow would do nothing for a non-magical arrow but if used to whack something, it would be a +1 weapon. Now that is how it was written under 1e ...
by redwullf
Wed Jul 06, 2011 2:00 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Evil clerics vs paladins
Replies: 16
Views: 1115

Re: Evil clerics vs paladins

Coolness factor aside, why play the only class which can be turned by an evil cleric. You can have all the power in the world, and it won't do you any good if you can't make use of it. There are a lot of assumptions in this limitation, such as: 1) The paladin has no friends to help him defeat the e...
by redwullf
Wed Jul 06, 2011 1:47 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Of Gods & Monsters question:
Replies: 4
Views: 649

Re: Of Gods & Monsters question:

dutch206 wrote:So, the short answer is: yes.
Didn't the original TSR Deities & Demigods have a Babylonian pantheon? That'd be perfect for this. ;)
by redwullf
Wed Jul 06, 2011 1:45 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: CL of a save against a staff?
Replies: 9
Views: 1204

Re: CL of a save against a staff?

zarathustra wrote:Thanks, I must have overlooked the 6 level for staffs bit when I tried to look it up.

6 seems good for this scenario, so I'll go with that.
Agreed. 6 is a pretty solid CL - not "heroic" but still challenging.
by redwullf
Wed Jul 06, 2011 1:40 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Could a druid or fighter use a wand of illusions?
Replies: 13
Views: 832

Re: Could a druid or fighter use a wand of illusions?

Could a druid or fighter use a wand of illusions? This is up to the CK to decide, as M&T doesn't specifically mention if wands are limited to a specific class. M&T does specifically state that Rods "can be used by any class," which implies that there may be limitations for Staves and Wands, since t...
by redwullf
Tue Jul 05, 2011 8:18 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: CL of a save against a staff?
Replies: 9
Views: 1204

Re: CL of a save against a staff?

Per the M&T, staves cast as if 6th level casters, so treat the spells as cast accordingly. In the case of a Snake Staff, my understanding is that the staff turns into a large snake thus the HD of the snake would be used in determining saves and such by the intended target/victim. If you're trying t...
by redwullf
Tue Jul 05, 2011 4:47 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: CL of a save against a staff?
Replies: 9
Views: 1204

Re: CL of a save against a staff?

Is there a standard CL to save against the powers of a staff (in this case a constricting snake staff so a str save), do I use the wielders level? The makers level? An arbitrary difficulty? Well, since the CL for a spell is equal to the level of the caster, the CK has a couple of choices to make. C...
by redwullf
Sun Jul 03, 2011 5:37 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: CKG simply great
Replies: 35
Views: 3433

Re: CKG simply great

CKG is the best RPG book I have bought in years, perhaps on par with some Shadowrun stuff I have bought too. Am I biased? perhaps :) +1. A huge bulk of the CKGs content even translates well into other fantasy RPG systems - much of it is universal enough in its concepts to fit into any DM's, GM's, C...
by redwullf
Fri Jun 24, 2011 3:11 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Enchanted Weapons (and Armor) Growing More Powerful With Use
Replies: 27
Views: 2217

Re: Enchanted Weapons (and Armor) Growing More Powerful With

If you guys were going to use this in a game, would you explain it to the players first, or let them discover it as game went on? Discovery. Agreed - no freebies, and it gives the CK additional story/adventure options. "Though the sword seems finely crafted, it also appears ancient in design. There...
by redwullf
Mon Jun 20, 2011 10:05 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: The Castle Keepers Guide is...
Replies: 28
Views: 3071

Re: The Castle Keepers Guide is...

slimykuotoan wrote:...completely awesome.

That is all.
Agreed. Much of the content is even useful in other game systems. All around a solid work - a ripe orchard full of options to pick and choose, as you see fit for your own campaign.
by redwullf
Mon Jun 20, 2011 10:00 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: bec-de-corbin vs. armor bonus.
Replies: 24
Views: 2683

Re: bec-de-corbin vs. armor bonus.

Against chain, plate, and scale, it's +2. +2 to attack, damage, or both? I take this to be a +2 to attack only. It doesn't make sense that it should inflict more damage against an armored opponent than it would against someone with no armor. However, it does make sense that it reduces the effective...
by redwullf
Mon Jun 20, 2011 9:22 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Enchanted Weapons (and Armor) Growing More Powerful With Use
Replies: 27
Views: 2217

Re: Enchanted Weapons (and Armor) Growing More Powerful With

D&D has had a similar concept for almost, if not all, of its history -- one simply needs to look at the rings of elemental power which begin as having X power(s) but when exposed to a triggering condition become something more. Granted, it is not exactly the same, but the general idea is family. Th...
by redwullf
Mon Jun 13, 2011 6:00 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: New To C&C, Ancient To Roll Playing - Some Clarifications
Replies: 28
Views: 3343

Re: New To C&C, Ancient To Roll Playing - Some Clarification

Google, the problem I have with using the HD of the Ogre as a mod to the CL is quite simply, since the rogue cannot be under observation while attempting to hide, the Ogre is at that point out of the equation and his mod would not apply. Plus, what if the ogre misses him, but right behind him is so...
by redwullf
Fri Jun 10, 2011 12:57 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: New To C&C, Ancient To Roll Playing - Some Clarifications
Replies: 28
Views: 3343

Re: New To C&C, Ancient To Roll Playing - Some Clarification

Hey there! Late in welcoming you, but it's always good to see new Crusaders! This was such a huge bonus for me, coming from Pathfinder/3.5E. We were playing sessions in which characters had 6+ attacks (3+ for themselves, 3 for a companion), and even when they were all rolled at once, it was time co...
by redwullf
Fri Jun 10, 2011 12:52 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: New To C&C, Ancient To Roll Playing - Some Clarifications
Replies: 28
Views: 3343

Re: New To C&C, Ancient To Roll Playing - Some Clarification

zarathustra wrote:CKG- you don't need the CKG to be up to speed on the SIEGE Engine, C&C was played for many years without the CKG, nothing in it is essential.
Thanks for the tips. I ordered the CKG anyway, most people rave about it. ;)
by redwullf
Wed Jun 08, 2011 9:08 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: New To C&C, Ancient To Roll Playing - Some Clarifications
Replies: 28
Views: 3343

Re: New To C&C, Ancient To Roll Playing - Some Clarification

One thing to keep in mind in regards to the answers. The reason Hide is not opposed by an attribute is because the rogue cannot be under observation while making the hide attempt. So the ogre and his buddies have to be looking elsewhere leaving no active attribute to oppose the check. I'm going to ...
by redwullf
Wed Jun 08, 2011 8:30 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: New To C&C, Ancient To Roll Playing - Some Clarifications
Replies: 28
Views: 3343

Re: New To C&C, Ancient To Roll Playing - Some Clarification

Two different, but very helpful answers. I think I'm beginning to understand the "basic" expectation. CC = CB + CL (where CL is the opposition's Level/HD), period. All other modifiers are really at the CK's discretion, right? To go back to my original concern, some HD 4 monsters/PCs might be more ob...
by redwullf
Wed Jun 08, 2011 7:16 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: New To C&C, Ancient To Roll Playing - Some Clarifications
Replies: 28
Views: 3343

Re: New To C&C, Ancient To Roll Playing - Some Clarification

Never mind, found it: Part 3: The Siege Engine, page 234: "[...] the character performs the action against the opposition’s attribute, with the primary or non-primary designation of the attribute in question and the creature’s level or hit dice determining the action’s difficulty level, not an oppo...
by redwullf
Wed Jun 08, 2011 5:16 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: New To C&C, Ancient To Roll Playing - Some Clarifications
Replies: 28
Views: 3343

Re: New To C&C, Ancient To Roll Playing - Some Clarification

Your math on the first two examples appears to be correct as is how you understand it to work. The example of the rogue may require one of the Trolls for anything remotely official. When in doubt, CK choice rules. ;) I don't doubt for a moment that the CK's choice always rules - this is a staple of...
by redwullf
Wed Jun 08, 2011 4:43 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: New To C&C, Ancient To Roll Playing - Some Clarifications
Replies: 28
Views: 3343

Re: New To C&C, Ancient To Roll Playing - Some Clarification

Breakdaddy, Thanks for the response. I had a feeling that was the case with the helmets. In regard to the SIEGE check mechanics, I appreciate your brief confirmation that I'm correct. I'm still hoping that someone will weigh in on my specific examples, check my math and understanding, and perhaps pr...
by redwullf
Wed Jun 08, 2011 1:54 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: New To C&C, Ancient To Roll Playing - Some Clarifications
Replies: 28
Views: 3343

New To C&C, Ancient To Roll Playing - Some Clarifications

Hi there, I received my Player's Handbook in the mail yesterday and I am already enamored with C&C. It has that warm, nostalgic, old school D&D feel, less all of the baggage AD&D (1st and 2nd) came with. Having said the obvious (grin), I would like just a little clarification to make sure I understa...