Search found 9 matches

by Annok
Sat Mar 16, 2019 5:55 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: druidic gathering adventure
Replies: 1
Views: 1663

druidic gathering adventure

Hi trol, I was looking for module ideas for a gathering of druids and shamans in my mesolithic (with metallurgy/magic) campaign (can be any edition). Whilst I have got some general sociopolitical interactions at the core, I need some extra stuff to get ambience and traction out of it (at least two s...
by Annok
Thu Sep 01, 2016 11:18 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Quick Question concerning Class-based NPCs
Replies: 19
Views: 8307

Re: Quick Question concerning Class-based NPCs

I disagree with many of the posters here - most of the NPCs in my campaign are 'classed' - they have identities and abilities that reflect their histories - consequently they are rarely 'slain' by the PCs in initial confrontations. There is no wasted time in generating their abilities - through disc...
by Annok
Thu Sep 01, 2016 11:09 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Saving throws for spells
Replies: 16
Views: 7407

Re: Saving throws for spells

bumping ... good discussion; spell level as save doesn't really effect my casters as there is a perpetual sense of threat/death/risk that has nothing to do with the actual challenge/level/HD of the foe. so in a sense i agree with pawndream here - it is not really about the mechanics just about how i...
by Annok
Thu Sep 01, 2016 10:16 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: House rules how much do you use? do they change often?
Replies: 21
Views: 7898

Re: House rules how much do you use? do they change often?

Firstly, great discussion. My campaign is early Neolithic with metallurgy (non-medieval) so requires quite a few 'aesthetic' changes. I don't really see these as 'house rules' more a reflection of technology and social constructs in such a context (no 'knights' , 'illusionists' etc). In terms of tru...
by Annok
Sat Aug 15, 2015 7:52 am
Forum: The Crusades
Topic: Adventures in Portown
Replies: 17
Views: 12784

Re: Adventures in Portown

This is very entertaining as a form of nostalgia - as this was the first time I ever played C&C - I was both Jalen the hunter (deceased) and Orin the druid. As Pdiddy noted, most of the other players had come from 3E but I had only played 3.x a few times and was a 2E guy throughout the 1990s. Living...
by Annok
Sat Aug 08, 2015 12:29 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Starting Coin for 3rd Level Characters
Replies: 8
Views: 3241

Re: Starting Coin for 3rd Level Characters

I usually go the other way on this. Hermit, you are giving them third level 'max hit points' (at first level?) and a generous amount of equipment. It is a fun adventure kick if the characters are stone cold broke! Generally means they have to find some work even if just strongarming at the tavern (i...
by Annok
Fri Aug 07, 2015 5:39 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: distances within the mind
Replies: 9
Views: 3495

distances within the mind

This I think is a really interesting observation that I thought worth sharing and getting some thoughts from the TLG community. In one of my recent games I found myself using imperial measurements and I had this suspicion that the players weren't really getting a feel for the scale of things, spaces...
by Annok
Sun Jul 26, 2015 4:00 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Saving throws for spells
Replies: 16
Views: 7407

Re: Saving throws for spells

Thanks for the comments and link. I found it interesting that there were two views around how this relates to the 'magic level' of the campaign. pawndream: "The house ruled method makes characters more resilient against magic and probably works better if you run a more high magic campaign." AndyMac:...
by Annok
Thu Jul 23, 2015 6:34 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Saving throws for spells
Replies: 16
Views: 7407

Saving throws for spells

One of the (legitimate) critiques of C&C I have encountered is the absence of 'progressive' saving throws generated by the SEIGE engine. This is particularly the case when a non-PRIME character is going up against a spell-caster of similar level. For example a 10th level Ranger makes a save against ...