
Game on, tomorrow night!!!
Modrons are coming (thanks ssxfx17!)

Nice.Penny-Whistle wrote:Just saw a giant squid video that reminded me of our sea journey
http://www.theguardian.com/world/video/ ... apan-video
Yes, game on!!Gringnr wrote:We on for tonight?
Lol!Penny-Whistle wrote:Alright. Time to fess up. Granny Scrubroot has been doing a little tippling on the side. Maybe the stress of all these adventures is wearing the old gal down! She THOUGHT she was being discreet as she flirted with the vivacious Crayloon but apparently not. Not that there is anything wrong with a little harmless flirtation. But, hmm. All that racing ahead through the dungeon is another symptom that maybe it is time fro an intervention. Hopefully as she sits and knits tonight she will reflect on her recent rash behaviour.
When I thought up the encounter, I had more dialog that I was going to present and forgot to write it up. I will remember it and post it with the journal!Penny-Whistle wrote:Can't wait to see what you have for us. <3 vultures.
I take full responsibility for the near TPK. Sorry guys.Rhuvein wrote:Question for all ye players . .
Would you be interested in play testing the gnoll combat scene from last session?
It was so interesting the way it went ~ me thinking that you PCs would kick ass due to your great weapons. But as seen, dice rolls can go haywire and great weapons miss and if the medium monster weapons hit you could have disaster.
So, thinking about a couple of things - clerics using more spells, in particular bless and gnomes utilizing illusionist spells for excellent effect.
You guys did the gnome spells to great use early on, but you haven't used them recently.
On the other hand, didja think 8 gnolls were too many?
I'm just trying to present the encounter so that it is even or balanced for any type of PC group.
Thoughts?
Thanks,
Rhu.
Thanks for your input, Penny.Penny-Whistle wrote:I take full responsibility for the near TPK. Sorry guys.
I'd like to blame it on perfect storm conditions but I know that isn't exactly true. I may be wrong but I think Gringnr went in already damaged and I should have patched him up immediately when I noticed he was down to 2. I made the wrong choice. I also forgot to use my second level spell. I think I had Aid prepared. That could have changed everything ... even if it was The Night of Mad Dice Rolls. (Nearly dying was fun though. Soooo scary.)
If you want to try it again I am willing. The gnome spells are good for distracting and diverting people. I did look at those when we were about to go into combat but dismissed the idea as unlikely to work. Maybe if we had made a group plan with that in mind but combat had already begun before it was my turn. Plus, we might have fooled one gnoll but fooling eight? What a story that would have been to tell around the campfire later that night.
Ooh: I have 9170 for xp. Is that right? Have we levelled up?