Search found 636 matches

by Grandpa
Mon Oct 09, 2023 12:57 pm
Forum: Castles & Crusades
Topic: Illusionists & Starting Spells, Simple Solution
Replies: 13
Views: 1939

Re: Illusionists & Starting Spells, Simple Solution

I bring forth two simple ideas for you input. Illusionists bring all sorts of discussions, so we made it simple. Yet to try it. 1) All illusionist spells are now wizard spells too, thus you can "specialize if you want", but its all just arcane magic. Thus ends the class illusionist. Horri...
by Grandpa
Wed Oct 04, 2023 12:19 pm
Forum: Castles & Crusades
Topic: Weapon Expertise
Replies: 25
Views: 3151

Re: Weapon Expertise

jdizzy001 wrote:
Tue Oct 03, 2023 12:44 pm
the fighter is also the only class which benefits in combat from a str mod higher than a plus one for weapon attack and damage
That hearkens back to the AD&D str limit rules for non-fighters.
by Grandpa
Tue Sep 19, 2023 12:42 pm
Forum: Castles & Crusades
Topic: Monsters & Treasures on Roll20
Replies: 8
Views: 1587

Re: Monsters & Treasures on Roll20

xandarr2000 wrote:
Mon Sep 18, 2023 10:06 pm
So is there any update on this? So far my only way to make a monster is to make it as a character sheet?
You should probably ask here: https://app.roll20.net/forum/category/18
by Grandpa
Mon Sep 18, 2023 12:45 pm
Forum: Castles & Crusades
Topic: Knight's Combat Dominance: How many rounds does it last?
Replies: 5
Views: 1357

Re: Knight's Combat Dominance: How many rounds does it last?

A Knight doesn't have Combat Dominance as a class ability. The Fighter class has that ability.
by Grandpa
Fri Aug 25, 2023 12:35 pm
Forum: Castles & Crusades
Topic: Wow - Yggsburgh is back...
Replies: 20
Views: 2980

Re: Wow - Yggsburgh is back...

paladinn wrote:
Thu Aug 24, 2023 3:31 pm
At the risk of being a wet blanket.. is the setting worth $65?
I would want the Castle with it for $65
by Grandpa
Wed Aug 16, 2023 12:29 pm
Forum: Castles & Crusades
Topic: Distributed "Thief" talents
Replies: 7
Views: 1405

Re: Distributed "Thief" talents

Not quite the same thing. In 2e, the 1e percentages were replaced by the distributed concept. I'm just pondering if/how to accomplish something similar in C&C. I guess I would have to treat the thief talents separately than "normal" class abilities. Currently BTB, a rogue would basica...
by Grandpa
Sat Aug 12, 2023 3:07 pm
Forum: Castles & Crusades
Topic: New Codices
Replies: 24
Views: 2975

Re: New Codices

paladinn wrote:
Sat Aug 12, 2023 11:39 am
I'm kind of curious that they're doing a Scandinavian codex when they already have Codex Nordica.
That's a VERY good question.
by Grandpa
Fri Aug 11, 2023 1:01 pm
Forum: Castles & Crusades
Topic: Acrobatics Secondary Skill (CKG 331)
Replies: 5
Views: 1179

Re: Acrobatics Secondary Skill (CKG 331)

Evade is a combat maneuver. Here is the description from pg. 221 PHB
Evade: No Initiative roll, +4 AC, no attack
by Grandpa
Sun Jul 09, 2023 1:23 pm
Forum: Conventions
Topic: Rewards for running games
Replies: 4
Views: 1420

Re: Rewards for running games

Lighter wrote:
Fri Jul 07, 2023 10:29 pm
Thank you for the suggestion. Someone asked already on there and there wasn't an answer. So I thought the official forum might be a good place to ask.
Ah, I see. I think some of the Trolls are on Discord sometimes...
by Grandpa
Sun Jul 09, 2023 1:15 pm
Forum: Castles & Crusades
Topic: Iron Flask saving throw
Replies: 6
Views: 410

Re: Iron Flask saving throw

Could use the save from the older D&D material and convert; Seems to be between a DC 17 & 19 with 3.5 material hinting at a level 20 creation requirement. Thanks for the tip! At DC 19 (DMG 3.5) that translates to a ~9th level spell if DC = 10 + spell level of 9. At least a 17th level spell ...
by Grandpa
Thu Jul 06, 2023 2:01 am
Forum: Conventions
Topic: Rewards for running games
Replies: 4
Views: 1420

Re: Rewards for running games

Ask the person on Twitter that posted it.
by Grandpa
Fri Jun 30, 2023 12:56 am
Forum: Castles & Crusades
Topic: Classic BtH
Replies: 5
Views: 436

Re: Classic BtH

paladinn wrote:
Thu Jun 29, 2023 1:19 pm
I'd think the C&C fighter BtH would be better. Your BtH = your level.

I'm considering keeping that and using another progression for the other classes.
Yes, lots can be done with the other classes depending on how one sees them vis-a-vis fighting capability.
by Grandpa
Thu Jun 29, 2023 1:26 pm
Forum: Castles & Crusades
Topic: Iron Flask saving throw
Replies: 6
Views: 410

Iron Flask saving throw

The Iron flask description states that the creature from another plane that gets sucked into the flask gets a Wisdom save but no level of save difficulty is listed. I guess it would be vs. the level of caster needed to create but no spell stands out for its creation.

Any erudite ideas?
by Grandpa
Thu Jun 29, 2023 12:26 pm
Forum: Castles & Crusades
Topic: Classic BtH
Replies: 5
Views: 436

Re: Classic BtH

paladinn wrote:
Thu Jun 29, 2023 1:34 am
It's a different spread.. Why would you say it's better?

Would you say it's better than the BtH figures from C&C?
Because it better reflect what the fighter is compared to non fighters.
by Grandpa
Thu Jun 29, 2023 12:26 am
Forum: Castles & Crusades
Topic: Classic BtH
Replies: 5
Views: 436

Re: Classic BtH

So I'm definitely a Castles & Crusades guy these days. I love that I get much more streamlined mechanics but with an old school feel. That said, I'm pondering ways to get even more of the old school vibe. C&C uses ascending AC and roll-high, with Base-to-hit (BtH) bonuses as one levels up. ...
by Grandpa
Wed Jun 28, 2023 11:31 pm
Forum: Castles & Crusades
Topic: A Dwaven Cleric spell from my game
Replies: 5
Views: 371

Re: A Dwarven Cleric spell from my game

Form Rock, Level 5 cleric, dwarf CT 1 R 50 ft. D permanent SV none SR no Comp V, S, M,DF Component: holy symbol, chip of limestone This spell converts pieces of stone of any one type, that are no larger than 8 cubic feet each into a liquid that will flow into and fill any void provided that is larg...
by Grandpa
Wed Jun 28, 2023 6:14 pm
Forum: Castles & Crusades
Topic: A Dwaven Cleric spell from my game
Replies: 5
Views: 371

Re: A Dwaven Cleric spell from my game

Sweet! What a great thing to spring on enemies. Makes me shiver to think of all those running amok
by Grandpa
Wed Jun 28, 2023 3:43 pm
Forum: Castles & Crusades
Topic: A Dwaven Cleric spell from my game
Replies: 5
Views: 371

A Dwaven Cleric spell from my game

Form Rock, Level 5 cleric, dwarf CT 1 R 50 ft. D permanent SV none SR no Comp V, S, M,DF Component: holy symbol, chip of limestone This spell converts pieces of stone of any one type, that are no larger than 8 cubic feet each into a liquid that will flow into and fill any void provided that is larg...
by Grandpa
Wed Jun 28, 2023 12:34 pm
Forum: Castles & Crusades
Topic: Permanency & Con saving throw
Replies: 3
Views: 250

Re: Permanency & Con saving throw

Not a bad idea, but it may be a bit low. A permanent 9th level spell would only require it vs 9? Or would you limit it to spells < level 5? Maybe make it a flat 5 because Permanency is level 5 You lose the one Con point for a month anyway, which might make anyone think at least twice. Yes. It seeme...
by Grandpa
Wed Jun 28, 2023 12:04 am
Forum: Castles & Crusades
Topic: Permanency & Con saving throw
Replies: 3
Views: 250

Permanency & Con saving throw

In the permanency spell one has to make a con save to not lose a point on Con permanently. There is no guidance of how difficult to make the save. Currently I'm basing it on the level of spell or effect that is being made permanent. For instance Protection from Normal Arrows is a 2nd level spell so ...
by Grandpa
Tue Jun 27, 2023 1:35 am
Forum: Castles & Crusades
Topic: Spell I ported from D&D 1st Ed
Replies: 5
Views: 469

Re: Spell I ported from D&D 1st Ed

The Wooden Horse is pretty cool.
by Grandpa
Mon Jun 26, 2023 10:27 pm
Forum: Castles & Crusades
Topic: Spell I ported from D&D 1st Ed
Replies: 5
Views: 469

Re: Spell I ported from D&D 1st Ed

with the short duration and uncertain animal type the cleric spell isn't one to pick if you need to travel. More of an aid in combat
by Grandpa
Mon Jun 26, 2023 3:03 pm
Forum: Castles & Crusades
Topic: Spell I ported from D&D 1st Ed
Replies: 5
Views: 469

Spell I ported from D&D 1st Ed

Mount Level 2 Wizard CT 1 R 10’ D 2 hours +1 per level SV n/a SR no Comp V, S, M When cast this spell calls a natural animal to serve the wizard as a mount. The animal will serve willingly. At the expiration of the spell duration it disappears, returning from whence it came. The mount conjured by t...
by Grandpa
Wed Jun 21, 2023 12:22 pm
Forum: Castles & Crusades
Topic: Wish list
Replies: 17
Views: 3337

Re: Wish list

As for your second point, I've never run into any issues using C&C with AD&D or even B/X modules on the fly. I actually prefer the old D&D modules to the official C&C ones for various reasons. Yes, I use the old mods as is with no real problems. And like you I prefer them to the new...
by Grandpa
Fri Jun 02, 2023 1:02 pm
Forum: Castles & Crusades
Topic: Combat Dominance
Replies: 4
Views: 381

Re: Combat Dominance

i think automatically dropping 10 creatures is getting into spell territory which means you would have to increase the xp level requirement of the class to get your steel canon towards the other glass canon levels. Since it already goes up to 6 opponents at high level I made this house rule; Combat...
by Grandpa
Tue May 16, 2023 12:21 pm
Forum: Castles & Crusades
Topic: A fitting tribute to a dying player
Replies: 19
Views: 2713

Re: A fitting tribute to a dying player

Sad indeed. No advice. I'm older than you and have lost a few gaming friends along the way but none that were gaming with me at the time.
by Grandpa
Sun May 14, 2023 12:58 pm
Forum: SIEGE Engine & Other TLG Games
Topic: Rethinking C&C
Replies: 37
Views: 4166

Re: Rethinking C&C

I have used this system in the past, we called the spell points mana. It was fun for the magic users because they became juggernauts of destruction, but everyone else wound up being sidelined. I understand there is a perception that mages are weak early until suddenly they become over powered. I've...
by Grandpa
Fri May 12, 2023 12:23 pm
Forum: SIEGE Engine & Other TLG Games
Topic: Rethinking C&C
Replies: 37
Views: 4166

Re: Rethinking C&C

Honestly, I don't get the argument that having different challenge bases for primes/non-primes. The players don't need to figure anything out. They roll a die, add some things, and then tell the CK if they are prime or not. It's the CK's job to know what the players need to roll to succeed, not the...
by Grandpa
Tue May 09, 2023 11:45 pm
Forum: SIEGE Engine & Other TLG Games
Topic: Rethinking C&C
Replies: 37
Views: 4166

Re: Rethinking C&C

Grandpa has chastised me for posting my heretical ideas in the C&C section. Is there some other place? Once again you dissemble. The post I said wasn't a C&C game post from you started, "Hola all, As some of you know, I've been developing a hybrid game, which I've titled Heroes & H...