Session XIII - Exploring the western section of the Black Forest Citadel or ~ who was sicker with ichor!.
Gringnr, the mighty dwarf cleric
Elderberry Scrubroot, the wildly bold and audacious gnome rogue
Norik, the faithful dwarf cleric
Barduris, the enigmatic but absolutely fearless half-orc fighter
Penny-Whistle Scrubroot, the practical and wise gnome cleric who now has the bloodlust up for evil monsters threatening her beautiful planet Jorde!
. . . other PCs in the game:
Aristobulous Falthor, the powerful elf mage
Verthak, the mysterious half-orc ranger
After spending the night in Maria's chambers, the party sets out to explore what they believe is the gnoll section of the citadel. Carefully checking for traps, they go west towards that section and find a room along the way with a north entrance.
Elderberry checks for traps and opens the door. The adventurers see gnolls, one laying on the floor and the other appears to be asleep.
A fighter (was it Gringnr?) moves up to the prone gnoll, when suddenly a hideous resembling an enormous maggot bursts out of the gnoll carcass to attack.
The creature has a segmented shelled body with mandibles at both ends. Its underbelly has 6 claws which she uses to attack the fighter who is then paralyzed!
An incredible battle takes place in which several members of the party take damage and get paralyzed. Ultimately the adventurers win the day and kill the monster, who explodes in a death throe releasing foul smelling ichor and a hoard of tiny maggots.
Some adventures take minor damage from the explosion while others gag, retch or vomit!
The party rests and recovers from the disgusting battle with the flesh crawler. They then continue east and see that the corridor goes south. Elderberry carefully moves forward to have a look down the south passage. As he steps forward along with Gringnr, they trigger a
a floor trap and down comes a portcullis grate just missing Gringnr.
The group attempts to lift the gate, but two shadow mastiffs come charging at the party. The large, heavily muscled beasts are terrible foes, but the party has defeated such creatures before and with that experience are able to kill the monsters quickly.
The gate is lifted and the party moves south into the gnoll section of the dungeon. They find the gnoll barracks and listen at the door. Elderberry hears the yips of the gnolls and it sounds like they are drinking and gambling. The door is not locked or trapped.
Gringnr opens the door and takes some small damage from boulders that fall from a crude door frame trap. The party piles into the room and the battle commences. The gnolls prove to be tough fighters and there are many, but the adventurers are tougher and defeat the gnolls!
The adventurers, in an earlier session has cleared the southeast section of the dungeon which contained hobgoblins and found an ulfberht which was given to Barduris!
XP = 227 per PC.
GPs = 14 per PC.
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth