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Soldier d8 HD ?

Posted: Mon Sep 16, 2019 3:00 am
by Lurker
Ok the Grim Gothic game is getting closer to starting and I've been digging into the different classes

A will admit that when I first glanced at the soldier class, I wasn't sold on it. However, after reading it and thinking about it I got to actually like the idea of it.

However, as I've read and reread everything putting together some NPCs and thought through character progression, I do have a question on the soldier class/

Why a d8 hd for them ?

To me they are a fighter sub type, so should get the standard d10 HD. However, if there is a reason it is a d8, I'd like to know so I can better understand the idea that make the class.

I know I can always house rule it to a d10, but before that, I'd like to know why btb it is a d8 .

Re: Soldier d8 HD ?

Posted: Mon Sep 23, 2019 9:59 pm
by Lurker
crickets chirping ...

So no one can say why the soldier's hd id d8.

So without good justification for what I think would be a sub class of a fighter having a reduced hd, I'll house rule it to be a d10

Re: Soldier d8 HD ?

Posted: Tue Sep 24, 2019 12:35 am
by Rigon
Lurker wrote:crickets chirping ...

So no one can say why the soldier's hd id d8.

So without good justification for what I think would be a sub class of a fighter having a reduced hd, I'll house rule it to be a d10
I'll hit Jason up on Facebook and see what he says. Which I meant to do when you first posted this, but I forgot.

R-

Re: Soldier d8 HD ?

Posted: Wed Sep 25, 2019 1:12 am
by Rigon
From Jason Vey: via Facebook:

I'm sure I've answered this question for him before, somewhere. But in the end, the soldier is a skill- and training-based class. It's NOT a fighter sub-class but was built from the ground up. Not every soldier is a special forces warrior designed to go in and suck up damage.

In fact, modern soldiers fight from a distance, rather than close-up, and are generally trained to fire from behind cover.

Soldiers represent a wide range of skills sets and abilities; this is an amalgam of them. Some are technicians. Some are tacticians. Some are communications experts.

Assuming that every soldier is the rough-and-tumble spec forces warrior built to suck up damage is an error. If anything, a solider should be trying to AVOID taking damage. But if that's not acceptable to him, he can raise the hit die. But he should be prepared to potentially unbalance his game. Raising the hit die to d10 would require changing the XP progression starting from level 1.

Re: Soldier d8 HD ?

Posted: Wed Sep 25, 2019 3:43 am
by Lurker
Rgr

Tell him thanks for answering it

I honestly do not remember asking that before, but I could have an don't remember it. If I did tell him sorry, but in my defense I've slept since the first time I asked him, and I did jump out of planes for a living so some time the ole brian doesn't fire on all cylinders in the memory department.

Re: Soldier d8 HD ?

Posted: Thu Oct 24, 2019 2:54 am
by old school gamer
I did a write up of a soldier.

Re: Soldier d8 HD ?

Posted: Mon Apr 17, 2023 3:21 am
by Rizgard The Ravager
The only real problem I really see is the bayonet training. This would be great for a pulp era or earlier type of game, but it is kind of dated as no Soldier today uses a bayonet.

Re: Soldier d8 HD ?

Posted: Mon Apr 17, 2023 3:22 am
by Rizgard The Ravager
Alright, I stand corrected, turns out they did it up to 2010.