Search found 95 matches

by Veritas
Thu Oct 12, 2006 1:46 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Vitality & Wound point rules for C&C
Replies: 16
Views: 2865

Vitality & Wound point rules for C&C

<t>As I mentioned in Treebore's C&C Star Wars thread, I've been thinking of taking the Vitality and Wound point rules I converted from SW to D&D (before the UA came out) and converting them to C&C. I took a bit of time to look things over and here's what I've come up with so far.<br/> <b...
by Veritas
Tue Oct 10, 2006 8:09 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: More annoying questions: Point buy systems for attributes?
Replies: 20
Views: 799

gideon_thorne wrote: One now has point buy on a sliding scale, and not everyone starts out equal. One system I've seen that I liked for point buy was similar to this, but instead of dealing with the bonuses, it was the actual scores that were used. So, everyone gets a certain number of base points,...
by Veritas
Tue Oct 10, 2006 6:26 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: D20 Star Wars to C&C?
Replies: 9
Views: 2597

Sounds awesome, Treebore.
I know I enjoy that kind of work quite a bit. Hopefully he'll have a lot of fun with it.
by Veritas
Tue Oct 10, 2006 5:58 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: D20 Star Wars to C&C?
Replies: 9
Views: 2597

Yeah, I'm sure it wouldn't be hard to just assign creatures Con scores on the fly. Maybe I'll give it a try.

What do you think of the Star Wars ideas, though?
by Veritas
Tue Oct 10, 2006 2:14 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: D20 Star Wars to C&C?
Replies: 9
Views: 2597

Orpheus wrote: Nice! Hey Veritas, I noticed that you are in Marietta. So am I. Yeah, my wife and I just moved here last month from Connecticut. Quote: If you ever decide to try a C&C Star Wars game just let me know. I'd like to be a guinea pig for that. I'm pretty swamped at the moment, but Treebor...
by Veritas
Mon Oct 09, 2006 10:24 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: D20 Star Wars to C&C?
Replies: 9
Views: 2597

<t>Okay, so if you're just using the base rulebook, this is the way it would be organized...<br/> <br/> Control Skills (Cha):<br/> <br/> Battlemind<br/> <br/> Enhance Ability<br/> <br/> Force Defense<br/> <br/> Force Stealth<br/> <br/> Heal Self<br/> <br/> Burst of Speed<br/> <br/> Dissipate Energy<...
by Veritas
Mon Oct 09, 2006 10:10 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: D20 Star Wars to C&C?
Replies: 9
Views: 2597

<t>I've played quite a bit of Star Wars (both d6 and d20) and I own quite a few of the books for each.<br/> <br/> One thing... for base Force abilities, vary the order you get them based on what class you pick (like they did in the 1st edition of the d20 game). So, the Jedi Guardian gets Control fir...
by Veritas
Fri Oct 06, 2006 9:00 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: More annoying questions: Point buy systems for attributes?
Replies: 20
Views: 799

<t>Personally, I detest point buy systems. They do offer some balance to all characters with regards to stats, but I find it very inorganic... like "building" a character. I find it much more enjoyable to roll stats and tailor the character based on those stats, rather than shuffling around points t...
by Veritas
Fri Oct 06, 2006 12:11 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Wall of Ice
Replies: 25
Views: 5075

BASH MAN wrote: Something else to consider: you should also describe how many gallons of liquid can be frozen by the spell, perhaps, 2 gallons per level of caster? I have it as 1 cubic foot per level for water, defined in my post above... Quote: And this is a nice way of handling the amount of mate...
by Veritas
Wed Oct 04, 2006 8:37 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Help me get rid of spell memorization
Replies: 20
Views: 4149

Metathiax wrote: Here's some of my house rules on spell memorization and casting : *snip* I'm going to use that kind of thing in my next campaign (regardless of system), where a wizard can memorize up to his full alotment, then use that list as a spontaneous caster list, casting any of his memorize...
by Veritas
Wed Oct 04, 2006 9:58 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Help me get rid of spell memorization
Replies: 20
Views: 4149

<t>My DM for AD&D years ago came up with a system for clerics to call upon their god(s) for the spells they need rather than "memorizing" them. He brought into play the somewhat fickle nature of the gods by introducing a random table the cleric would roll on each time he prayed for a spell.<br/>...
by Veritas
Sun Oct 01, 2006 6:43 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Supplimental Rule: Attribute Contests
Replies: 9
Views: 2422

*takes a stab in the dark*

Basic RolePlaying game?

*shrugs*
by Veritas
Sat Sep 30, 2006 9:13 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C Gamma World
Replies: 36
Views: 5338

<t>I think having a "racial advancement system" would be good... you get your Con score in initial d6 for hit points (or perhaps vary it by race... PSH's d10, Mutated humans d8 and Mutated animals d6?), then for every level they gain they get another hit die to add to that as well as advancing BtH.<...
by Veritas
Sat Sep 30, 2006 4:07 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C Gamma World
Replies: 36
Views: 5338

Yeah, I'm none too fond of the classes of 4e. I liked just being a Pure Strain Human, a Mutated Human, or a Mutated Animal, and that's it (or, well, Mutated Plant if you want to add them in too).
by Veritas
Sat Sep 30, 2006 3:11 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C Gamma World
Replies: 36
Views: 5338

<t>Oh, well if that's the case, then you may as well just keep the SIEGE Engine and the saves. heh. <br/> However, if saves weren't used, do you not have skills for each race that use the SIEGE mechanics? I saw the problem with diminishing the importance of the SIEGE engine when doing away with save...
by Veritas
Sat Sep 30, 2006 2:28 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C Gamma World
Replies: 36
Views: 5338

Re-reading the Health Hazards section of my 4th edition GW, I kinda like having no saves. I could, seriously, see pretty much every PC taking Con as a primary.
by Veritas
Fri Sep 29, 2006 11:06 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C Dragonlance Adventures!
Replies: 20
Views: 4572

Thanks Rhuvein. I keep forgetting that's there. heh.
by Veritas
Fri Sep 29, 2006 8:14 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C Dragonlance Adventures!
Replies: 20
Views: 4572

Well, there was some difference in the xp tables.

*shrug*

It's really no big deal. I have no problem with how you did it originally, I was just curious if you'd considered it at all.
by Veritas
Fri Sep 29, 2006 8:02 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C Dragonlance Adventures!
Replies: 20
Views: 4572

<t>Actually, it doesn't necessarily mean having totally different spell lists, even though the original AD&D sourcebook assigns different "schools" to the Orders. <br/> <br/> Without schools of spells, it would be simple enough to omit that part and simply give separate experience and spell/day ...
by Veritas
Fri Sep 29, 2006 5:21 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C Dragonlance Adventures!
Replies: 20
Views: 4572

<t>I've downloaded your rules and I like what you've done with it. I'm definitely going to use them for my upcoming campaign. <br/> Did you consider splitting up the Wizards of High Sorcery into the three orders, with different EP and spells/day tables for each, like they are in the AD&D rules? ...
by Veritas
Fri Sep 29, 2006 2:02 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C Gamma World
Replies: 36
Views: 5338

Even though I shortened it in my above post, Ruins and Radiation is a good name.
by Veritas
Fri Sep 29, 2006 12:12 am
Forum: Open Discussion
Topic: NobleKnightGames
Replies: 18
Views: 2673

I'm on their email list and I saw that go by... I just wish I had some income right now.
by Veritas
Thu Sep 28, 2006 9:40 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Wall of Ice
Replies: 25
Views: 5075

Oh, one thing... I think the spell, as written, is more like a 2nd level spell (looking at spells of different levels).

Opinions?
by Veritas
Thu Sep 28, 2006 7:56 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Buying Castles and Crusades in southern Ontario?
Replies: 14
Views: 941

Which stores do you go to (I used to live in K/W)?

I know the guy who runs Carry On Comics. He should be fine with ordering it for you if it was a guarenteed sale. I'm not sure how much he's into the gaming material these days. It's been a few years since I worked there.
by Veritas
Wed Sep 27, 2006 11:09 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C Gamma World
Replies: 36
Views: 5338

Rads and Ruins?
by Veritas
Wed Sep 27, 2006 2:38 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Wall of Ice
Replies: 25
Views: 5075

serleran wrote: Now, against an ooze, its much more useful. Also, it should stipulate, like many other spells from the AD&D regime, that "any creature composed of water, such as a water elemental, or a plant suffers an additional +1 per die of damage dealt." I like that. I'll be using it. Thanks. Q...
by Veritas
Wed Sep 27, 2006 12:57 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Wall of Ice
Replies: 25
Views: 5075

Hmm... should there be some differentiation between different solids... metal vs softer materials?
by Veritas
Tue Sep 26, 2006 11:12 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Wall of Ice
Replies: 25
Views: 5075

<t>Oh yeah... that's true. I should have indicated that. It's only inanimate objects that freeze, not living beings. They only take the damage (although I suppose if you exceeded their hit points only with appilcations of this spell, in rapid succession, you *could* rule a freezing. heh.<br/> <br/> ...
by Veritas
Tue Sep 26, 2006 10:25 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Wall of Ice
Replies: 25
Views: 5075

<t>I had considered it for a moment until I re-read the spell description. With the 1 Con point penalty for a 1 month for each casting, Permanency would, unfortunatley, kill the man in the course of a month. <br/> However, I've come up with a new spell. A failure in his personal spell research into ...
by Veritas
Tue Sep 26, 2006 6:39 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C Gamma World
Replies: 36
Views: 5338

Gamma World is a great game and a C&C version of it would be awesome. The current "official" GW game is a joke. Darwin's World is a suitable alternative, but adapting the C&C game to that setting would be great. You'd have to give it a new name to sell it though.