Amazing Castles & Crusades

Open Discussion on all things C&C from new product to general questions to the rules, the laws, and the chaos.
Post Reply
User avatar
Dorf the Dwarf
Mist Elf
Posts: 28
Joined: Sun Oct 13, 2019 7:44 pm

Amazing Castles & Crusades

Post by Dorf the Dwarf »

I have been reading through the Amazing Adventures books and have found a lot of which I'd like to port to a C&C game. The mentalist class, the fate dice mechanic, the character generation process, the sorcerer minus the corruption and either backgrounds + knowledge skills or the skill system from the Book of Powers. Has anyone done this before among you?

User avatar
Go0gleplex
Greater Lore Drake
Posts: 3721
Joined: Fri May 30, 2008 7:00 am
Location: Keizer, OR

Re: Amazing Castles & Crusades

Post by Go0gleplex »

Not I.
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."

serleran
Mogrl
Posts: 13851
Joined: Mon Oct 13, 2008 7:00 am

Re: Amazing Castles & Crusades

Post by serleran »

Can't say I have, primarily as I have not finished reading the AA rules and that mostly because the group that played C&C disintegrated so I have no reason.

User avatar
Ancalagon
Ulthal
Posts: 475
Joined: Tue May 03, 2011 1:13 am
Location: Bellevue, NE

Re: Amazing Castles & Crusades

Post by Ancalagon »

Dorf the Dwarf wrote:I have been reading through the Amazing Adventures books and have found a lot of which I'd like to port to a C&C game. The mentalist class, the fate dice mechanic, the character generation process, the sorcerer minus the corruption and either backgrounds + knowledge skills or the skill system from the Book of Powers. Has anyone done this before among you?
Negative.
Imaginatio est Vita
Grand Knight Commander

User avatar
Captain_K
Greater Lore Drake
Posts: 2247
Joined: Sun Dec 29, 2013 10:37 pm
Location: North Coast

Re: Amazing Castles & Crusades

Post by Captain_K »

I was schooled by the grey elf himself that Psionics and many other really great stuff is in there. Several said, "its your second PH/CKG.. rolled into one". Supposed to blend in very well, just have not done it yet.
Wow, Another Natural One! You guys are a sink hole for luck. Stay away from my dice.

User avatar
Lurker
Greater Lore Drake
Posts: 4000
Joined: Thu Jan 18, 2007 8:00 am
Location: Oklahoma

Re: Amazing Castles & Crusades

Post by Lurker »

Well I have not used Amazing Adventure in a fantasy setting.

However, I have modified AA by the book to run in Gothic 1880 setting with no issues.

From that I assume it will be easy to transport anything you want into C&C fantasy.

I will say that I do like the AA version of magic in comparison to standard C&C fire and forget magic, so if I was to morph anything into C&C that would be 1 thing I would do out of the gate
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

Forgive all spelling errors.

Knight Errant & Humble C&C Society Contributor
C&C Society

User avatar
soloplayer
Mist Elf
Posts: 28
Joined: Sat Nov 24, 2018 12:32 pm

Re: Amazing Castles & Crusades

Post by soloplayer »

Lurker wrote:I will say that I do like the AA version of magic in comparison to standard C&C fire and forget magic, so if I was to morph anything into C&C that would be 1 thing I would do out of the gate
Interesting, I have yet to get the AA books, I should do that...

User avatar
old school gamer
Red Cap
Posts: 241
Joined: Sun Oct 08, 2006 7:00 am

Re: Amazing Castles & Crusades

Post by old school gamer »

How would you port over an assassin from C&C to AA?

User avatar
Captain_K
Greater Lore Drake
Posts: 2247
Joined: Sun Dec 29, 2013 10:37 pm
Location: North Coast

Re: Amazing Castles & Crusades

Post by Captain_K »

straight by the book I would guess
Wow, Another Natural One! You guys are a sink hole for luck. Stay away from my dice.

User avatar
Lurker
Greater Lore Drake
Posts: 4000
Joined: Thu Jan 18, 2007 8:00 am
Location: Oklahoma

Re: Amazing Castles & Crusades

Post by Lurker »

Captain_K wrote:straight by the book I would guess
I would say there are 2 options

1, if you are keeping the C&C fantasy feel, but strapping some AA items into it, then yes just port the C&C Assassin as is. No muss no fuss that way.

If you are talking about making an assassin for an AA game set in the late 19th early 20th century, then take the hooligan class as a base, give it a poison use, maybe the raider disguise ability.

I don't know, is the assassin's back attack sneak attack better than the thief's in C&? If it is then bump that up to compared to the AA BTB Hooligan
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

Forgive all spelling errors.

Knight Errant & Humble C&C Society Contributor
C&C Society

Post Reply