Any interest in a Saturday morning C&C game on Roll20?
Posted: Fri Mar 25, 2016 7:20 pm
I'm thinking about starting up an online C&C game on Saturday mornings using Roll20. Anyone interested?
My house rules typically include:
• No paladins, knights, or barbarians.
• No multiclass characters (I may be flexible on this).
• I use hero points, luck points, and spell slots per the CKG. I don't normally use anything else from the CKG.
• Max hit points at first level.
• I give PCs the option of choosing between 3 sets of starting equipment (swiped from CK Dad's C&CS tournament adventure Between Rack and Ruin).
• Starting armor, weapons, and leftover coinage will be assigned in consultation with the players (typically, I'll ask you what you want for a primary melee weapon and a missile weapon, then I'll assign you weapons, armor, and coinage. This goes a hell of a lot faster than the standard shopping spree.).
• No alignment. Your PC must work well in a party environment (i.e., no pain in the ass chaotic types). I don't care if you conceive of your PC as evil, but that evil PC has to be able to work well in a party that typically will include goods and neutrals. I have no interest in role playing scenes of shocking evil (e.g., no rapes, no torturing small children, etc.). I don't care if the party is made up of conscience-less bastards who are willing to walk away rather than help the helpless. If the players want to restrict the game to a particular alignment outlook, I can work with that. Otherwise, assume the party will have to reach a consensus on what goals to pursue and the minority group must be willing to follow the majority vote.
• No PC vs PC fighting (unless compelled to do so magically).
• Enemy NPCs are monsters, not PCs. The class and race rules from the PHB do NOT apply to enemy NPCs.
• I (sometimes, but not always) use nonstandard monsters. Assume a monster behaves the way you would expect from the M&T at your own peril.
• I use the potion miscibility tables from the 1E DMG.
• PCs must pay for training to go up in level. The cost to train is 500 gp for 2nd level. For every level beyond 2nd, the cost is 1,000 gp times the PC's old level. I.e., to advance from 3rd to 4th level would cost 3,000 gp.
My games tend to be more hack and slash based than thespian based (I don't see anything wrong with intense roleplay, but it doesn't fit my interests or skill set). Adventures and the campaign world will mostly be homebrew. I try to create adventures based on choices the party makes. For example, I may dangle 3 or 4 hooks for the party. Once the party picks one (or goes off in some random direction), I will develop future material based on that decision. The story of the campaign will be dictated by the players' choices rather than an "adventure path". I will not have an ultimate objective in mind at the start of the campaign (beyond everyone having fun).
I tend to run a medium magic campaign world. Potions and +1 equipment is generally available for purchase in larger communities, albeit at a significant mark up from the M&T list price. More powerful magic items may be available for purchase, but the cost will be painful.
My house rules typically include:
• No paladins, knights, or barbarians.
• No multiclass characters (I may be flexible on this).
• I use hero points, luck points, and spell slots per the CKG. I don't normally use anything else from the CKG.
• Max hit points at first level.
• I give PCs the option of choosing between 3 sets of starting equipment (swiped from CK Dad's C&CS tournament adventure Between Rack and Ruin).
• Starting armor, weapons, and leftover coinage will be assigned in consultation with the players (typically, I'll ask you what you want for a primary melee weapon and a missile weapon, then I'll assign you weapons, armor, and coinage. This goes a hell of a lot faster than the standard shopping spree.).
• No alignment. Your PC must work well in a party environment (i.e., no pain in the ass chaotic types). I don't care if you conceive of your PC as evil, but that evil PC has to be able to work well in a party that typically will include goods and neutrals. I have no interest in role playing scenes of shocking evil (e.g., no rapes, no torturing small children, etc.). I don't care if the party is made up of conscience-less bastards who are willing to walk away rather than help the helpless. If the players want to restrict the game to a particular alignment outlook, I can work with that. Otherwise, assume the party will have to reach a consensus on what goals to pursue and the minority group must be willing to follow the majority vote.
• No PC vs PC fighting (unless compelled to do so magically).
• Enemy NPCs are monsters, not PCs. The class and race rules from the PHB do NOT apply to enemy NPCs.
• I (sometimes, but not always) use nonstandard monsters. Assume a monster behaves the way you would expect from the M&T at your own peril.
• I use the potion miscibility tables from the 1E DMG.
• PCs must pay for training to go up in level. The cost to train is 500 gp for 2nd level. For every level beyond 2nd, the cost is 1,000 gp times the PC's old level. I.e., to advance from 3rd to 4th level would cost 3,000 gp.
My games tend to be more hack and slash based than thespian based (I don't see anything wrong with intense roleplay, but it doesn't fit my interests or skill set). Adventures and the campaign world will mostly be homebrew. I try to create adventures based on choices the party makes. For example, I may dangle 3 or 4 hooks for the party. Once the party picks one (or goes off in some random direction), I will develop future material based on that decision. The story of the campaign will be dictated by the players' choices rather than an "adventure path". I will not have an ultimate objective in mind at the start of the campaign (beyond everyone having fun).
I tend to run a medium magic campaign world. Potions and +1 equipment is generally available for purchase in larger communities, albeit at a significant mark up from the M&T list price. More powerful magic items may be available for purchase, but the cost will be painful.