Search found 1088 matches

by Fiffergrund
Sat Feb 04, 2023 12:38 am
Forum: Open Discussion
Topic: Resources Then & Now (SRD 5.1)
Replies: 7
Views: 2044

Re: Resources Then & Now (SRD 5.1)

I think you could do the same thing with the CC license, but depending on what is used, it might be tested legally. Wizards put less in because they want to trip up anyone who uses the CC version and not their OGL version, where they have more control. If not careful, someone could cross one of thos...
by Fiffergrund
Sat Jan 28, 2023 7:39 pm
Forum: Castles & Crusades
Topic: Cleric - Spot and Search GOD
Replies: 68
Views: 3529

Re: Cleric - Spot and Search GOD

Ah, the d12. The d20 gets all the love, but the d12 is special.
by Fiffergrund
Fri Jan 27, 2023 4:57 am
Forum: Castles & Crusades
Topic: Cleric - Spot and Search GOD
Replies: 68
Views: 3529

Re: Cleric - Spot and Search GOD

So Fiffergrund, are you just performing thread resurrections to up your post count, or are you just a chaotic-neutral troublemaker? :) Oh definitely the latter, but my alignment changes with my mood. I'm just reminiscing, that's all. Most of the threads should stay exactly where they are...but some...
by Fiffergrund
Fri Jan 27, 2023 2:51 am
Forum: Castles & Crusades
Topic: The C&C Fighter (Ultimate Thread)
Replies: 89
Views: 15136

Re: The C&C Fighter (Ultimate Thread)

I still use the house rules I put in Crusader (#10?). Agreed on the barbarian class, Ser!
by Fiffergrund
Fri Jan 27, 2023 2:50 am
Forum: Castles & Crusades
Topic: Humans and 3 Primes too powerful?
Replies: 29
Views: 1773

Re: Humans and 3 Primes too powerful?

Ah, good times. It's really hard to believe it was as long ago as that. I think it was Blue Rose.

I still have my playtest drafts, all marked up. That first draft was a barely disguised 1E :D
by Fiffergrund
Fri Jan 27, 2023 2:32 am
Forum: Open Discussion
Topic: From Davis
Replies: 18
Views: 3030

Re: From Davis

Can't know, not saying!
by Fiffergrund
Fri Jan 27, 2023 1:21 am
Forum: Open Discussion
Topic: Top 3 Hardest Dungeons of All Time
Replies: 39
Views: 5222

Re: Top 3 Hardest Dungeons of All Time

Curious to see if there are any new entries over the years.
by Fiffergrund
Thu Jan 26, 2023 10:46 pm
Forum: Castles & Crusades
Topic: Unified XP chart
Replies: 3
Views: 346

Re: Unified XP chart

The classes are balanced for their individual XP charts. With a unified chart, you may find little bits of weirdness. I can't think of an example off the top of my head, but I know Davis calculated those charts based on class abilities and who-knows-what-else. There's a healthy nostalgia component i...
by Fiffergrund
Thu Jan 26, 2023 10:35 pm
Forum: Castles & Crusades
Topic: Humans and 3 Primes too powerful?
Replies: 29
Views: 1773

Re: Humans and 3 Primes too powerful?

Fancy summarising the points for & against made so far!? :) Well, I might be able to layer some additional nuance on it, too. I remember this like it was yesterday.... [DREAM SEQUENCE] It helps to consider what was going on during the infancy of C&C. It was just a bunch of ideas at that poi...
by Fiffergrund
Thu Jan 26, 2023 6:49 am
Forum: Castles & Crusades
Topic: The C&C Fighter (Ultimate Thread)
Replies: 89
Views: 15136

Re: The C&C Fighter (Ultimate Thread)

Drink in the glory of thread necromancy.
by Fiffergrund
Thu Jan 26, 2023 5:58 am
Forum: Castles & Crusades
Topic: Cleric - Spot and Search GOD
Replies: 68
Views: 3529

Re: Cleric - Spot and Search GOD

RISE UP AND WALK AGAIN! CAUSE STRIFE AND MAYHEM.
by Fiffergrund
Thu Jan 26, 2023 4:12 am
Forum: Open Discussion
Topic: Thread Necromancy Suggestions
Replies: 15
Views: 2323

Re: Thread Necromancy Suggestions

I did a bunch. My powers are immense! I hope they are fun.
by Fiffergrund
Thu Jan 26, 2023 4:11 am
Forum: C&C Adventure Modules
Topic: Best AD&D module to use for one-off
Replies: 23
Views: 11693

Re: Best AD&D module to use for one-off

Another question that STILL comes up.
by Fiffergrund
Thu Jan 26, 2023 4:09 am
Forum: Open Discussion
Topic: A Political rant
Replies: 15
Views: 1762

Re: A Political rant

LOL
by Fiffergrund
Thu Jan 26, 2023 4:08 am
Forum: Castles & Crusades
Topic: Humans and 3 Primes too powerful?
Replies: 29
Views: 1773

Re: Humans and 3 Primes too powerful?

Thread, I call upon Negative Energy to raise you. Walk again! Show how little you've decayed since '08.
by Fiffergrund
Thu Jan 26, 2023 3:52 am
Forum: Open Discussion
Topic: Would a Zombie ...
Replies: 40
Views: 4811

Re: Would a Zombie ...

This thread is fantastic and everyone should enjoy it 13 years later. So say I.
by Fiffergrund
Thu Jan 26, 2023 3:43 am
Forum: Castles & Crusades
Topic: Spotlight on Obscure Monsters
Replies: 19
Views: 736

Re: Spotlight on Obscure Monsters

FF had some seriously out-of-the-box stuff that was genuinely weird and cool.
by Fiffergrund
Mon Jan 23, 2023 12:02 am
Forum: Castles & Crusades
Topic: A VTT for C&C: FG SmiteWorks, Forge or wait for Foundry?
Replies: 8
Views: 443

Re: A VTT for C&C: FG SmiteWorks, Forge or wait for Foundry?

Appreciate the feedback! I'll give it a look.
by Fiffergrund
Fri Jan 20, 2023 10:48 pm
Forum: Castles & Crusades
Topic: A VTT for C&C: FG SmiteWorks, Forge or wait for Foundry?
Replies: 8
Views: 443

Re: A VTT for C&C: FG SmiteWorks, Forge or wait for Foundry?

I have used Roll20 in the past but I'm considering an "upgrade" to a better supported and more reliable platform. The problem I have is that I don't want to have a separate VTT for each game I want to play (I will play C&C, Free League stuff like Tales from the Loop, Conan 2d20, CoC BR...
by Fiffergrund
Mon Jan 16, 2023 1:17 am
Forum: Castles & Crusades
Topic: module with pre-rolled characters or a list of characters & stats ?
Replies: 17
Views: 911

Re: module with pre-rolled characters or a list of characters & stats ?

Is this to just spot check to see if you're in the right ballpark with something, or do you need some pre-gens for a game?

One of the modules published later on may have pre-rolled characters, but the early ones didn't as space was at a premium. 24 pages max!

Maybe check out the NPC Almanac?
by Fiffergrund
Mon Jan 16, 2023 12:40 am
Forum: Castles & Crusades
Topic: Free Guide for converting 5th Ed to C&C
Replies: 4
Views: 271

Re: Free Guide for converting 5th Ed to C&C

In many cases, skills in 5e need to map to class abilities in C&C I think some care has to go into this, and a nice conversation with players to set proper expectations. I think the word "need" in your premise should be considered carefully, because a lot of C&C players would ask ...
by Fiffergrund
Mon Jan 16, 2023 12:30 am
Forum: Castles & Crusades
Topic: New but also returning (AKA Converting early D&D modules to C&C)
Replies: 29
Views: 3695

Re: New but also returning (AKA Converting early D&D modules to C&C)

This is all good to know, I'm glad that my older modules and materials are usable. As for old modules, I have always changed thing around; moving secret doors, changing treasures, rerolling monster's hit points. I've had players who know what's in modules and go in looking for a specific +2 sword b...
by Fiffergrund
Sun Jan 15, 2023 7:54 pm
Forum: Castles & Crusades
Topic: Spotlight on Obscure Monsters
Replies: 19
Views: 736

Re: Spotlight on Obscure Monsters

I use the aurumvorax all the time. Love that thing.
by Fiffergrund
Sat Jan 14, 2023 2:12 am
Forum: Castles & Crusades
Topic: New but also returning (AKA Converting early D&D modules to C&C)
Replies: 29
Views: 3695

Re: New but also returning

I can't believe I'm going to type this, but...

what Buttmonkey said.

;)
by Fiffergrund
Fri Jan 13, 2023 11:17 pm
Forum: Castles & Crusades
Topic: New but also returning (AKA Converting early D&D modules to C&C)
Replies: 29
Views: 3695

Re: New but also returning

Yeah, you can use it *all* most likely. That was one of the core principles behind C&C when it was made, and a whole lot of us were quasi-fanatic about it. :D
by Fiffergrund
Fri Jan 13, 2023 10:34 pm
Forum: Open Discussion
Topic: Thread Necromancy Suggestions
Replies: 15
Views: 2323

Re: Thread Necromancy Suggestions

I'll do my best...
by Fiffergrund
Fri Jan 13, 2023 10:07 pm
Forum: The Artist's Alley
Topic: A small town on a hill
Replies: 2
Views: 1122

Re: A small town on a hill

Nice! Looks like George is the fella to talk to.
by Fiffergrund
Fri Jan 13, 2023 10:07 pm
Forum: Open Discussion
Topic: Thread Necromancy Suggestions
Replies: 15
Views: 2323

Thread Necromancy Suggestions

What threads should I go find and animate so as to get things hoppin' in here?

If I don't get any suggestions I'll go back and find some really good arguments.
by Fiffergrund
Fri Jan 13, 2023 10:00 pm
Forum: Castles & Crusades
Topic: New but also returning (AKA Converting early D&D modules to C&C)
Replies: 29
Views: 3695

Re: New but also returning

Hey Alden, welcome back. I just got back from a pair of long breaks myself. The answer is: ridiculously easy. Two main things need to be adjusted, and they can be done on the fly in most cases. 1. Ascending AC. Same scale, it just goes upward from 10 instead of downward. 2. CRs would need to be dete...
by Fiffergrund
Fri Jan 13, 2023 9:56 pm
Forum: Castles & Crusades
Topic: New to C&C and Howdy !
Replies: 16
Views: 641

Re: New to C&C and Howdy !

I used to play Toon quite a bit - that game is one of the best tension relievers there is. If you want to just forget about everything else for a while, that'll do.

If you have any questions, don't hesitate to ask! Lots of people here have seen and done it all, or at least fairly close to it. :)