Search found 551 matches

by csperkins1970
Tue Jul 04, 2006 2:35 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Deities
Replies: 14
Views: 5231

Traveller wrote: Since Demogorgon is a name in the public domain (being a Christian invention referring to a god of the underworld), it can be used. The thing is, Orcus is a Roman death god... and, as such, should also be in the public domain! From Wikipedia: In Roman mythology, Orcus was a god of ...
by csperkins1970
Fri Jun 16, 2006 7:00 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Background Skills (my solution for bringing skills to C&
Replies: 5
Views: 3457

As someone who has REALLY gotten sick of D&D 3.X and is trying to distance himself from it, I'd rather avoid the use of the SRD. When 3rd edition first came out I loved it but, over time, the game has become tedious... it's all about rules but has no heart.
by csperkins1970
Fri Jun 16, 2006 2:16 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Background Skills (my solution for bringing skills to C&
Replies: 5
Views: 3457

Background Skills (my solution for bringing skills to C&

<t>BACKGROUND SKILLS <br/> <br/> A player character is more than a collection of combat modifiers. Like most people, player characters and NPCs have learned a variety of skills over the years. The character class chosen by a player dictates much of what their character knows through years of trainin...
by csperkins1970
Wed May 17, 2006 7:09 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C... my revision
Replies: 9
Views: 6314

<t>Steal away! That's why I'm posting this stuff. <br/> <br/> I haven't come up with any rules for improving ability scores but, if I were to have a rule for it, would probably do this:<br/> <br/> A character may improve an ability score by developing that ability score over time, dedicating themsel...
by csperkins1970
Tue May 16, 2006 10:48 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C... my revision
Replies: 9
Views: 6314

PART VI: Armor & Weapons

<t>For this section, I borrowed a bit from 3.X because I liked the idea of armor and weapon categories (to help resolve encumbrance/ease of use issues).<br/> ARMOR<br/> Light Armor<br/> <br/> Padded (5 gp): +1 AC bonus; 10 lbs. Quilted armor and leather gherkins are comparible with padded armor.<br/...
by csperkins1970
Tue May 16, 2006 10:05 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C... my revision
Replies: 9
Views: 6314

PART V: BACKGROUND SKILLS

<t>BACKGROUND SKILLS <br/> <br/> A player character is more than a collection of combat modifiers. Like most people, player characters and NPCs have learned a variety of skills over the years. The character class chosen by a player dictates much of what their character knows through years of trainin...
by csperkins1970
Tue May 16, 2006 9:49 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C... my revision
Replies: 9
Views: 6314

PART IV: Multiclassing and Dual Classing

<t>When working on this, I tried to make Multiclassing as close to AD&D multiclassing as possible while making Dual-classing as close to 3.X multiclassing (for those who like mixing up classes freely after character creation). At the same time, I tried to avoid my main problem with 3.X multiclas...
by csperkins1970
Tue May 16, 2006 8:22 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C... my revision
Replies: 9
Views: 6314

PART IIIb: CLASSES (continued)

<t>THE PALADIN (Fighter)<br/> Prime Requisite: Charisma<br/> Hit Die Type: d10<br/> BtH Progression: +1 per level<br/> Alignment: Lawful Good<br/> Weapons: Any<br/> Armor: Any armor and shield<br/> Abilities: Paladin training, cure disease, detect evil, divine aura, immunity to disease, lay on hands...
by csperkins1970
Tue May 16, 2006 8:00 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C... my revision
Replies: 9
Views: 6314

PART III: CLASSES

<t>There are 13 character classes from which to choose. 4 of these classes are primary classes (clerics, fighters, magic-users and thieves), which represent the basic archetypes for fantasy characters the priests, warriors, wizards and rogues of various milieus. Seven secondary classes (bards, druid...
by csperkins1970
Tue May 16, 2006 4:17 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C... my revision
Replies: 9
Views: 6314

PART II: RACES

<t>DWARVES<br/> Darkvision 60: Dwarves can see in complete darkness to a distance of 60. Bright light, such as that from a torch or lantern, within 30' of the dwarven character spoils their darkvision.<br/> Determine Depth & Direction Underground: As per C&C<br/> Stonecraft (WIS): As per C&a...
by csperkins1970
Tue May 16, 2006 4:08 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C... my revision
Replies: 9
Views: 6314

C&C... my revision

<t>This is carried over from the old TLG boards: <br/> <br/> 1st off... I'm having a GREAT time playing C&C as it is written and, based on the gaming joy it has brought me, have gone back and bought tons of 1st edition AD&D stuff to convert to C&C.<br/> <br/> As I looked over the "classi...