Search found 1442 matches

by Fizz
Wed Mar 27, 2024 11:56 pm
Forum: Open Discussion
Topic: Lego D&D
Replies: 6
Views: 71

Re: Lego D&D

Naw, their history of anti-competitive business practices is MUCH larger than what happened a year ago. Thoroughly evil. It took 46 States in Fed court to stop them earlier in this century I am not familiar with this. Do you have a news source or article about it? When i do a search of "Hasbro...
by Fizz
Wed Mar 27, 2024 11:58 am
Forum: Open Discussion
Topic: Lego D&D
Replies: 6
Views: 71

Re: Lego D&D

Interesting but I won't give WotC or Hasbro even a penny anymore. Hmmm... while i get the senitiment and certainly won't defend or purchase WotC material, in this case they've done something good, imo. Most of the money goes to Lego anyways, i would think. So punish the bad, reward the good, perhap...
by Fizz
Tue Mar 26, 2024 12:49 am
Forum: Castles & Crusades
Topic: 2e Players' Option
Replies: 4
Views: 1433

Re: 2e Players' Option

I know (or knew) the books fairly well. They are a mixed batch. Skills & Powers was the one i found the most useful. I particularly liked the options that permitted characters to customize their class abilities. It also had new proficiences and mastery rules. Spells & Magic had a few new cla...
by Fizz
Sun Mar 24, 2024 3:41 pm
Forum: Open Discussion
Topic: Lego D&D
Replies: 6
Views: 71

Lego D&D

I've been using Lego Castle figures and sets for D&D adventures since the 90's, but for the first time Lego now actually has a specific licensed D&D set, based on the recent movie. Includes monsters of dragon, displacer beast, beholder, and (my favorite) gelatinous cube. https://www.lego.com...
by Fizz
Tue Jan 30, 2024 10:59 pm
Forum: TLG News
Topic: Worlds of Gary Gygax...
Replies: 1
Views: 153

Worlds of Gary Gygax...

A new kickstarter coming soon...

https://trolllord.com/worlds-of-gary-gygax/

-Fizz
by Fizz
Wed Oct 25, 2023 7:44 pm
Forum: Castles & Crusades
Topic: Rogue Redux
Replies: 8
Views: 1630

Re: Rogue Redux

Right. Thus the longer skill list. A rogue-player can choose whichever abilities best fit his/her character concept. Historically thieves, assassins, acrobats, rakes and even bards have been considered rogues. Which is why i have always that said the C&C rogue should not be named such. It shoul...
by Fizz
Tue Oct 10, 2023 1:30 am
Forum: Castles & Crusades
Topic: Illusionists & Starting Spells, Simple Solution
Replies: 13
Views: 1939

Re: Illusionists & Starting Spells, Simple Solution

1) All illusionist spells are now wizard spells too, thus you can "specialize if you want", but its all just arcane magic. Thus ends the class illusionist. This sounds related to AD&D 2nd Ed's version, where you could be a generic mage or a specialist in any school of magic. I like th...
by Fizz
Tue Oct 10, 2023 1:24 am
Forum: Castles & Crusades
Topic: Illusionists & Starting Spells, Simple Solution
Replies: 13
Views: 1939

Re: Illusionists & Starting Spells, Simple Solution

The illusionist class came about as a conceptual class based around trickery of the mind and phantasms...few of which were able to cause actual damage though they could trick the victim into doing damage to themselves or falling prey to their environment. Exactly, and that's what an illusionist sho...
by Fizz
Tue Aug 29, 2023 1:31 pm
Forum: Castles & Crusades
Topic: 5E Type spellcasing Bard fro C&C?
Replies: 16
Views: 3450

Re: 5E Type spellcasing Bard fro C&C?

It's interesting (to me anyway) that the BECMI attempt at a bard class, from the Dragon Princess Ark articles, was basically a thief with some charm abilities. Kind of like the C&C bard :) In Dragon #177, it says the bard uses thief as a starting point, minus pick pockets and backstabbing, plus...
by Fizz
Sat Aug 26, 2023 12:02 am
Forum: Castles & Crusades
Topic: 5E Type spellcasing Bard fro C&C?
Replies: 16
Views: 3450

Re: 5E Type spellcasing Bard fro C&C?

If you don't want a full spellcasting bard, you might want to check out the AD&D 2nd Ed version of the the bard. It is a rogue-ish, jack-of-all-trades type of bard, and is very easy to convert to C&C.

-Fizz
by Fizz
Thu Aug 17, 2023 1:16 am
Forum: Castles & Crusades
Topic: Distributed "Thief" talents
Replies: 7
Views: 1405

Re: Distributed "Thief" talents

paladinn wrote:
Wed Aug 16, 2023 12:41 pm
I'm starting to like bringing more 2e-isms into C&C. Specialty priests are in view:)
I use a lot of 2nd Ed material and ideas, including spheres. I sent you an early version of my C&C spheres doc about a year ago. :)
See viewtopic.php?t=17975

-Fizz
by Fizz
Wed Aug 16, 2023 12:30 pm
Forum: Castles & Crusades
Topic: Distributed "Thief" talents
Replies: 7
Views: 1405

Re: Distributed "Thief" talents

I guess I would have to treat the thief talents separately than "normal" class abilities. Currently BTB, a rogue would basically get a "+1" to all the talents every level. At L1, each talent would have a +1 as BTB. The distributed concept would then give 8 "points" per...
by Fizz
Wed Aug 16, 2023 2:13 am
Forum: Castles & Crusades
Topic: Distributed "Thief" talents
Replies: 7
Views: 1405

Re: Distributed "Thief" talents

See the following thread (which you started, i might add... :) ):
viewtopic.php?p=261475

-Fizz
by Fizz
Sun Jul 09, 2023 1:15 am
Forum: Castles & Crusades
Topic: Iron Flask saving throw
Replies: 6
Views: 410

Re: Iron Flask saving throw

The Iron flask description states that the creature from another plane that gets sucked into the flask gets a Wisdom save but no level of save difficulty is listed. I guess it would be vs. the level of caster needed to create but no spell stands out for its creation. Any erudite ideas? I think it h...
by Fizz
Sat May 20, 2023 1:30 am
Forum: SIEGE Engine & Other TLG Games
Topic: Rethinking C&C
Replies: 37
Views: 4167

Re: Rethinking C&C

My hit point (I saw what you did there) is to provide a "floor" for each level's hp increase. A fighter can still score 10 hp if they roll great. If they don't they're still looking at 6. Or could do 5. A L10 wizard will still have a max of 40 before Con bonus; a L10 fighter will have 100...
by Fizz
Sat May 20, 2023 12:23 am
Forum: Castles & Crusades
Topic: A fitting tribute to a dying player
Replies: 19
Views: 2713

Re: A fitting tribute to a dying player

Captain_K wrote:
Tue May 16, 2023 1:15 am
It's at sad thing, death and dying, even worse when it's out of the game.
It is. Been through a bit of that myself lately (family related, not gaming). Condolences to you and your entire gaming group.

-Fizz
by Fizz
Fri May 19, 2023 4:58 pm
Forum: SIEGE Engine & Other TLG Games
Topic: Rethinking C&C
Replies: 37
Views: 4167

Re: Rethinking C&C

For subsequent levels, start with a player's current total. Each HD-type has a minimum of about 1/2 the max+1: i.e. 6 for a d10, 5 for a d8, 4 for a d6, 3 for a d4 (the d4 guys need the help). Then roll one. You're guaranteed to get at least the minimum. Then add Con bonus. You can't get a sucky &q...
by Fizz
Sat May 06, 2023 4:10 am
Forum: Castles & Crusades
Topic: Primes and Class Abilities
Replies: 27
Views: 1501

Re: Primes and Class Abilities

As to the post, I remember Steve saying in his home game of C&C, he used (at the time) a single Prime for all abilities of a class, ie Str rolls for all ranger abilities or Cha for all knight abilities. Those against it felt that it drastically changed how Primes were received. Also, I've playe...
by Fizz
Sat May 06, 2023 3:37 am
Forum: Castles & Crusades
Topic: Primes and Class Abilities
Replies: 27
Views: 1501

Re: Primes and Class Abilities

I don't think the point is that class abilities should be treated as <attribute>-based. Rather, for class abilities, a character has sufficient aptitude to warrant "adding the prime bonus." Given your previous opinions on keeping class abilities "just for that class", I'd think ...
by Fizz
Fri May 05, 2023 5:19 am
Forum: Castles & Crusades
Topic: Primes and Class Abilities
Replies: 27
Views: 1501

Re: Primes and Class Abilities

There once was a thread where the troll lords themselves answered this question. I searched for it high and low but have yet to find it. The short answer is yes, the intent of the rules are that all class abilities should be treated as prime. That being said, you are free to play how you wish at yo...
by Fizz
Thu May 04, 2023 2:00 pm
Forum: Castles & Crusades
Topic: Proficiency Bonus
Replies: 17
Views: 745

Re: Proficiency Bonus

I got that the first time. I'm just thinking of a framework for such abilities across the board. Again, rangers get 2 such abilities that are always-on. Seems a little OP by comparison. Paladins are also immune to disease all the time . Paladins are immune to fear all the time . Etc etc. If you're ...
by Fizz
Thu Apr 27, 2023 11:43 am
Forum: Castles & Crusades
Topic: Backstabbing During Melee
Replies: 19
Views: 1084

Re: Backstabbing During Melee

Per the PHB, a Rogue cannot Hide and Move Silently at the same time until 3rd level. At 3rd level and beyond they have to make a move silent and conceal check at -5 and can only move at 1/4 speed. Ah yes, that's an important detail. Thanks for reminding me. So that would mean the thief could (if 3r...
by Fizz
Thu Apr 27, 2023 4:11 am
Forum: Castles & Crusades
Topic: Backstabbing During Melee
Replies: 19
Views: 1084

Re: Backstabbing During Melee

New to the rules here but here is the situation at hand; the group spills into a large room filled with goblins and a Gnoll leader. The thief wants to sneak along the columns that run down near each wall and backstab the Gnoll. Can all this be done the same round, i.e., rolling move silently, hide ...
by Fizz
Mon Apr 24, 2023 2:36 am
Forum: Castles & Crusades
Topic: Explanation of C&C Class abilities for new players/GMs
Replies: 23
Views: 1058

Re: Explanation of C&C Class abilities for new players/GMs

paladinn wrote:
Sun Apr 23, 2023 9:08 pm
But if the rogue blew his/her roll, would the guard then get to roll to hear it, or would it be auto-failure?
I think it's entirely dependent on the situation and perhaps how bad the roll was. That's why the game has CK's. :)

-Fizz
by Fizz
Sun Apr 23, 2023 7:52 pm
Forum: Castles & Crusades
Topic: Explanation of C&C Class abilities for new players/GMs
Replies: 23
Views: 1058

Re: Explanation of C&C Class abilities for new players/GMs

Bifford wrote:
Sun Apr 23, 2023 4:27 pm
A rogue can move silently, so the guard, if asleep or not watching, would not get a roll to hear them.
Beyond that, even if the guard was awake and alert, he'd not get a roll to hear. One can't hear if the sound doesn't exist. :)

-Fizz
by Fizz
Sun Apr 23, 2023 11:38 am
Forum: Castles & Crusades
Topic: Explanation of C&C Class abilities for new players/GMs
Replies: 23
Views: 1058

Re: Explanation of C&C Class abilities for new players/GMs

This is where my hang up is, quiet vs silent. There still has to be an opposing check, so what's the difference really? The difference is that silence means no noise. The thief's Move Silently does not allow an opposing check; nothing can hear the thief, period. But a fighter moving quietly might b...
by Fizz
Sun Apr 23, 2023 11:34 am
Forum: Castles & Crusades
Topic: Explanation of C&C Class abilities for new players/GMs
Replies: 23
Views: 1058

Re: Explanation of C&C Class abilities for new players/GMs

Why do you hate using the word "Rogue"? It's in the PHB.. core rules. By your reasoning, "Thief" shouldn't be allowed :P (Couldn't resist) I don't know what "reasoning" you mean. I do it because "rogue" is a personality. "Thief" is a profession. Eve...
by Fizz
Sun Apr 23, 2023 2:20 am
Forum: Castles & Crusades
Topic: Explanation of C&C Class abilities for new players/GMs
Replies: 23
Views: 1058

Re: Explanation of C&C Class abilities for new players/GMs

Not to muddy the waters, but how do you treat Elven Boots and Cloak in regard to checks? Damn you Maximus... trying to complicate things. Lol. I was thinking about this, and just spitballing... I suppose the bonus would improve whatever the character could already do. For example, if a fighter wore...
by Fizz
Sun Apr 23, 2023 2:12 am
Forum: Castles & Crusades
Topic: Explanation of C&C Class abilities for new players/GMs
Replies: 23
Views: 1058

Re: Explanation of C&C Class abilities for new players/GMs

For abilities that Are tied to an attribute, other characters can attempt based on the attribute in question, and can add the attribute bonus and use prime, if applicable. Sure, house rule away. But, that will never by incorporated into C&C Rules. Exactly. Implementing that would be a house rul...
by Fizz
Sat Apr 22, 2023 5:12 pm
Forum: Castles & Crusades
Topic: monk alternatives
Replies: 18
Views: 796

Re: monk alternatives

Western friars would have been a "subclass" of "monk", if monks were the monastic orders. The prototype friars would have been the Franciscans (the "Order of Friars Minor"). Very much non-violent, if St. Francis was the exemplar. Yes, if we created a new class that ref...