Search found 30 matches

by soloplayer
Sat Aug 13, 2022 5:58 pm
Forum: TLG News
Topic: Very important message regarding the forums
Replies: 31
Views: 9316

Re: Very important message regarding the forums

Bifford wrote:
Thu Aug 11, 2022 6:01 pm
Hi all!

I have taken up the mantle of Forum-Admin, so I shall be keeping her running as long as possible.
Thanks for stepping up, I love these forums.
by soloplayer
Thu Feb 18, 2021 10:57 am
Forum: Open Discussion
Topic: Conan the Animated
Replies: 7
Views: 1391

Re: Conan the Animated

Nice!
by soloplayer
Wed Mar 18, 2020 11:47 am
Forum: TLG News
Topic: Very important message regarding the forums
Replies: 31
Views: 9316

Re: Very important message regarding the forums

As a new convert (2 years) to C&C, the data in these forums is irreplaceable. Being able to search, return a list of TOPICS, and then read the responses is invaluable. Rule explanations, variations, stats for custom monsters... please save this data for future me.
by soloplayer
Mon Feb 24, 2020 9:53 am
Forum: Castles & Crusades
Topic: Finesse weapons
Replies: 10
Views: 4994

Re: Finesse weapons

jdizzy001 wrote:...if it makes your PC feel cool, let them do it.
Well said...
by soloplayer
Fri Jan 03, 2020 12:25 am
Forum: Open Discussion
Topic: What boardgame(s) are you playing?
Replies: 436
Views: 264041

Re: What boardgame(s) are you playing?

The family got me Hexplore It: Valley of the Dead King. A lot of fun and cool mechanics.

https://boardgamegeek.com/boardgame/214 ... -dead-king
by soloplayer
Wed Nov 06, 2019 12:12 pm
Forum: Castles & Crusades
Topic: Amazing Castles & Crusades
Replies: 9
Views: 3849

Re: Amazing Castles & Crusades

Lurker wrote:I will say that I do like the AA version of magic in comparison to standard C&C fire and forget magic, so if I was to morph anything into C&C that would be 1 thing I would do out of the gate
Interesting, I have yet to get the AA books, I should do that...
by soloplayer
Wed Nov 06, 2019 12:10 pm
Forum: Castles & Crusades
Topic: Wounds
Replies: 8
Views: 3681

Re: Wounds

I gave this a shot and it was cool. Didnt seem to alter the game too much except for one instance when my bruiser of a Dwarf missed and took a bad hit from an Ettin... When I consider the "wound" process, HP are not used I kept everything the same in regards to Hit Points, healing and dama...
by soloplayer
Fri Nov 01, 2019 7:19 pm
Forum: Castles & Crusades
Topic: Wounds
Replies: 8
Views: 3681

Wounds

Anyone use 'wounds' as described in the CKG p 314? Divide total hit points by 4, for four wounds. 1 Wound = no effect 2 Wounds = -1 to Attribute Check/Attack Roll 3 Wounds = -2 to Attribute Check/Attack Roll, -1 Saves 4 Wounds = -3 to Attribute Check/Attack Roll, -2 Saves Thought the idea was cool a...
by soloplayer
Tue Oct 29, 2019 11:36 am
Forum: Castles & Crusades
Topic: APB and Class-and-a-half
Replies: 2
Views: 2008

Re: APB and Class-and-a-half

Hey Dorf, in the "Expanding Classes" supplement, it mentions Armor Restrictions on page 6: "Wizard/Illusionist supporting an armor-proficient class may not cast spells which directly cause damage or allow the target a save while wearing armor." https://www.trolllord.com/tlgstore/...
by soloplayer
Tue Oct 29, 2019 11:22 am
Forum: Castles & Crusades
Topic: Finesse weapons
Replies: 10
Views: 4994

Re: Finesse weapons

I would allow either Dex or Str, but not both. R- This makes the most sense to me. No doubt DEX could play a role in melee, but probably would help "To Hit" more than "Damage". Now that I type that, perhaps you could allow a DEX bonus for your "To Hit", and then the ST...
by soloplayer
Mon Oct 21, 2019 1:02 pm
Forum: C&C Adventure Modules
Topic: Fantastic Adventure
Replies: 6
Views: 5579

Re: Fantastic Adventure

No knowledge here, but I recently noticed that one as well. Might have to give it a go...
by soloplayer
Mon Oct 07, 2019 11:36 am
Forum: Other Games
Topic: Feast of Legends -- Wendy's 5th edition
Replies: 6
Views: 3854

Re: Feast of Legends -- Wendy's 5th edition

"As you open the chest, you find the ketchup packets you were after, however four 3-HD Chicken Nuggets attack from the darkness..."
by soloplayer
Fri Oct 04, 2019 11:28 am
Forum: Castles & Crusades
Topic: Adding level
Replies: 19
Views: 7353

Re: Adding level

From the CKG, page 283: "The character's level is almost always added to an Attribute Check. It is an understood premise that as the characters advance in levels, they advance in experience. Their experiences, through either observation or action, have improved their skill in successfully perfo...
by soloplayer
Fri Jul 12, 2019 12:01 pm
Forum: Castles & Crusades
Topic: New Books
Replies: 6
Views: 3203

Re: New Books

Got my haul!

Great-looking books... gonna be a good day.
by soloplayer
Mon Jul 08, 2019 5:12 pm
Forum: Castles & Crusades
Topic: New Books
Replies: 6
Views: 3203

Re: New Books

Ordered!

Really appreciate the surprises... The Encounter Index is outstanding! That coupled with Quick Threats and Side Treks will make for some solo fun.
by soloplayer
Mon Jul 08, 2019 3:25 pm
Forum: Castles & Crusades
Topic: New Books
Replies: 6
Views: 3203

New Books

I'm seeing some cool things popping up on the TLG Store...
by soloplayer
Fri Jul 05, 2019 12:59 am
Forum: Castles & Crusades
Topic: Repost of Steve's update from Facebook
Replies: 20
Views: 6548

Re: Repost of Steve's update from Facebook

I am fairly new the C&C party and finding these old topics to be excellent resources, and some just good reading.

And I have a cart full of stuff waiting on the M&T release... print it!
by soloplayer
Wed Jun 26, 2019 8:59 am
Forum: Castles & Crusades
Topic: Arcane Magic Battle
Replies: 7
Views: 3458

Re: Arcane Magic Battle

Thanks Koralas, Cool ideas, and really like using the different abilities for different attacks/defense. I ended up changing how I did damage on my original idea to include a Level/2 modifier to account for experience, and it all seemed pretty balanced. I'll take a closer look at Psionics, appreciat...
by soloplayer
Wed Jun 12, 2019 10:19 am
Forum: Amazing Adventures
Topic: Amazing Adventures - Star Siege
Replies: 12
Views: 8918

Re: Amazing Adventures - Star Siege

Looking forward to the release.
by soloplayer
Mon May 27, 2019 12:58 pm
Forum: Castles & Crusades
Topic: Assassin cost chart
Replies: 6
Views: 3252

Re: Assassin cost chart

Looking in the CKG starting around page 80 regarding Adherents and Henchmen, I see several charts listed for hiring assassins:

Start-Up: 125gp x Level
Salary: 12gp, 5sp x Level

There are also some charts for determining the CL for finding them with various means:
by soloplayer
Wed May 01, 2019 10:05 am
Forum: Castles & Crusades
Topic: Arcane Magic Battle
Replies: 7
Views: 3458

Re: Arcane Magic Battle

Thanks CK, I missed that : Any spell casting class or spell using monster can attempt a counter spell against another spell caster or magic using creature. To launch a counter spell the spell-caster must make the announcement at the beginning of the round, before initiative is rolled. They make an a...
by soloplayer
Sun Apr 28, 2019 1:28 pm
Forum: Castles & Crusades
Topic: Arcane Magic Battle
Replies: 7
Views: 3458

Re: Arcane Magic Battle

why no just lob spells at each other like a melee combat? Appreciate the reply, and that's certainly available, and is represented in the example with the Fear Spell. I wanted to represent the mental struggle that is going on, a "battle of the minds" of sorts. In my world, this is differe...
by soloplayer
Sun Apr 28, 2019 12:28 pm
Forum: Castles & Crusades
Topic: Arcane Magic Battle
Replies: 7
Views: 3458

Arcane Magic Battle

Hi All: Wanted to come up with a way to simulate a battle between two arcane magics, kinda like the battle between Galdolf and Sauron at Dol Guldur , or, in my case, fighting against an evil object... for example: The 3rd Level Mage walks into the crypt as the evil entombed here overwhelms her. She ...
by soloplayer
Sun Jan 13, 2019 10:00 pm
Forum: Castles & Crusades
Topic: X-wing vs Tie Fighter
Replies: 1
Views: 3430

X-wing vs Tie Fighter

So I finally decided to give it a shot, and this is what I came up with that seems to give a slight advantage to a single PC pilot in an X-Wing vs a similarly matched Storm Trooper in a Tie Fighter. I adapted this from Chapter 8 of the Castle Keeper's Guide and used the "ACR" (p 177, 2nd p...
by soloplayer
Sat Jan 05, 2019 11:13 am
Forum: Castles & Crusades
Topic: C&C to Star Wars
Replies: 12
Views: 5278

Re: C&C to Star Wars

Rigon wrote:Apparently, I do not have the conversions anymore. Sorry.

R-
No problem Rigon, I see a lot of your contributions on these threads.
by soloplayer
Fri Jan 04, 2019 4:16 pm
Forum: Castles & Crusades
Topic: C&C to Star Wars
Replies: 12
Views: 5278

Re: C&C to Star Wars

Castle Keepers Guide: 2nd Printing, page 252: Table of Laser Guns...

Man, I love C&C.
by soloplayer
Fri Jan 04, 2019 4:14 pm
Forum: Castles & Crusades
Topic: C&C to Star Wars
Replies: 12
Views: 5278

Re: C&C to Star Wars

How many fighter-mages are secretly jedi? Seems like a good system for you to build from. AA may be a good starting point. Right?! We can get pretty close with just the spell list (Jump, feather Fall, Mage hand). Throw in MANA points for the Force Ability... and now all we need are blasters and shi...
by soloplayer
Fri Jan 04, 2019 11:05 am
Forum: Castles & Crusades
Topic: C&C to Star Wars
Replies: 12
Views: 5278

Re: C&C to Star Wars

Thanks! I'll be sifting through these.

Seems like this should be fairly easy at the character level. Gonna see about adapting the stats for vessels in Chapter 8 of the CKG.
by soloplayer
Thu Jan 03, 2019 9:53 pm
Forum: Castles & Crusades
Topic: C&C to Star Wars
Replies: 12
Views: 5278

C&C to Star Wars

Hi All: I have settled on C&C as my game system of choice, I came for the SIEGE Engine, but stayed for the MANA points. I play solo, and use this system with everything, whether a board game, game book, or straight-up RPG. However, I have never ventured outside the fantasy genre, and would like ...