Search found 522 matches

by paladinn
Fri Jul 12, 2024 3:50 pm
Forum: Castles & Crusades
Topic: Castles & Crusades Reforged?
Replies: 39
Views: 1292

Re: Castles & Crusades Reforged?

They are also accepting edits. I’ve submitted some 75-ish edits and many of them have been accepted. They’ve clarified how the barbarians intimidate works, and codified a ruling regarding the use of class abilities and prime vs non-prime attributes. I’m very excited for this printing. Yes, I have s...
by paladinn
Fri Jul 05, 2024 1:07 pm
Forum: Castles & Crusades
Topic: Castles & Crusades Reforged?
Replies: 39
Views: 1292

Re: Castles & Crusades Reforged?

Thus far I am extremely underwhelmed
by paladinn
Sun Jun 09, 2024 12:15 am
Forum: Castles & Crusades
Topic: Castles & Crusades Reforged?
Replies: 39
Views: 1292

Re: Castles & Crusades Reforged?

So far it really looks like the usual with the serial #'s filed off.

"Magi's Missile".. Thank kind of stuff
by paladinn
Sat Jun 08, 2024 11:48 pm
Forum: Castles & Crusades
Topic: Castles & Crusades Reforged?
Replies: 39
Views: 1292

Re: Castles & Crusades Reforged?

Just downloaded my PDF! Evaluating
by paladinn
Fri Jun 07, 2024 11:55 pm
Forum: SIEGE Engine & Other TLG Games
Topic: Barsoom
Replies: 5
Views: 211

Re: Barsoom

https://trolllord.com/barsoom/

Totally psyched about this!
by paladinn
Tue Jun 04, 2024 12:45 am
Forum: Castles & Crusades
Topic: Looking for ideas
Replies: 7
Views: 168

Re: Looking for ideas

Sounds interesting! Are you making any houserule mods to C&C for the Greyhawk setting, or are you playing it pretty much BtB?
by paladinn
Wed May 29, 2024 4:32 pm
Forum: Castles & Crusades
Topic: Castles & Crusades Reforged?
Replies: 39
Views: 1292

Re: Castles & Crusades Reforged?

Will be funny to see what they do with monster names and such. Going to skip for now. Magic missile= arcane arrow??? Should be fun. Magic missile will probably be Arcane missile. There are some monsters that will need name changes like the Owlbear maybe. But most use names that aren't copyrightable...
by paladinn
Wed May 29, 2024 12:23 am
Forum: Castles & Crusades
Topic: Castles & Crusades Reforged?
Replies: 39
Views: 1292

Re: Castles & Crusades Reforged?

Generic owlbear = Hoobear, denizen of the hundred-acre forest
by paladinn
Sun May 19, 2024 7:18 pm
Forum: Castles & Crusades
Topic: Castles & Crusades Reforged?
Replies: 39
Views: 1292

Re: Castles & Crusades Reforged?

I'll likely just grab a PDF
by paladinn
Mon Apr 29, 2024 1:51 pm
Forum: Castles & Crusades
Topic: Proficiency bonus in C&C
Replies: 3
Views: 180

Re: Proficiency bonus in C&C

I'm thinking of uses for a PB in C&C. If I give paladins multiple smites/day, a PB could limit how many and/or the power of said smites. It could be used to determine a ranger's favored enemy uses or effectiveness. Or a bard's charm/influence abilities. Or a barbarian's whirlwind attacks. Or pos...
by paladinn
Sun Apr 28, 2024 9:12 pm
Forum: Castles & Crusades
Topic: Proficiency bonus in C&C
Replies: 3
Views: 180

Proficiency bonus in C&C

Hola all, Being the hacker/tinkerer that I am, I've been pondering the possible use/s of a "proficiency bonus" mechanic in C&C. No, I wouldn't want to replace the Siege engine for the vast majority or things. But it seems to me that the PB idea is a good one when it comes to adjudicati...
by paladinn
Tue Mar 26, 2024 5:35 pm
Forum: Castles & Crusades
Topic: 3.5 Tome of Battle
Replies: 4
Views: 370

3.5 Tome of Battle

Hola all, Has anyone done (or seen) a conversion of any material from the 3.5 Tome of Battle to C&C? I like the C&C "basic" fighter way better than the 3x version, which was just a bunch of feats. The "conventional wisdom" from the 3.5/D20 world was that the warblade clas...
by paladinn
Mon Feb 19, 2024 1:41 am
Forum: Castles & Crusades
Topic: Rosetta Stone?
Replies: 4
Views: 464

Rosetta Stone?

C&C has long been called the "Rosetta Stone" of The Game; i.e. you can run/simulate most any edition/version of The Game, and likely run modules from said edition. How/have you adapted C&C to do just that? What have you had to change to accomplish that? What have you been able to r...
by paladinn
Mon Feb 12, 2024 1:05 am
Forum: Castles & Crusades
Topic: New Codices
Replies: 26
Views: 3838

Re: New Codices

The synopsis on the TLG site includes this: "The Codex Sinarum ends on a warrior’s note, creating a core martial system for Castles & Crusades." This is likely what most intrigues me; and I fully intend to buy the PDF asap. Can you give any amount of detail about this "core martia...
by paladinn
Sun Jan 28, 2024 4:14 am
Forum: Castles & Crusades
Topic: Best psionics system for C&C
Replies: 28
Views: 4697

Re: Best psionics system for C&C

Isn't there a whole system for this in SEIGE engine in the Amazing Adventures stuff? That should port in easily. I never liked psionics because its so darn hard to spel. Seriously, I think my issue is only one maybe two PCs in a group should have it and they move 10 times faster than everyone else....
by paladinn
Sat Jan 13, 2024 9:58 pm
Forum: Castles & Crusades
Topic: Siege w/o Challenge Ratings
Replies: 9
Views: 843

Re: Siege w/o Challenge Ratings

I have been using just the CB for some time 12/18 with CL 0 since 2020. It does make the characters a bit more “heroic” but it hasn’t broken the game by any means. For context, my players are level 6 and don’t encounter many magic users. The magic user they did encounter almost killed them as my so...
by paladinn
Tue Jan 02, 2024 8:53 am
Forum: Open Discussion
Topic: MERRY CHRISTMAS
Replies: 50
Views: 20961

Re: MERRY CHRISTMAS

A belated Feliz Navidad y Prospero Ano Nuevo!

Yep.. Christmas 1981 was when I got my 1e PHB, MM and DMG. And that was All I got that year, but I was happy as could be!
by paladinn
Thu Dec 28, 2023 4:22 pm
Forum: Castles & Crusades
Topic: Siege w/o Challenge Ratings
Replies: 9
Views: 843

Re: Siege w/o Challenge Ratings

Another thing I've seen folks do for spells is use the actual spell level rather than the caster level as the CL. That would certainly change things and bring them closer to AD&D, though it's not quite the same scaling. I've done this for a while. I guess going with the "no-CR" model,...
by paladinn
Thu Dec 28, 2023 1:29 am
Forum: Castles & Crusades
Topic: Siege w/o Challenge Ratings
Replies: 9
Views: 843

Re: Siege w/o Challenge Ratings

Have you never played pre-WOTC D&D? It's pretty simple. Your saves get better as you level up. Though the DM could impose situational modifiers, the level of the foe is generally irrelevant. So whether it's a hatchling or an ancient dragon, your save is just based on your level. What this means...
by paladinn
Tue Dec 26, 2023 10:16 pm
Forum: Castles & Crusades
Topic: Siege w/o Challenge Ratings
Replies: 9
Views: 843

Siege w/o Challenge Ratings

There has been a discussion on another forum about adapting C&C/Siege to be more like AD&D. The main part of this was to drop CR from Siege rolls. Obviously this would make saves and such far easier; but would they be Too easy? High-level saves have been one of the main criticisms of C&C...
by paladinn
Sun Dec 17, 2023 1:37 am
Forum: Amazing Adventures
Topic: Converting character from other systems
Replies: 4
Views: 1116

Re: Converting character from other systems

I'm curious as to how this has gone.

Just FYI, you can use C&C classes (modified as needed) in AA. So your priest character could easily work as a cleric, sans armor and with wizard BtH.
by paladinn
Fri Dec 08, 2023 8:48 pm
Forum: Castles & Crusades
Topic: Best psionics system for C&C
Replies: 28
Views: 4697

Re: Best psionics system for C&C

The Amazing Adventures game is modern-ish and designed to be compatible with C&C. One of the classes is the Mentalist, a pretty good low-level psionic class. It might not be everything you'd get from a 3.5 Psionics Handbook, but it's a good way to dabble.
by paladinn
Wed Nov 15, 2023 5:55 pm
Forum: Castles & Crusades
Topic: 5E Type spellcasing Bard fro C&C?
Replies: 16
Views: 3835

Re: 5E Type spellcasing Bard fro C&C?

Paladinn, Thanks for the reply on the connection. I thought the druids all but exterminated by the Romans by around A.D. 70 or 80. I'm sure some survived, but enough to continue to have a strong influence in Roman and post-Roman Britain? Druids were still around, at least in Ireland, by the 400's A...
by paladinn
Wed Nov 15, 2023 5:09 pm
Forum: Castles & Crusades
Topic: 5E Type spellcasing Bard fro C&C?
Replies: 16
Views: 3835

Re: 5E Type spellcasing Bard fro C&C?

One other thing to give some thought to. Perhaps you should create some magic items only bards can use, similar to those in the old AD&D Dungeon Masters Guide, create ones from scratch, or augment magical musical instruments already in C&C to give more powers if a bard uses them. By having ...
by paladinn
Fri Nov 10, 2023 6:13 pm
Forum: Castles & Crusades
Topic: Rogue Redux
Replies: 8
Views: 1728

Re: Rogue Redux

The Luminary is the cleric-analog for the Hallowed Oracle setting. And it's included in the Players' Archive. It's one part specialty priest and one part generic divine. d8 HD, all armor, same BtH as a cleric (one step behind). More cantrips but slightly less spells. But cool class abilities: Turn U...
by paladinn
Tue Oct 31, 2023 3:18 pm
Forum: Castles & Crusades
Topic: 2e Players' Option
Replies: 7
Views: 1786

2e Players' Option

Hola all, I've started looking at the old 2e "Player's Option" stuff (i.e. 2.5e). I know that in a lot of ways, C&C is an extension of 2e; it's been called 3e as it should have been. Anyway, some of this looks interesting, especially some of the class options. I've found that a lot of ...
by paladinn
Mon Oct 30, 2023 4:01 am
Forum: Castles & Crusades
Topic: DCC method to start PCs
Replies: 4
Views: 1495

Re: DCC method to start PCs

I tired of funnel adventures VERY quickly. It's a great concept, but in practice the funnel adventures are empty calories. You just throw a bunch of character sheets at a meat grinder adventure and see what comes out the other side. You don't have investment in the PCs during the funnel. Death mean...
by paladinn
Thu Oct 26, 2023 5:22 pm
Forum: Castles & Crusades
Topic: Rogue Redux
Replies: 8
Views: 1728

Re: Rogue Redux

It's not quite True20; the choice is limited to the class abilities at L1. Wizards and clerics choose their spells; fighters get weapon specialization with what they want. There's not a lot of variety for a rogue/thief/whatever. And no, I'm not thinking to do anything comparable with fighters, wiza...
by paladinn
Wed Oct 25, 2023 9:57 pm
Forum: Castles & Crusades
Topic: Rogue Redux
Replies: 8
Views: 1728

Re: Rogue Redux

It's not quite True20; the choice is limited to the class abilities at L1. Wizards and clerics choose their spells; fighters get weapon specialization with what they want. There's not a lot of variety for a rogue/thief/whatever. And no, I'm not thinking to do anything comparable with fighters, wizar...