Magic Dragons
- Dorf the Dwarf
- Mist Elf
- Posts: 28
- Joined: Sun Oct 13, 2019 7:44 pm
Magic Dragons
If there is anything in C&C I am not satisfied with that is dragons. I admit D&D 3.5 is to blame. There older dragons are quite the spellcasters. The C&C dragon cannot compare. So how would you make more magical dragons. I was thinking of using the Powers system from the Book of Powers for Amazing Adventures.
- Go0gleplex
- Greater Lore Drake
- Posts: 4051
- Joined: Fri May 30, 2008 7:00 am
- Location: Keizer, OR
Re: Magic Dragons
The easiest and fastest way would be to simply grant the Dragon in question the ability to cast spells as a "casting class" of equal level to their HD; or if that is too much, 1/2 of their HD; and restrict them from using spells opposing their primary element. (ie. A Red (fire) can't use ice/water spells.) Otherwise, simply adapt things over and flavor as needed/desired.
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
- Buttmonkey
- Greater Lore Drake
- Posts: 2090
- Joined: Fri Jun 15, 2007 7:00 am
Re: Magic Dragons
The low tech approach is to simply give the dragon whatever spells/magical powers you think it should have. You're in charge, not the text of M&T. It is unnecessary to rely on mechanical systems from AA. Just do what you want directly.
tylermo wrote:Your efforts are greatly appreciated, Buttmonkey. Can't believe I said that with a straight face.
Re: Magic Dragons
Rgr that. If you want a dragon to fling spells around, do so no issues at all.Buttmonkey wrote:The low tech approach is to simply give the dragon whatever spells/magical powers you think it should have. You're in charge, not the text of M&T. It is unnecessary to rely on mechanical systems from AA. Just do what you want directly.
Heck I remember a troll witch I had as a monster back in the day. Explained it by having her been trained by some hags (oh yeah, my trolls tend to be more Tolkienish than the standard AD&D tall skinny dumb critters). Great fun seeing the party wade through the goblin cannon fodder she had, and start pummeling the male troll there with her, then out of no where comes a summon swarm on the party's mage (disturbing his spell that round), then an entangle tangling up the groups thief ... fun times
So, any monster in your game you want to have spells, you can without any issue at all.
I would say it is like cooking though. A little pepper here and there makes a good stew, to much of it ruins the pot. So, give magic to the monsters as needed, but don't have every critter in every encounter be a spell slinger or it will get old and lose its effect.
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
- Dorf the Dwarf
- Mist Elf
- Posts: 28
- Joined: Sun Oct 13, 2019 7:44 pm
Re: Magic Dragons
Great, so I guess for calculating XP value I need to add the value for level of spells in categories I - 1-3d level, II - 4-7 lvl, III - 8-9 lvl.
- Go0gleplex
- Greater Lore Drake
- Posts: 4051
- Joined: Fri May 30, 2008 7:00 am
- Location: Keizer, OR
Re: Magic Dragons
Hmmm...I've always just used the highest value for spells used. So if it can use 8th level spells add a single cat. III xp value. Though I admit it could be correct to add one of each category rather than just the highest. Serl or one of the Trolls probably need to weigh in on this one.Dorf the Dwarf wrote:Great, so I guess for calculating XP value I need to add the value for level of spells in categories I - 1-3d level, II - 4-7 lvl, III - 8-9 lvl.
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
Re: Magic Dragons
Dorf has it right. Creatures with spellcasting ability get the special for each "breakpoint" in spell levels. Thus a spellcasting dragon able to cast 9th level spells would receive a Type I, Type II, and Type III special.
As to not being satisfied with dragons, my solution wasn't to beef up their spellcasting capability as I didn't feel spellcasting was an issue. Instead, I boosted their hit dice to d20.
As to not being satisfied with dragons, my solution wasn't to beef up their spellcasting capability as I didn't feel spellcasting was an issue. Instead, I boosted their hit dice to d20.