Search found 352 matches
- Sat Jul 28, 2018 1:34 am
- Forum: Castles & Crusades
- Topic: Whats changed?
- Replies: 22
- Views: 11762
Re: Whats changed?
If the Int check succeeds the recipient of the spell rejects the alteration of reality (same is true of all Illusionist spells - making the save rejects the alteration of reality). Also, the healing spells are marked as (h) which means the recipient can refuse to make the save and have the spell act...
- Sat Jul 28, 2018 12:57 am
- Forum: Castles & Crusades
- Topic: Whats changed?
- Replies: 22
- Views: 11762
Re: Whats changed?
The "official explanation" is that illusionists alter reality. They change reality to one where the wounds are healed. An illusionist uses magic to alter the perceptions of others and even reality itself . This magic deceives the senses, creates false images and sounds, changes sensory qua...
- Tue Jul 24, 2018 4:51 am
- Forum: Castles & Crusades
- Topic: Whats changed?
- Replies: 22
- Views: 11762
Re: Whats changed?
They didn't; the target must still save.Mediapig71 wrote:Does anyone know why they changed it?
- Thu Jul 19, 2018 11:25 pm
- Forum: Castles & Crusades
- Topic: Encumbrance
- Replies: 20
- Views: 10044
Re: Encumbrance
It is not moving in a straight line, but rather gravity is forcing it into a curved motion. If gravity ceases to work on the object, then it will continue in a straight line (a tangent to the surface of the Earth). From the viewpoint of an observer that gravity is still working on, it will appear to...
- Wed Jul 18, 2018 3:05 am
- Forum: Castles & Crusades
- Topic: Encumbrance
- Replies: 20
- Views: 10044
Re: Encumbrance
It depends on whether we're talking "weightless" but still with mass (then gravity will continue to work on the object, keeping it "stuck" to the Earth) or "weightless" with no mass (then gravity will no longer work on the object, and it will continue in a straight line...
- Tue Jul 03, 2018 2:57 am
- Forum: Castles & Crusades
- Topic: Encumbrance
- Replies: 20
- Views: 10044
Re: Encumbrance
If it was made of anti-matter, it would spontaneously explode in a nuclear reaction as it contacted normal matter...
- Thu Jun 14, 2018 7:26 pm
- Forum: Castles & Crusades
- Topic: Giants are undersized
- Replies: 23
- Views: 9529
Re: Giants are undersized
25' in height is the height of a typical 2 story home.
- Wed Jun 06, 2018 8:57 pm
- Forum: Castles & Crusades
- Topic: When something is declared "dead"...
- Replies: 28
- Views: 11781
Re: When something is declared "dead"...
See the hit points section of combat in the CKG (pg 314 in the latest). There are optional rules there for graduated damage impacting skill checks, and rules for dealing with massive damage.
- Tue Jun 05, 2018 3:28 am
- Forum: Castles & Crusades
- Topic: Killing an unconscious, held, or paralyzed victim
- Replies: 12
- Views: 6648
Re: Killing an unconscious, held, or paralyzed victim
If combat is ongoing, I make them roll. However, it's AC -10 on the target (defenseless) and +8 to hit (called shot). If combat is ended, and the players are "mopping up", it's automatic.
- Fri Apr 27, 2018 10:37 am
- Forum: Open Discussion
- Topic: Stick a fork in me .. I’m done (but with a ray of hope)
- Replies: 65
- Views: 42451
Re: Stick a fork in me .. I’m done (but with a ray of hope)
The only thing that would have been closer to my heart would be a guy from Pointe du Hoc, or a D-Day jumper (esp a Pathfinder). I worked with a Canadian a while back, and his grandfather was a Canadian jumper that went in with Operation Tonga. I talked to him a bit before he passed; interesting old...
- Fri Apr 20, 2018 3:55 pm
- Forum: Castles & Crusades
- Topic: Wizards, Fighters, and Balance
- Replies: 18
- Views: 10369
Re: Wizards, Fighters, and Balance
The person who wrote the review does not understand the system. Saving throws have a "Challenge Level" (CL) in addition to the base number. When saving against a spell cast by a spellcaster, the default CL of the spellcaster's level should be used by GM, in addition to any other challenges...
- Thu Apr 19, 2018 12:45 pm
- Forum: Castles & Crusades
- Topic: Help starting CnC over d20 or Fantasy Grounds
- Replies: 9
- Views: 7109
Re: Help starting CnC over d20 or Fantasy Grounds
And if you're interested in Fantasy Grounds instead, then just about everything he said also applies, except that it's already built in with the $10 Castles and Crusades ruleset purchase. (Even includes everything in the PHB and M&T already setup and ready to go, complete with the full text of t...
- Sat Mar 17, 2018 1:24 pm
- Forum: Castles & Crusades
- Topic: Torch and Lantern burn durations
- Replies: 11
- Views: 7699
- Fri Mar 16, 2018 4:23 am
- Forum: Castles & Crusades
- Topic: What I found out from Steve at Gary Con...
- Replies: 28
- Views: 14351
Re: What I found out from Steve at Gary Con...
You'd need to give me an example. I can't think of anything that would be needed in play that is not provided by the ruleset in some way.
- Fri Mar 16, 2018 2:48 am
- Forum: Castles & Crusades
- Topic: What I found out from Steve at Gary Con...
- Replies: 28
- Views: 14351
Re: What I found out from Steve at Gary Con...
Most of what you need is built into the ruleset.
- Fri Mar 16, 2018 12:33 am
- Forum: Castles & Crusades
- Topic: What I found out from Steve at Gary Con...
- Replies: 28
- Views: 14351
Re: What I found out from Steve at Gary Con...
1d1+1 always returns "1".Talyn wrote:Aergraith wrote:1d1 won't work though, found that out the hard way last night.
- Wed Mar 14, 2018 2:23 pm
- Forum: Castles & Crusades
- Topic: What I found out from Steve at Gary Con...
- Replies: 28
- Views: 14351
Re: What I found out from Steve at Gary Con...
I'm the official developer for the C&C ruleset on Fantasy Grounds. I'm willing to answer whatever questions...
- Sat Mar 10, 2018 1:48 pm
- Forum: Castles & Crusades
- Topic: Holding an Action
- Replies: 16
- Views: 8915
Re: Holding an Action
There's a reason why C&C is a "rules light" system. They don't attempt to make rules for every situation; a lot is left to common sense and CK discretion.
- Sat Mar 10, 2018 3:17 am
- Forum: Castles & Crusades
- Topic: Holding an Action
- Replies: 16
- Views: 8915
Re: Holding an Action
When your turn comes up in the initiative order, you tell the CK you're going to wait. Then, later in the round, you tell the CK when you want to take your action.
- Thu Mar 01, 2018 11:14 pm
- Forum: Other Games
- Topic: Traveller: The New Era
- Replies: 9
- Views: 6136
Re: Traveller: The New Era
Marc's last couple of kickstarters included, as add-ons, USB sticks with the full library on them.
- Thu Mar 01, 2018 5:54 pm
- Forum: Other Games
- Topic: Traveller: The New Era
- Replies: 9
- Views: 6136
Re: Traveller: The New Era
Like I said, some people *really* hate it.
- Thu Mar 01, 2018 2:34 pm
- Forum: Castles & Crusades
- Topic: Turn Resistance
- Replies: 6
- Views: 4467
Re: Turn Resistance
For the Draug I would use a similar mechanic; penalty of -7 if the creature is within 100' of it's ship.
- Thu Mar 01, 2018 1:33 pm
- Forum: Castles & Crusades
- Topic: Turn Resistance
- Replies: 6
- Views: 4467
Re: Turn Resistance
The only one I saw with "Turn Resistance" is the Skeletal Warrior, and the mechanic is in the creature's description.
TURN RESISTANCE: If a cleric attempts to turn a skeletal warrior, they incur a penalty of -7 if the controller is within 100’ of the creature.
- Thu Mar 01, 2018 5:43 am
- Forum: Other Games
- Topic: Traveller: The New Era
- Replies: 9
- Views: 6136
Re: Traveller: The New Era
Kinda post-apocalyptic setting for Traveller. The Third Imperium, which has been going through a 6-way civil war for a couple decades (Mega Traveller setting), releases an AI computer virus which decimates most of Imperial space. TNE is role-playing in a rebuilding setting following the collapse. So...
- Wed Feb 21, 2018 6:26 am
- Forum: Endless Worlds Organised Play
- Topic: Redlands, CA -- Looking for a Game
- Replies: 3
- Views: 9623
Re: Redlands, CA -- Looking for a Game
Wow. A year. I'm no longer running that Wednesday night game. I might know of another game on Saturdays (my Sunday night game is full right now). Here is what he recently posted on Discord: I have 1 spot in a Saturday evening Castles & Crusades campaign. We are playing the Gary Gygax classic The...
- Fri Feb 16, 2018 1:26 am
- Forum: Castles & Crusades
- Topic: Backpack Classes
- Replies: 7
- Views: 5032
Re: Backpack Classes
I like the Magic-User and the Archer so far.
- Thu Jan 11, 2018 3:25 pm
- Forum: Conventions
- Topic: Looking for players in S.Jersey
- Replies: 5
- Views: 8564
Re: Looking for players in S.Jersey
Stats for Fantasy Grounds online games - C&C was over 3,600 games last year: http://www.enworld.org/forum/content.ph ... ds-Steady!
- Wed Jan 10, 2018 8:05 pm
- Forum: Conventions
- Topic: Looking for players in S.Jersey
- Replies: 5
- Views: 8564
Re: Looking for players in S.Jersey
I know of hundreds. My Sunday night game is currently full or I would invite him.Rigon wrote:I know there are at least 4-5 online games going on.
- Thu Dec 21, 2017 1:33 pm
- Forum: Castles & Crusades
- Topic: Light sources and burn times
- Replies: 6
- Views: 4728
Re: Light sources and burn times
Really? You want stuff like this included in the rules? Pretty sure this falls under the "GM uses common sense" clause...
- Thu Dec 14, 2017 1:36 pm
- Forum: Castles & Crusades
- Topic: Has Anyone Played These Adventures?
- Replies: 9
- Views: 6578
Re: Has Anyone Played These Adventures?
I used a few of them with my group. They're easy to convert. I purchased all of mine on DrivThruRPG...