Search found 56 matches

by Gnostic Gnoll
Sat Apr 07, 2007 4:53 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: demi-humans 2 primes, monsters 3 or more
Replies: 44
Views: 4524

Oh, I'm not saying one shouldn't keep the players on their toes, I just think it wouldn't be much more difficult to keep track of monsters with a division of primes beyond P/M.
by Gnostic Gnoll
Sat Apr 07, 2007 4:43 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Languages
Replies: 12
Views: 1755

Nifelhein wrote: Know what, you are actually right. That is why any setting without any sort of common tongue ends up with one anyway.. Exactly. My two favorite languages were always Druidic and Undercommon, though. Often "Common" is justified as a "trade tongue" or "pidgin" or whatever, but consid...
by Gnostic Gnoll
Sat Apr 07, 2007 4:35 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: What current setting do you use for your C&C games?
Replies: 117
Views: 36466

I ain't got no players, but for when I do I'm working on a subterranean campaign. I'm not sure if I want all new races, or want it to be a "you have been exiled from the surface" situation la Exile/Avernum (or you know, any similar novel/movie/game).
by Gnostic Gnoll
Sat Apr 07, 2007 4:29 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: demi-humans 2 primes, monsters 3 or more
Replies: 44
Views: 4524

Nifelhein wrote: If Monsters followed the same set of rules that PCs did it would not simply be a matter of adding attributes, we would then have to define primes, then we would have to add attribute bonuses to saves, then come attacks, then damage, then check bonuses. After that you have to redefi...
by Gnostic Gnoll
Sat Apr 07, 2007 3:53 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Languages
Replies: 12
Views: 1755

<t>Since my primary area of interest is modern languages, I grappled with the question of how to deal with languages in RPGs for quite some time. Eventually, I came to the conclusion it was simply better to get rid of them. Unlike varying cultural elements, which can set the backdrop (or even the fo...
by Gnostic Gnoll
Fri Apr 06, 2007 10:40 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: demi-humans 2 primes, monsters 3 or more
Replies: 44
Views: 4524

Yes indeed. For as you see, NPC elves, not possessing the self-destructive urge required to become adventurers, chose to utilize their ridiculously long life-span to actually become good at everything, rather than leave themselves with potentially crippling areas of weakness.
by Gnostic Gnoll
Tue Apr 03, 2007 12:58 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Double Edge System for C&C
Replies: 13
Views: 1031

Eisenmann wrote: The re-roll option should be invoked only if a player rolls really, really badly and for example, the only chance of success after declaring "Cold and Damp" on the cave is a re-roll. Well that seems fair. I've been fond of loosely-defined character traits ever since I found out abo...
by Gnostic Gnoll
Sun Apr 01, 2007 10:54 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Double Edge System for C&C
Replies: 13
Views: 1031

<t>Hm. I generally like the idea, but I'm not fond of rerolls. Spending special points just to get a second chance at the same odds doesn't feel so special. Especially when the die involved is a d20. I'd recommend auto success, auto 20, or a defined increment that gets added to the roll.<br/> <br/> ...
by Gnostic Gnoll
Sat Mar 31, 2007 10:37 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Specialty clerics
Replies: 40
Views: 6434

Lurker wrote: I agree with you on the Druids comment, but not the wizar vs Illusionist. I'll admit it takes a lot of planning & player talking to the DM before ever starting a game with an Illusionist in it to work. If both have a good idea of the flavor of the game the Illu can be loads of fun & d...
by Gnostic Gnoll
Fri Mar 30, 2007 6:28 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Specialty clerics
Replies: 40
Views: 6434

Fizz wrote: Now, it always kind of bugged me that clerics always served as the priests of everyone except nature gods, who have druids. Why are the nature gods so special that they get their very own class? I never liked this dichotomy. Druids are just specialty priests done right. I can see the fr...
by Gnostic Gnoll
Fri Mar 30, 2007 4:46 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Sticky: C&C cancelled due to WOTC lawsuit.
Replies: 73
Views: 16828

Jyrdan Fairblade wrote: I seem to recall reading that the OGL cannot be closed, according to its very rules, but I could be wrong on that. Yeah, after the finalization of the SRD, the cat is pretty much out of the bag. The most WotC can do is buy a new cat, which they might do when 4E comes out. Bu...
by Gnostic Gnoll
Fri Mar 23, 2007 1:26 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Oriental Adventures
Replies: 63
Views: 3227

<t>I'm with Treebore on all counts. Multiclassing is really, really slow; I'd rather just design a base class incorporating the elements I want and give it a normal XP progresion.<br/> <br/> I think many of the base classes have a decidedly European slant to them, and while a few could be ported ove...
by Gnostic Gnoll
Thu Mar 22, 2007 7:23 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: house rule -giant attacks:
Replies: 8
Views: 2144

Sounds good to me.
by Gnostic Gnoll
Thu Mar 22, 2007 6:03 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Multi-classing
Replies: 26
Views: 1165

<t>Forget multi-classing! Sit down with your player and create a new base class. Say they're interested in a fighter/cleric, well you could make a class that has access to cleric spells, a decent attack bonus, and the ability to wear heavy armor. You could call it... the cleric.<br/> <br/> Okay, bad...
by Gnostic Gnoll
Thu Mar 22, 2007 5:21 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: So let me get this straight...
Replies: 19
Views: 2895

<t>System Reference Document, which is a "core" of the rules from D&D 3.5 (and by extension the D20 System). Basically, Wizards of the Coast released this so that third-party publishers could create rules-based material for the D20 System under the Open Gaming License, pioneered by Ryan Dancey.<...
by Gnostic Gnoll
Tue Mar 20, 2007 6:58 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Is a Dragon Appropriate for 3-4th lvl Adventurers?
Replies: 9
Views: 2226

<t>Yeah, so many people use evil dragons. It's more of a challenge, really. The good dragons, they're pushovers. They're so trusting, and let you in their lairs, and show you their stuff, and offer to get you some cookies--then you have your thief sneak attack with her +3 axe of dragon slaying and i...
by Gnostic Gnoll
Tue Mar 20, 2007 12:11 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Picked up C&C -very disappointed...
Replies: 24
Views: 4532

Fizz, you raise a number of good points. So I'd like to try and reframe my suggestion. As you said, it's a matter of perspective, and I do sincerely believe that for anyone attempting to get 3.5 players to play C&C, it is an important perspective to understand. And it may not be in exactly these wor...
by Gnostic Gnoll
Mon Mar 19, 2007 8:02 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Picked up C&C -very disappointed...
Replies: 24
Views: 4532

<t>Curses! And here I thought I almost had another slip into my clutches. Oh well, there is time for that. Time enough indeed. Mwahaha!<br/> <br/> From a player's perspective, one could lose a lot by switching to C&C from D&D 3.5. Primary among these loses is choice. Now, many people here wi...
by Gnostic Gnoll
Sun Mar 11, 2007 10:18 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Balancing Encounters - How to do it?
Replies: 16
Views: 3201

<t>Hello Souljah, and welcome to the Crusade!<br/> <br/> Here are some numbers and thoughts to get you started.<br/> To-Hit %<br/> <br/> Every number on a d20 equates to a 5% chance. To determine how often a monster will hit any given character, simply subtract that monster's to-hit bonus (usually i...
by Gnostic Gnoll
Fri Mar 09, 2007 6:41 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Race-Class Primes
Replies: 17
Views: 3747

<t>I am making an assumption here, that by turning the races into self-contained classes, the current classes are available only to humans.<br/> <br/> If that's the case, I would strip everyone down to two primes. Demi-humans pick both of their primes freely, while humans choose one prime freely and...
by Gnostic Gnoll
Fri Mar 02, 2007 5:12 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Magic items for a low-magic world
Replies: 10
Views: 2646

irda ranger wrote: First, I find "low-magic" to be a confusing term. Lots of people have different conceptions of what "low magic" entails. Do you mean "rare magic", "weak magic", both, or something else? Sometime people really mean "subtle magic" (which is what gideon is implying), but I don't thi...
by Gnostic Gnoll
Thu Mar 01, 2007 11:38 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Simple skill system
Replies: 18
Views: 3506

It's certainly quick, but I don't know if I'd call it dirty! It's pretty nice, actually. Definitely an idea I can get behind.
by Gnostic Gnoll
Thu Mar 01, 2007 11:28 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Magic items for a low-magic world
Replies: 10
Views: 2646

Magic items for a low-magic world

<t>The discussion going on over in the Rules Question thread inspired me to try and make some magic items for a setting where magic is rare, and a system where characters' major abilities are inherent, rather than dependent upon the items they have. (In other words, some house-ruled versions of C&am...
by Gnostic Gnoll
Tue Feb 27, 2007 6:03 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Rules question
Replies: 68
Views: 11223

irda ranger wrote: (1) If the PC doesn't face risk, he doesn't really accomplish anything either, so fudging rolls is bad to player satisfaction. Hear, hear! Knowing all of one's efforts are just an illusion tends to have a huge dampening effect on my fun. To quote a friend of mine in a recent conv...
by Gnostic Gnoll
Thu Feb 22, 2007 11:01 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EDGE Skill System
Replies: 34
Views: 9350

rabindranath72 wrote:
Why Illusionists are bureaucrats?!

What is bureaucracy, but an illusion that things are getting done?
by Gnostic Gnoll
Tue Feb 20, 2007 8:09 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Help on guild creation
Replies: 6
Views: 1988

<t>I'm guessing that you mean guilds as in "Adventurers' Guild," "Thieves' Guild," and the like, rather than the more pedestrian "Weavers' Guild," or "Vintners' Guild." Although honestly the principle is the same.<br/> <br/> Guilds are just organizations, and with any organization you should start b...
by Gnostic Gnoll
Fri Feb 16, 2007 1:51 pm
Forum: Open Discussion
Topic: Small-Press/Independent RPGs
Replies: 10
Views: 2008

<t>Damn. Wouldn't you know it? Learning four languages, mais je ne lis pas franais!<br/> <br/> I'm not very fond of GMs running the show all the time, especially when I'm GMing. So the following recommendations are games that decentralize control of the game's story to some degree or another.<br/> <...
by Gnostic Gnoll
Tue Feb 06, 2007 9:29 am
Forum: Open Discussion
Topic: One player on why he doesn't want to give C&C a try...
Replies: 26
Views: 3449

jman5000 wrote: Interesting notion, that the things we hate most about 3rd edition, for some, it enables the game to be 'played' by ones self waiting for his next game night. crunch as solo-play hmmm.. Hm. I can definitely understand the allure. Deciding which feat to take, which attribute to raise...
by Gnostic Gnoll
Sat Feb 03, 2007 3:37 pm
Forum: Open Discussion
Topic: So I have a rare opportunity this coming week!
Replies: 14
Views: 2191

The One and All wrote: True but since they never never never played or heard about it before.. you might not want to go with something too big or long. That's actually a good point. One should probably give new players an immediate sense of accomplishment. DaveyB, you should run The Orc and the Pie!
by Gnostic Gnoll
Sat Feb 03, 2007 6:18 am
Forum: Open Discussion
Topic: So I have a rare opportunity this coming week!
Replies: 14
Views: 2191

<t>I cannot recommend "The Rising Knight" enough, which you can get for free from TLG's website as Treebore mentioned. "Keep of the Borderlands" was my first D&D adventure and I highly recommend it too, if you can get your hands on it.<br/> <br/> Both contain my preferred style of module: town, ...