Search found 116 matches
- Wed Oct 04, 2006 7:51 pm
- Forum: Castles & Crusades
- Topic: Constitution Prime?
- Replies: 13
- Views: 3711
<t>As is, you're right: aside from poisons, there is not much of a reason for Con prime. What I've done in my games as a house-rule, is if a PC goes into negatives, he must make a Con check not to be killed outright. It's already kept two of them alive. Actually only one had Con as a prime (luckily)...
- Sun Sep 24, 2006 8:20 pm
- Forum: Castles & Crusades
- Topic: My Combat and General Proficiency System - Critique wanted
- Replies: 11
- Views: 3104
- Sun Sep 24, 2006 1:21 am
- Forum: Castles & Crusades
- Topic: C&C Monsters
- Replies: 55
- Views: 11041
- Sun Sep 24, 2006 1:14 am
- Forum: Castles & Crusades
- Topic: C&C Monsters
- Replies: 55
- Views: 11041
Renshai wrote: I totally understand the approach of keeping it simple. However, beyond internal consistency, the Hill Giant gets a bth equal to his hit dice, just as a fighter does. But a fighter gets his strength bonus to the roll. For me, that is where I look for a bonus based on their strength. ...
- Sat Sep 23, 2006 8:55 pm
- Forum: Castles & Crusades
- Topic: C&C Monsters
- Replies: 55
- Views: 11041
<t>Welcome to the boards, Renshai. Now to your question, like Death Slaad pointed out, there are no such rules as of yet -- although I'm getting really interested in the CKG. However, as it stands I don't see the benefit to having stats for monsters. I understand how it can help for the internal log...
- Sat Sep 23, 2006 8:36 pm
- Forum: Open Discussion
- Topic: Squee!!!
- Replies: 35
- Views: 6231
<t>Yeah, the HL intro was cool. More is coming back to me now. The player had some control over the character during the intro. It was basic go here and there kind of stuff, but it kept him involved. Yeah, I now remember. Talk about mood setting! It was innovative and helped make the game, hence one...
- Sat Sep 23, 2006 1:46 pm
- Forum: Open Discussion
- Topic: Squee!!!
- Replies: 35
- Views: 6231
<t>Just to be clear, I made no judement of the game, since I didn't see any of it in the video. On the contrary, I'm saying I will not be sold to it based on an incredible intro -- and yes, I agree, the intro is jaw dropping. <br/> <br/> While I suppose it is speculative to say that gameplay will no...
- Sat Sep 23, 2006 1:29 am
- Forum: Open Discussion
- Topic: Squee!!!
- Replies: 35
- Views: 6231
Rhuvein wrote: Can't quite remember the first time, but maybe Quake 1, Duke Nukem or HL? I'm not a first-person shooter fan, so I can't say for sure. But, I did play and finish Half-Life. If I recall correctly, the cut-scenes were done with the same engine as the game and at least they usually prov...
- Fri Sep 22, 2006 11:47 pm
- Forum: Open Discussion
- Topic: Squee!!!
- Replies: 35
- Views: 6231
- Wed Sep 20, 2006 9:31 pm
- Forum: Open Discussion
- Topic: Product Tenability
- Replies: 17
- Views: 4365
- Mon Sep 18, 2006 8:54 pm
- Forum: Open Discussion
- Topic: PDF's versus hard copies
- Replies: 27
- Views: 5927
<t>Personally, I would love some kind of PDF dedicated machine that has the screen portrait and enough memory to "flip" through pages. No more rummaging through the basement to find an old copy of a game I think I still have. Think of what Ipods have done to how people listen and store their music. ...
- Sat Sep 16, 2006 2:31 pm
- Forum: Castles & Crusades
- Topic: Is C&C right for my game?
- Replies: 18
- Views: 5077
- Fri Sep 15, 2006 10:44 pm
- Forum: Castles & Crusades
- Topic: Is C&C right for my game?
- Replies: 18
- Views: 5077
- Tue Sep 12, 2006 10:08 pm
- Forum: Castles & Crusades
- Topic: Non-Combatant type classes (Mostly for NPCs)
- Replies: 28
- Views: 7098
- Tue Sep 12, 2006 7:20 pm
- Forum: Castles & Crusades
- Topic: Non-Combatant type classes (Mostly for NPCs)
- Replies: 28
- Views: 7098
- Tue Sep 12, 2006 1:03 am
- Forum: Open Discussion
- Topic: The Hobbit ~ coming to a theater near you... maybe.
- Replies: 261
- Views: 11306
<t>I don't expect a movie to be identical to the book. You can take liberties with scenes, but not with characters. The Fellowship of the Ring was a good example of this. It was a good movie. Yeah, they cut out a lot, but it is to be expected. As PJ said, it remained true to the spirit. However, Gan...
- Fri Sep 08, 2006 2:04 am
- Forum: Castles & Crusades
- Topic: Luck as a stat?
- Replies: 20
- Views: 5804
imperialus wrote: Alternatively what if perhaps instead of increasing the refresh rate of luck using it becomes more appealing? How about whenever you elect to use your luck to affect an outcome it is automatically assumed to be prime? That I like. This is real aid from the gods kind of stuff. I th...
- Thu Sep 07, 2006 7:15 pm
- Forum: Castles & Crusades
- Topic: Luck as a stat?
- Replies: 20
- Views: 5804
<t>I like it, particularly the skill check. You can base a lot of checks around this, such as random encounters. If the players are spending too much time trying to read the Scrolls of Whatnot, instead of making the regular random encounter check, assign a target number and roll against luck. As lon...
- Tue Sep 05, 2006 7:28 pm
- Forum: Open Discussion
- Topic: Dungeon brainstorming form
- Replies: 9
- Views: 3378
<t>As a brainstorming sheet, I can see how this is useful. Looking over your example, I think you have a solid grasp of the classic feel. What I particularly like is it is easy to look over and see how everything fits into your vision. When designing a dungeon as you go, it is very easy to lose trac...
- Sun Sep 03, 2006 12:56 am
- Forum: Open Discussion
- Topic: Adding to the Drama
- Replies: 24
- Views: 2826
<t>Those are some good ones DD. I use some of those as well telling my players what a failed roll means. For example, if orcs are about to ambush them, a borrow a page from the movies and tell the players what their characters do NOT know: Green skinned orcs grasp black iron swords and look on as yo...
- Sat Sep 02, 2006 7:33 pm
- Forum: Find a Crusade to join!
- Topic: [IC] In the service of the sorcerer
- Replies: 90
- Views: 42820
<t>Au'rune slowly rises from the muck behind the wizard. Clenched in one hand are the javelins. The other grips a short curved blade. He looks around, his elven sight revealing the dark marsh. <br/> Father was good for some things.<br/> <br/> Au'rune can see his travel companions in the short distan...
- Sat Sep 02, 2006 12:23 am
- Forum: Find a Crusade to join!
- Topic: In the service of the sorcerer-pbp-OOC thread
- Replies: 94
- Views: 37187
- Fri Sep 01, 2006 7:45 pm
- Forum: Castles & Crusades
- Topic: Social Combat?
- Replies: 40
- Views: 3419
angelius wrote: Someone mentioned earlier how CHA as a prime would be helpful. Yeah, that would have been me. I asked because a few people commented they roleplay the situation vs. having a mechanic in place. Thanks, Angelius. Your system encourages roleplay while still giving importance to the sta...
- Fri Sep 01, 2006 7:02 pm
- Forum: Find a Crusade to join!
- Topic: In the service of the sorcerer-pbp-OOC thread
- Replies: 94
- Views: 37187
<t>Eibon, I'm a little confused. Your post with the wizard casting the sleep is the narration of the round up to the wizard, correct? I'm assuming then after everyone left in the round gives their actions, you will narrate an update and call for initiative. I just want to make sure I don't act out o...
- Thu Aug 31, 2006 4:20 pm
- Forum: Castles & Crusades
- Topic: Social Combat?
- Replies: 40
- Views: 3419
<t>Scurvy_Platypus, your wife's observations are spot on. Sometimes it takes a new player with a fresh perspective to question elements of the game that the veterans have long ago accepted. Your wife addressed the following points:<br/> <br/> * a payoff for effort<br/> <br/> * to know the payoff<br/...
- Thu Aug 31, 2006 2:36 pm
- Forum: Open Discussion
- Topic: Classic Play vs. Non-Classic
- Replies: 26
- Views: 4540
Thanks, Treebore. I'm working on a webpage (not up yet) and am looking for content to put up. I think this will go as an article, so I appreciate all comments to make it fleshed out, complete, and accurate. Treebore wrote: 3E is not carefully balanced. If it was they wouldn't have to keep weakening ...
- Thu Aug 31, 2006 5:16 am
- Forum: Open Discussion
- Topic: Classic Play vs. Non-Classic
- Replies: 26
- Views: 4540
Omote wrote: Sounds like the beginnings to a damn fine game. Thanks, Omote. We're having a blast. moriarty777 wrote: Now if only out schedules could mesh better and actually do some gaming like we used to 10 - 15 years ago! Scheduling: the bane of the mature gamer. angelius wrote: Quick combat reso...
- Thu Aug 31, 2006 12:55 am
- Forum: Open Discussion
- Topic: Fantasy Grounds
- Replies: 10
- Views: 2474
- Thu Aug 31, 2006 12:49 am
- Forum: Castles & Crusades
- Topic: Social Combat?
- Replies: 40
- Views: 3419
serleran wrote: There are major reasons why something like Strength doesn't require the player to act it out. One, it might be dangerous. If the person is even reasonably close to be able to press the 200 lbs, he probably already knows how to do so safely. If he doesn't know, then he mostly likely ...
- Wed Aug 30, 2006 9:33 pm
- Forum: Castles & Crusades
- Topic: Social Combat?
- Replies: 40
- Views: 3419