After Winter's Dark: Heroes' Journey
- slimykuotoan
- Greater Lore Drake
- Posts: 3644
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
After Winter's Dark: Heroes' Journey
...
For crying out loud, do what you can with the attributes the dice have given you. This is what separates the men from the boys... -Kayolan
- slimykuotoan
- Greater Lore Drake
- Posts: 3644
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: After Winter's Dark: Heroes Journey

Name: Dugun Stoneleaf
Campaign: After Winter's Dark: Heroes Journey
Land of Origin: Kayomar
Level: 1st
Race: Dwarf
Abilities: Animosity (Elves), Deep Vision, Detrmine Depth and Direction, Enmity (Goblins/Orcs), Defensive Expertise (Giants/Ogres), Resistant to Arcane Magic, Resistant to Fear, Resistant to Poisons, Stonecraft
Class: Ranger
Abilities: Combat Marauder, Conceal, Delay/Neutalize Poison, Move Silently, Scale, Traps, Survival
Alignment: Chaotic Good
Languages: Common, Dwarven, Gnome, Goblinoid, Halfling, Elven, Ogrish, Giant, Troll
Age: 300
Birth:
STR 14 +1 Prime
DEX 14
CON 12
INT 11
WIS 12 Prime
CHAR 8 -1 Introverted
HP 8/
AC 15
BTH: +0
To Hit/Damage:
Broad Sword +1/ 2d4+1
Short Bow +1/ 1d6
12 arrows
Hand Axe +1 1d6+1
Dagger +1/ 1d4+1
Armour: Cuir Bouille
Equipment:
Backpack
Large sack:
Small belt pouch
10 torches
flint and steel
waterskin
7 days rations
bed roll
pot
whetstone
weapon oil
Magic Items:
Treasure:
pp
gp 3
sp 6
cp
xp
For crying out loud, do what you can with the attributes the dice have given you. This is what separates the men from the boys... -Kayolan
Re: After Winter's Dark: Heroes Journey
Magnus Garland
Str 7, dex 8, con 9, int 14, wis 12, cha 12
move 30ft
wiz lv1 -next xp 2601
4 - lv0 - detect magic, endure elements, mending, prestidigitation
3 - lv1 - sleep, flaoting disc, read magic
8 GP 10 sp
rope hemp 50ft
2 soaps
small tent
tongs
10 torches
waterskin
bedroll
10 candles
canteen
scroll case
10 chalk
5 flask
iron kettle
25 marbles
10 parchments
10ft pole
2 razor
2 weeks ration
robe, backpack
Str 7, dex 8, con 9, int 14, wis 12, cha 12
move 30ft
wiz lv1 -next xp 2601
4 - lv0 - detect magic, endure elements, mending, prestidigitation
3 - lv1 - sleep, flaoting disc, read magic
8 GP 10 sp
rope hemp 50ft
2 soaps
small tent
tongs
10 torches
waterskin
bedroll
10 candles
canteen
scroll case
10 chalk
5 flask
iron kettle
25 marbles
10 parchments
10ft pole
2 razor
2 weeks ration
robe, backpack
Re: After Winter's Dark: Heroes' Journey
Fun game guys!
- slimykuotoan
- Greater Lore Drake
- Posts: 3644
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: After Winter's Dark: Heroes' Journey
Yeah it was great Kayolan. Thanks again. 

For crying out loud, do what you can with the attributes the dice have given you. This is what separates the men from the boys... -Kayolan