Search found 34 matches

by Lord Tryon
Sat Apr 04, 2009 3:12 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Another Change in the 4th PH?
Replies: 63
Views: 498

Treebore wrote: [ As for Javelins, I prefer a d6 too. Plus "daggers" do not have blades 12 to 18 inches long, those are "short sword" ranges of length. The Bowie Knives and such may be called knives, but they are comparable to roman short swords, IE Gladius', and the Chinese equivalent, even though...
by Lord Tryon
Fri Apr 03, 2009 4:36 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Treasure Dispersal
Replies: 14
Views: 200

<t>I agree that it is up to the party to disperse the treasure. Usually I recommend especially if they are new players to distribute any coins evenly but keep a party pool for money as well to pay for group items. It also makes it easier for me as the CK to subtract basic expenses from that pool tha...
by Lord Tryon
Fri Apr 03, 2009 1:51 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Another Change in the 4th PH?
Replies: 63
Views: 498

Aldarron wrote: 50'!? Okay, lets have a reality check. Pitching distance for girls softball age 10 and under - under arm throw mind you - is 35 feet. For teen girls its 60'. Now if a teengage girl can underarm a big ball 60', a sling, which multiplies the force many times, can certainly whale that ...
by Lord Tryon
Thu Apr 02, 2009 5:57 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Another Change in the 4th PH?
Replies: 63
Views: 498

Lord Dynel wrote: Javelin world records are in the 90-ish meter range. That's nearly 300 feet. That's not accounting for any accuracy. Taking accuracy into account, I'd say 100 feet, at most, and I would even consider that the long, long range. Which is about what it is now as 90' is the max range ...
by Lord Tryon
Thu Apr 02, 2009 5:29 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Another Change in the 4th PH?
Replies: 63
Views: 498

<t>I can see a reason to increase the ranges but I also see a reason to keep them where they are. You then also have to take what really is the weapons maximum range vs. effective range into the mix as well. In the end you are going to need to balance possible realistic vs. playability. <br/> <br/> ...
by Lord Tryon
Wed Apr 01, 2009 12:46 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Initiative Ties
Replies: 17
Views: 5884

<t>Depends I usually just let everyone go simultanously. I figure out what the npc were planning and then let the PC go only stopping an action if an npc was doing something that would stop or effect their action. Record damage then have the NPC do their thing and finally let the player know if any ...
by Lord Tryon
Wed Apr 01, 2009 12:41 pm
Forum: Open Discussion
Topic: Cost of RPG books these days, whats up?
Replies: 37
Views: 4221

Frost wrote: I was always under the assumption that price increase was well-known from the get-go... i.e., WotC hoped to encourage folks to pick up the books when they were first released by saying that those prices wouldn't stay that way for long. Is that true or am I delusional? No you are correc...
by Lord Tryon
Wed Apr 01, 2009 12:33 pm
Forum: Castles & Crusades Adventure Modules
Topic: I1-3 map changes and other thoughts.
Replies: 8
Views: 2245

Thanks for the reminder about the training. I noticed that but then I usually on these types of adventures ignore that rule but one playing that enforces that rule will have trouble finding time to let them train or will find their character very much outclassed at some point.
by Lord Tryon
Tue Mar 31, 2009 7:24 pm
Forum: Castles & Crusades Adventure Modules
Topic: I1-3 map changes and other thoughts.
Replies: 8
Views: 2245

Anyone have ideas to improve these adventures or advice in running them for those using them right now?
by Lord Tryon
Tue Mar 31, 2009 5:05 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Multi-classing?
Replies: 124
Views: 5249

DangerDwarf wrote: Leave it to the setting I say. That then could be said of every rule in the PHB and of just even having character classes in the first place. I mean you take the Airde setting and use Runequest or GURPS, the way the setting will play will be very different. I don't care what peop...
by Lord Tryon
Tue Mar 31, 2009 2:39 pm
Forum: Castles & Crusades Adventure Modules
Topic: I1-3 map changes and other thoughts.
Replies: 8
Views: 2245

Spoilers included!

<t>I think they are pretty good. The plot is a little bit rigid but if you are taking a group of players who want to be heroes they will fall in line pretty easily as the party gets in a sense pulled into the events of the area. <br/> <br/> One danger is if the party isn't careful at times they can ...
by Lord Tryon
Mon Mar 30, 2009 11:58 pm
Forum: Open Discussion
Topic: TLG Going Green (MT news and look)
Replies: 57
Views: 6592

I think I liked the red better myself and I think either will stand out at a gamestore more than the originals.
by Lord Tryon
Mon Mar 30, 2009 11:32 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Multi-classing?
Replies: 124
Views: 5249

Hrolfgar wrote: I don't think C&C needs official multiclass rules to be complete either. I might want to do multiclassing different in different settings. I might want to not allow it at all someday. I still ok with different options being available in CKG, but don't want to see fill up the book. A...
by Lord Tryon
Mon Mar 30, 2009 2:37 pm
Forum: Open Discussion
Topic: Printer problems...resolved
Replies: 8
Views: 686

Glad things worked out.
by Lord Tryon
Mon Mar 30, 2009 2:35 pm
Forum: Open Discussion
Topic: 10.00 sale link?
Replies: 87
Views: 1242

CKDad wrote:
Lord D. - just read through these last week and have some thoughts. Why don't we take up the discussion over in the Modules forum?

I just started a thread about those modules a couple of days ago feel free to add your thoughts there.
by Lord Tryon
Sat Mar 28, 2009 3:01 pm
Forum: Open Discussion
Topic: Custom printings?
Replies: 39
Views: 1103

<t>I missed why they are changing the covers but I kind of like the new look but I also like the old one as well. <br/> <br/> I see one advantage to having a new design for this next printing as it seems the greatest amount of changes and errata correction is taking place and will help avoid confusi...
by Lord Tryon
Sat Mar 28, 2009 2:58 pm
Forum: Open Discussion
Topic: Printer problems...resolved
Replies: 8
Views: 686

<t>I would go with the basics first. unhook and unplug it and let it sit for a few minutes then rehook and replug with no ink in it. Turn it. Only then I would then put try and put the new ink in and see and then the old if it does not work. <br/> <br/> After that I would have to see the error messa...
by Lord Tryon
Sat Mar 28, 2009 2:54 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Pondering
Replies: 15
Views: 2165

I am not sure but I would say both half regenerate but the soul of the body can only reside in one of them so the other half would come back souless as a type of undead or animated type creature which would desire to destroy the PC.
by Lord Tryon
Sat Mar 28, 2009 1:03 am
Forum: Castles & Crusades Adventure Modules
Topic: Need Playtesters!
Replies: 13
Views: 2742

I wish I saw this sooner as I only live about an hour from you.
by Lord Tryon
Sat Mar 28, 2009 12:47 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Multi-classing?
Replies: 124
Views: 5249

<t>Thanks for the update. I will have to get that boxed set. I do really like the adventures which was what caused my concern as I know my players. Some are younger and won't understand some things without explaination and it is those guys especially my one son who is trying to learn to be CK would ...
by Lord Tryon
Sat Mar 28, 2009 12:36 am
Forum: Open Discussion
Topic: Why I am here!
Replies: 17
Views: 244

Thanks for all the welcomes and it will be great to be able to bounce ideas of you so that my games do not get stale. Right now I am running one group with 5players and myself and hope to have another one about the same size running soon as well.
by Lord Tryon
Fri Mar 27, 2009 5:48 pm
Forum: Open Discussion
Topic: Why I am here!
Replies: 17
Views: 244

Why I am here!

<t>It is for a couple of reasons.<br/> <br/> 1st, I think C&C is a great game.<br/> <br/> 2nd, I needed to cut down on the amount of games I have since I only have time to play a few. C&C fits that bill to allow me to play variety of old style games I like with a updated and fairly clean rul...
by Lord Tryon
Fri Mar 27, 2009 5:13 pm
Forum: Castles & Crusades Adventure Modules
Topic: I1-3 map changes and other thoughts.
Replies: 8
Views: 2245

I1-3 map changes and other thoughts.

<t>I am running my players through this set of modules currently and I have to admit I miss the older maps though the new ones are great as well.<br/> <br/> I wish both sets were in the new modules. I like the more realistic map for location in the newer one but I like the d20 maps for handouts. Som...
by Lord Tryon
Fri Mar 27, 2009 4:32 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Multi-classing?
Replies: 124
Views: 5249

gideon_thorne wrote: Well as far as that goes, the core rules, which are the M&T, and PHB, as far as anything is, have remained relatively static. Modules, however, especially with independent settings like Casey's Haunted Highlands, can include all sorts of unofficial options if the author wishes....
by Lord Tryon
Fri Mar 27, 2009 4:03 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Multi-classing?
Replies: 124
Views: 5249

serleran wrote: Sure, but that also flies against the very definition of it -- non-player character which has two corollaries: 1) it is DM / CK ran character / encounter 2) it cannot be duplicated because it does not use the same rules; that is, has access to things, such as abilities not obtainabl...
by Lord Tryon
Fri Mar 27, 2009 3:32 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Multi-classing?
Replies: 124
Views: 5249

DangerDwarf wrote: The most often encountered NPC's (Monsters) already operate under a different assumption than PC's. so why should non-monstrous NPC's be different? C&C is not the only game that operates in such a manner. All editions of D&D operate as such on various degrees, even 3e with it's N...
by Lord Tryon
Fri Mar 27, 2009 3:21 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Multi-classing?
Replies: 124
Views: 5249

<t>ok I am going through the module and have found these in db4: <br/> <br/> Pg 13 Zneduri is a 2 level rogue/ 2nd level Illusionist.<br/> <br/> Pg 16 Gundric is a 3rd level fighter /4th level artisan. <br/> <br/> Pg 26 Elundra is a 1st level Ranger/ 4th level artisan.<br/> <br/> So this also begs t...
by Lord Tryon
Fri Mar 27, 2009 3:04 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Multi-classing?
Replies: 124
Views: 5249

I know they are in th db series of modules at least in DB4 but I will check to see if they are in any other of the DB series.
by Lord Tryon
Fri Mar 27, 2009 2:36 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Multi-classing?
Replies: 124
Views: 5249

Re: Multi-classing?

gideon_thorne wrote: They were left out of the core books due to the fact that there was no consensus agreement on the way to go about it. As it stands, what's in the Crusader, and I don't recall which issue it is that Davis put his version in, is about as official as it gets. The most common rule ...
by Lord Tryon
Fri Mar 27, 2009 1:58 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Multi-classing?
Replies: 124
Views: 5249

<t>I don't have any of the Zygag books and I know I can make a home rule but my question is on official modules using multiclassing and which rules were used to do so. I am asking for a couple of reasons. <br/> <br/> 1. If I want to make other NPCs that are similiar I would like to know what method ...