Search found 195 matches

by Moorcrys
Wed Nov 25, 2009 1:24 am
Forum: Open Discussion
Topic: Best fantasy novel or series you've read- ever
Replies: 65
Views: 6718

Erickson and the Malazan books, followed closely my George RR Martin and the Thrones books -- though I wish he'd release another one already.
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Moorcrys
by Moorcrys
Thu Apr 02, 2009 5:28 pm
Forum: Castles & Crusades
Topic: what I'd like to see in PHBk 4th printing....
Replies: 48
Views: 4889

<t>I'm completely against folding the illusionist into a 2nd edition-like watered down specialization mechanic. It was a waste.... the illusionist spells are balanced against each other as a class... when you start allowing standard wizards access to the sweetest illusionist spells, like Improved In...
by Moorcrys
Thu Mar 12, 2009 8:48 pm
Forum: The Artist's Alley
Topic: Some of Jim Holloway's new artwork...
Replies: 150
Views: 69321

Thanks for posting these -- his art really takes me back, I love it.
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Moorcrys
by Moorcrys
Wed Dec 17, 2008 3:23 pm
Forum: Castles & Crusades
Topic: Revising the illusionist
Replies: 202
Views: 11276

Julian Grimm wrote: Here's my solution: 1)Bring back schools of magic. 2) Make rules for specialist wizards. 3) Use all the SRD spells not just a few. I loathed the specialist system in 2e+. It took every bit of flavor out of the illusionist class. Just offering my 2 cents on that solution to the d...
by Moorcrys
Mon Dec 15, 2008 4:39 am
Forum: Castles & Crusades
Topic: Revising the illusionist
Replies: 202
Views: 11276

gideon_thorne wrote: Welp, research results have indicated that, since this particular spell is not in the SRD, it can't be put into C&C. Shame that. Might have to come up with something else. Hmm -- well, that's a bummer. Does that preclude using that idea as a springboard to create another sp...
by Moorcrys
Thu Dec 11, 2008 6:21 pm
Forum: Castles & Crusades
Topic: Revising the illusionist
Replies: 202
Views: 11276

gideon_thorne wrote: Which can be said about a number of classes. The challenge then becomes making do with available resources or rely on the other characters to make up for the lack in a given class. The illusionist can be just as effective against all those threats as any other class. Plants, oo...
by Moorcrys
Thu Dec 11, 2008 5:56 pm
Forum: Castles & Crusades
Topic: Does anyone like the Barbarian
Replies: 128
Views: 4618

<t>I'm with the fix primal rage people -- there are so many opinions and primal rage fixes on this site just pick one and run with it. Chances are it can't be any worse than the one in the book.<br/> <br/> I'm also of the opinion that they should have a survival skill like the ranger.<br/> _________...
by Moorcrys
Thu Jul 03, 2008 12:28 am
Forum: Open Discussion
Topic: CKG-----CKB
Replies: 50
Views: 2126

<t>I'm for keeping it a 'Guide'.<br/> <br/> Backpack is not evocative of anything informative, creative, or exciting to me. A backpack itself is mundane and empty -- it's the stuff you put inside it that's interesting. Like if you put a Guide inside it, for instance. <br/> Plus it's confusing market...
by Moorcrys
Sat May 03, 2008 6:13 pm
Forum: Castles & Crusades
Topic: Barbarian revamp I have been thinking about
Replies: 29
Views: 2699

<t>I can't speak for balance, as I haven't played your version and therefore wouldn't know how it stacks up in relation to other classes. But I think it has a lot of flavor and I much prefer it over the C&C barbarian. I might look at a higher experience point progression for them, since the barb...
by Moorcrys
Thu Apr 24, 2008 11:45 pm
Forum: Castles & Crusades
Topic: Demon Hunter Class - Comments Welcome
Replies: 15
Views: 1285

<t>I like it as well. I do think Serl is right though -- what if feat of x added a bonus of 1/2 the character's level (rounded down) to the attribute check? A 12th level demon hunter gaining a +6 bonus to the attribute seems more sane. Although I haven't seen it in play. <br/> Really great class tho...
by Moorcrys
Sun Apr 20, 2008 4:46 pm
Forum: Castles & Crusades
Topic: C&C Spells
Replies: 49
Views: 4547

phadeout wrote: What I did like, is the stuff that came after: Wild Mage, Alchemist (sweet!), Artificier (Played one of these, I love Gnomes... finally something other than Illusionist!), Geometer... These 4 Speciliasts were great. I didn't mind the Elementalists either... They made A LOT more sens...
by Moorcrys
Sun Apr 20, 2008 12:13 am
Forum: Castles & Crusades
Topic: C&C Spells
Replies: 49
Views: 4547

Treebore wrote: I didn't go with "spells only the specialist can cast", because spells do not have inherent security codes to make it possible to limit them to only a "specialist". So a specialist's only real advantage were the extra spells per level and the save modifier. So to...
by Moorcrys
Sat Apr 19, 2008 6:12 pm
Forum: Castles & Crusades
Topic: C&C Spells
Replies: 49
Views: 4547

phadeout wrote: ]The problem with the 1E or C&C way of doing Illusionists, is that they now have their "own" spells. They can't intermingle with normal wizards or even use the same spell books. I find that annoying. It would be 7x as worse, if you added in the other Specialists. They ...
by Moorcrys
Thu Apr 17, 2008 12:03 am
Forum: Castles & Crusades
Topic: C&C Spells
Replies: 49
Views: 4547

serleran wrote:
Well, if I ever get to it, my MO will have such things.

Woohoo!

In the meantime, more monsters Serl. More more more.
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Moorcrys
by Moorcrys
Wed Apr 16, 2008 6:59 pm
Forum: Castles & Crusades
Topic: C&C Spells
Replies: 49
Views: 4547

<t>I actually loathed the specialist wizards in 2e -- they butchered the illusionist for one thing and ruined the theme of the class. Spells on the illusionist that were balanced for one casting class progression were thrown willy-nilly into the wizard's spell list and the illusionist, which was a t...
by Moorcrys
Sat Apr 12, 2008 12:14 am
Forum: Castles & Crusades
Topic: Paladins...meh.
Replies: 49
Views: 2457

Treebore wrote: I also agree with the "purity" of the Paladin, and the tithing, but not so much on the magic item limits, and not at all on the "human only". It makes no sense to me that only Humans would have "Paladins", or their equivelant. I find it harder to believ...
by Moorcrys
Fri Apr 11, 2008 9:40 pm
Forum: Castles & Crusades
Topic: Paladins...meh.
Replies: 49
Views: 2457

<t>I liked the old AD&D, human only, lawful good, hard as hell to qualify for, tithing, magic-item limited paladin -- complete with strict paladin code and a fair but strict DM. It made the class special and exciting. <br/> <br/> When all the restrictions and limitations are taken from the class...
by Moorcrys
Fri Apr 11, 2008 9:23 pm
Forum: Castles & Crusades
Topic: C&C Spells
Replies: 49
Views: 4547

<t>I really appreciated Peter/the Trolls adding the page numbers to the spell-list pages in the 2nd+ printing. Very worthwhile addition.<br/> <br/> As I said though, I've gone back to 1e spells and spell progression tables for C&C, with selected added spells pulled from the wizards and priests s...
by Moorcrys
Thu Apr 10, 2008 7:57 pm
Forum: Castles & Crusades
Topic: C&C Spells
Replies: 49
Views: 4547

Since C&C embraces 1e as its inspiration, I would at least like to see versions of all of the 1st Edition spells from the PHB and UA make their appearance in C&C. The good, the bad, and the ugly.
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Moorcrys
by Moorcrys
Wed Apr 09, 2008 6:25 pm
Forum: Castles & Crusades
Topic: C&C Spells
Replies: 49
Views: 4547

<t>I look to the 2e wizard's and priest's spell compendium for C&C. You have to spread the 7 levels of priest spells over 9 levels, or simply replace the druid and cleric spell progression in C&C with the 1st edition ad&d progression (which is what I do, but definitely not everyone's cho...
by Moorcrys
Thu Apr 03, 2008 12:19 am
Forum: Open Discussion
Topic: Power Gamers & Min Maxxers???
Replies: 12
Views: 965

<t>For those of us without an endless supply of new players to replenish the multitudes kicked out because they like to play a certain way... <br/> If they're really annoying or jerks, by all means kick 'em out. If their idea of fun is the shinies and the tricked out build (although it's hard to tri...
by Moorcrys
Sat Mar 29, 2008 6:53 pm
Forum: Castles & Crusades
Topic: Perception
Replies: 37
Views: 1122

<t>I'm for using an attribute for it -- wisdom would be my pick. But you as CK could give certain classes you feel should be naturally more perceptive a boost to perception rolls. That way you don't necessarily push all players to pick Wisdom as a prime stat. I guess the ranger comes to mind.<br/> <...
by Moorcrys
Wed Mar 26, 2008 3:15 am
Forum: Castles & Crusades
Topic: New or unusual PC races??
Replies: 36
Views: 14127

Relaxo wrote: Are they that old? (Am *I* that old?) Like anyone who ran Expedition to the Barrier Peaks, I can honestly say it changed my campaign forever! (long story short -- I adapted the module to my 2nd ed AD&D game (homebrew setting) and the Players quite surprized my by befrineding the m...
by Moorcrys
Tue Mar 25, 2008 11:42 am
Forum: Open Discussion
Topic: What's the deal with all the 1E fans...
Replies: 123
Views: 5675

<t>I'm smooshing the two systems together, though its taking me a long time. CSperkins inspired me.<br/> <br/> I love the Siege engine and a bunch of stuff from C&C. But I like the classes and exp. progression tables from 1e better. And I like the spells from AD&D better than the C&Cized...
by Moorcrys
Mon Mar 24, 2008 6:16 pm
Forum: Castles & Crusades
Topic: New or unusual PC races??
Replies: 36
Views: 14127

Relaxo wrote: How about a Vegipygmy? (Sentient Humanoid mushroom) I think AD&D 2e.... That's some 1e goodness -- Expedition to the Barrier Peaks! Woohoo. Walking shrooms are fine... moreso in my college years but thats a story for another messageboard. I was looking more for something 'Entish'....
by Moorcrys
Mon Mar 24, 2008 1:16 pm
Forum: Open Discussion
Topic: Arcana Unearthed by Monte Cook- whacha think??
Replies: 15
Views: 1617

<t>I own Arcana Evolved, which you should definitely pick up instead of Arcana Unearthed -- it's a bit tweaked from the original and has a bunch of new stuff.<br/> <br/> I think it's a great, very flavorful. It has a lot of well-done variant classes and races -- it doesn't quite mesh with 3.5 evenly...
by Moorcrys
Sun Mar 23, 2008 5:06 pm
Forum: Open Discussion
Topic: Favorite race/class to play and why...
Replies: 24
Views: 1661

<t>Illusionist (1e) has always been my favorite -- with a good DM who adjudicates illusions fairly. Always played humans although I'm currently playing a gnome illusionist/thief in 1e PBP which is a lot of fun.<br/> <br/> I have to say I've had a real blast playing a hexblade in a 3e Living Greyhawk...
by Moorcrys
Sat Mar 22, 2008 1:19 am
Forum: Castles & Crusades
Topic: New or unusual PC races??
Replies: 36
Views: 14127

<t>This is the last work I did on the 'plant race'... Aia in my campaign world is the goddess of nature -- the green mother. I originally wrote it for the 3e stuff I was working on, so I took a quick pass on it and have tried to remove as many of the 3eisms as possible.<br/> <br/> Aian<br/> <br/> Gu...
by Moorcrys
Thu Mar 20, 2008 3:19 pm
Forum: Castles & Crusades
Topic: New or unusual PC races??
Replies: 36
Views: 14127

Rigon wrote: Not really. I also was thinking of a plant-based PC race to go with my draconic race. I may have to break out my notes and put something together. R- I'd love to see what you come up with if you do. I had some head-scratching at trying to make them uniquely plant-ish without overpoweri...
by Moorcrys
Thu Mar 20, 2008 1:23 am
Forum: Castles & Crusades
Topic: New or unusual PC races??
Replies: 36
Views: 14127

I've been trying to work up a plant-based character race for C&C, kinda human-sized Ents -- that weird enough?
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Moorcrys