Rgr that
Some of us here had the pleasure in being in a game that he was a player in and had the chance to hear from the horse's mouth on haw the game works etc. With that I will say he is always more than helpful and willing to answer questions give advice (but he likes to cheat and say that is up to how the GM wants to interoperate the rule a lot
He is a professor so at times he gets swamped and may not notice a post here, but he was always good at answering any PMs etc I sent him.
Also rgr on the frustration of the errors etc. I wasn't part of the guys that looked at it prior to it for publishing, but I know some that were. Not sure on the specifics, but the general issue is that errors were found but the corrections were lost in translation before the printing.
It isn't a huge issue to me, I'm not that focused on type os etc (annoyed at times, but I can work around them) plus I'm horrid about jotting notes etc into margins of books so in those issues I just write in the page number etc.
Type Os or not, I would say that I love the game. It is VERY versatile game. We played it in a modified American Victorian setting, I ran it in a modern US setting, we are playing it in a fantasy setting, and I've kicked around ideas for a Star Wars version. The rules have been very forgiving and easy to modify or adapt to any of those settings . However, I've still not bent my mind around a good Victorious version of the C&C/D&D cleric. To many different elements that don't exactly fir victorious rules. However, I am a linear thinker and I'm sure someone that thinks around corners better than I could make it work.
One thing I learned the hard way ... character creation ... there are 100 ways to skin a cat and 100 tools to use to do so. At first it can be overwhelming and confusing. However, after you have done it a few times it gets a lot easier. Learning the art of limiting powers at creation and taking appropriate negatives is critical. Also, start out the creation process with the root idea of the character you want to play and build toward it. Plus, realize a 1st level Victorious character may be a lot more powerful than a standard 1st level C&C character, so you don't have to build the uber powerful character right out of the gate. Start with a good foundation and then grow into the full potential of the hero as you go.
I will advise (and take the advice with a grain of salt, because others will disagree with me on this) focus nearly as much on skills as you do powers. It does little good to be William Wallace that can shoot lightning out of his eyes and fire balls out of his bum if you can sneak up on the bad guy, notice the bag guy, properly interact with locals etc. That is just me though. I know others that focused on their powers and took few skills and they still had a viable character that they enjoyed playing.