Search found 13682 matches

by serleran
Tue Feb 21, 2023 6:36 pm
Forum: Castles & Crusades
Topic: Continual Flame
Replies: 28
Views: 1738

Re: Continual Flame

even when I have made it available - the most we use it for are "always on" burners, like a skillet that perpetually cooks whatever is put on it, but not too fast it burns/chars. Those are fun items but not too overpowerful. Continual flame doesn't give off heat The spell itself, no, but ...
by serleran
Mon Feb 20, 2023 10:01 pm
Forum: Castles & Crusades
Topic: Continual Flame
Replies: 28
Views: 1738

Re: Continual Flame

Continual flames makes an interesting burial marker. As a player, I have used it but not often as it is not a spell I want in my regular adventuring list, but can find a use for from a scroll or other means -- spell resources are too vital to spend a slot on a spell that might never get cast. As a C...
by serleran
Fri Feb 17, 2023 5:54 pm
Forum: Castles & Crusades
Topic: C&C "Kits"
Replies: 4
Views: 536

Re: C&C "Kits"

Class abilities are not always as easy as swapping 1:1 - rogue/thief skills, generally, yes, but back stab is not the same as picking locks. So, I recommend not doing an easy switch like that but, rather, build the class like it was actually new... this means it ends up with its own XP table. Howeve...
by serleran
Thu Feb 16, 2023 4:53 am
Forum: Castles & Crusades
Topic: Backgrounds
Replies: 7
Views: 612

Re: Backgrounds

Here is, again, my Arcanum to C&C conversion which might be useful, noting that the skill categories are not included here as they are much too long for a single post - a competent Castle Keeper can devise their own meaning: Backgrounds – All characters in The Arcanum come from somewhere, being ...
by serleran
Wed Feb 15, 2023 5:55 am
Forum: Castles & Crusades
Topic: Module to Follow my Homemade adventure
Replies: 14
Views: 926

Re: Module to Follow my Homemade adventure

S1: Tomb of Horrors always fits as a beginner or sequel.
by serleran
Wed Feb 15, 2023 12:56 am
Forum: C&C Monsters
Topic: Familiars
Replies: 29
Views: 9874

Re: Familiars

I've expanded the options to include minor elementals as the spell is supposed to gain a familiar, when successful, from within whatever terrain one is in so... what happens when someone casts it and they're on the Plane of Fire? Well, for me, they are more likely to get a mephit or a spark. Mephits...
by serleran
Thu Feb 09, 2023 9:22 pm
Forum: Castles & Crusades
Topic: Low level game changing spells
Replies: 18
Views: 1157

Re: Low level game changing spells

Animal Friendship when misused and allowed to make any would-be beastie a bestie and a combatant even if they're normally docile, like bears. Detect Poison - goodbye almost every good secondary assassination plan, and in many cases, primary as well. Influence -- lower-level charm person-like effect ...
by serleran
Thu Feb 09, 2023 9:15 pm
Forum: Castles & Crusades
Topic: Rogue skills
Replies: 16
Views: 1114

Re: Rogue skills

There are several skills that the rogue does not get which I believe they, or at least the assassin, should have: 1) Counter-Tracking (leave behind no evidence; rangers should have this, too) 2) Crowd Avoidance (the ability to hide among many) 3) Kill Silently (kill someone in a way that prevents au...
by serleran
Mon Feb 06, 2023 7:45 pm
Forum: Open Discussion
Topic: Resources Then & Now (SRD 5.1)
Replies: 7
Views: 2231

Re: Resources Then & Now (SRD 5.1)

But, anyway, in the US at least, games, nor their rules and mechanics, cannot be copyrighted but specific "artistic representations" can be trademarked - this does not apply equally to digital games so, Actually most of it does apply to digital games. See "Capcom" suit mentioned...
by serleran
Mon Feb 06, 2023 6:24 am
Forum: Open Discussion
Topic: Resources Then & Now (SRD 5.1)
Replies: 7
Views: 2231

Re: Resources Then & Now (SRD 5.1)

Game copies existed before there was a SRD. All it did, really, was provide a reusable template/framework in which others could create their variations,. For WotC, this was intended to be "they'll make modules and the stuff we don't want to, so we can focus only on the important stuff like rule...
by serleran
Fri Feb 03, 2023 6:42 pm
Forum: Open Discussion
Topic: Would a Zombie ...
Replies: 40
Views: 5198

Re: Would a Zombie ...

"Would a zombie... read this thread? ;)" Probably not, unless they are able to retain some comprehension of language. The ability to be commanded/turned is not language-oriented, per se, and is more a divine influence (perhaps using the very idea of language itself, though, like the concep...
by serleran
Mon Jan 30, 2023 8:37 am
Forum: Castles & Crusades
Topic: Your Take on PC Hit Points
Replies: 47
Views: 2582

Re: Your Take on PC Hit Points

Has anyone ever used an instant kill rule, a la d20 and the triple 20s?

I did once. Didn't like it, mostly because it happened one time, and special rules that are that edge case are just not interesting to me. As a full-time game tweaker.
by serleran
Mon Jan 30, 2023 8:35 am
Forum: Castles & Crusades
Topic: Dwarven Resistance
Replies: 4
Views: 441

Re: Dwarven Resistance

"p50 of the PHB (7th), it notes that Dwarves have an inherent Resistance to Arcane Magic. It grants them "a +3 bonus to all saving throws against arcane spells and spell-like effects." Does this +3 apply to Spell Resistance as well? I'm looking at Magic Missile, which has a "yes&...
by serleran
Sun Jan 29, 2023 4:23 am
Forum: Castles & Crusades
Topic: Your Take on PC Hit Points
Replies: 47
Views: 2582

Re: Your Take on PC Hit Points

I think it was 2nd edition AD&D and the Combat & Tactics book that had the first system for critical hit injury that I actually thought was mostly decent, it later becoming the foundation used in d20 with the threat range (though not the verification roll as I recall). Anyway, I could see a ...
by serleran
Sat Jan 28, 2023 8:42 pm
Forum: TLG News
Topic: Trolls dropping 5e ?
Replies: 41
Views: 6904

Re: Trolls dropping 5e ?

A new "edition" would break the promise of C&C.
by serleran
Sat Jan 28, 2023 6:06 pm
Forum: Castles & Crusades
Topic: Cleric - Spot and Search GOD
Replies: 68
Views: 3929

Re: Cleric - Spot and Search GOD

I suppose I treat it very differently than some, at least from the approach. I make things a "save vs. distraction." Characters with good meditative or focus powers, like say, a monk, ranger, spellcasters, and thieves/assassins can steady their mind and be prepared for things... but only w...
by serleran
Fri Jan 27, 2023 7:04 pm
Forum: Open Discussion
Topic: Top 3 Hardest Dungeons of All Time
Replies: 39
Views: 5538

Re: Top 3 Hardest Dungeons of All Time

H4 is pretty monstrous. And so is Role-Aids' Liches.

Oh, and any Arduin Dungeon. Any of them.
by serleran
Fri Jan 27, 2023 3:38 pm
Forum: Open Discussion
Topic: From Davis
Replies: 18
Views: 3210

Re: From Davis

The Babe with the power?
by serleran
Fri Jan 27, 2023 3:35 pm
Forum: Castles & Crusades
Topic: Your Take on PC Hit Points
Replies: 47
Views: 2582

Re: Your Take on PC Hit Points

Forgot to mention: I do not use critical hits. A few weapons have a "threat range" like weapons of sharpness, vorpal, feather-edged, crushing, or disruption (vs. undead) but players face more attacks than they deliver and therefore are subject to receiving critical injuries more often. Als...
by serleran
Fri Jan 27, 2023 2:49 am
Forum: Open Discussion
Topic: From Davis
Replies: 18
Views: 3210

Re: From Davis

Naturally.

No you don't!
by serleran
Fri Jan 27, 2023 2:44 am
Forum: Castles & Crusades
Topic: Humans and 3 Primes too powerful?
Replies: 29
Views: 2088

Re: Humans and 3 Primes too powerful?

Yep, the original system was "Target 20" which did not have Primes, per se, but a mechanism into which they were formed, and that termed got dropped due to a variety of reasons, one of which was another game using the name (Blue Rose?). I only remember this because I posited the first syst...
by serleran
Fri Jan 27, 2023 2:37 am
Forum: Castles & Crusades
Topic: The C&C Fighter (Ultimate Thread)
Replies: 89
Views: 15698

Re: The C&C Fighter (Ultimate Thread)

I've been allowing fighters of level 7 and above to make use of the barbarian intimidate ability as long as they are attacking, and defeating, at least one enemy per round. Defeat is subjective and can include such things as felling, killing, disarming, and more. Note, I do not use the barbarian cla...
by serleran
Fri Jan 27, 2023 2:36 am
Forum: Castles & Crusades
Topic: Unified XP chart
Replies: 3
Views: 394

Re: Unified XP chart

There is a game system, called The Arcanum, which has a method I actually like but would require some slight tweaking for a C&C-esque game. In that game, all classes are defined as either Single-Classed or Dual-Classed. Single-classes have XP advancement 1 and Dual-Class have XP advancement 2. N...
by serleran
Fri Jan 27, 2023 2:30 am
Forum: Castles & Crusades
Topic: Your Take on PC Hit Points
Replies: 47
Views: 2582

Re: Your Take on PC Hit Points

I have used this method on and off for several games: a) Characters begin play with their Constitution score + maximum for class, but do not gain Constitution modifier b) at level 2, characters gain their Constitution modifier, only, unless it is negative at which point they gain 1 HP c) at level 3,...
by serleran
Fri Jan 27, 2023 2:21 am
Forum: Castles & Crusades
Topic: Spotlight on Obscure Monsters
Replies: 19
Views: 1039

Re: Spotlight on Obscure Monsters

I know it is not used much, but it can be a very intriguing encounter, especially for those who believe they have fought everything or can defeat anything: the Tarrasque.

Of course, I like to have it walk head first into a reflection from a mirror of opposition... cause, you know, kaiju battle!
by serleran
Wed Jan 25, 2023 3:52 pm
Forum: Castles & Crusades
Topic: Aihrde Missing Race?
Replies: 6
Views: 463

Re: Aihrde Missing Race?

My guess is the language used is Trollspeak and it should merely have said "half-elf." The authors sometimes get cutesy. However, a half-fey would be, potentially, interesting. I know I've used a folklore-inspired version of gnome in my personal setting so something more along the darker p...
by serleran
Wed Jan 18, 2023 7:53 pm
Forum: Open Discussion
Topic: Thread Necromancy Suggestions
Replies: 15
Views: 2461

Re: Thread Necromancy Suggestions

[quote=bulletmeat post_id=263270 time=1674025861 user_id=127] Conversions &/or adaptations. Bringing in things like Planescape races or other system settings such as Hellfrost is what I would love to see. Everyone says it's so easy, but at least some starter ideas would be great to get creativit...
by serleran
Wed Jan 18, 2023 7:47 pm
Forum: Castles & Crusades
Topic: module with pre-rolled characters or a list of characters & stats ?
Replies: 17
Views: 1066

Re: module with pre-rolled characters or a list of characters & stats ?

Seeing as C&C and AD&D are oft touted as hand-in-hand, with conversion being relatively easy and ad hoc, there are some older resources one might find very useful such as AD&D 1st editions Rogues Gallery. I personally find material for the Bards' Games' The Arcanum to work exceptionally ...
by serleran
Mon Jan 16, 2023 8:25 am
Forum: Open Discussion
Topic: Thread Necromancy Suggestions
Replies: 15
Views: 2461

Re: Thread Necromancy Suggestions

Dig up your first post.
by serleran
Mon Jan 16, 2023 8:24 am
Forum: Castles & Crusades
Topic: Castle construction costs out of reach
Replies: 12
Views: 669

Re: Castle construction costs out of reach

Pretty sure I did not add costs to Engineering Castles but maybe there was something. There was a lot left on the cutting room floor that I would have wanted to add, but did not, so that book is, unfortunately, not one I am particularly proud of... it is nice, yeah, but it could have been so much be...