Search found 737 matches

by Jason Vey
Mon Jan 25, 2016 5:06 pm
Forum: Amazing Adventures
Topic: Star siege
Replies: 26
Views: 12784

Re: Star siege

Just letting you guys know I'm paying attention... :ugeek:
by Jason Vey
Fri Jan 22, 2016 3:39 pm
Forum: 5e Kickstarter
Topic: It's coming soon!
Replies: 11
Views: 11125

Re: It's coming soon!

Jyrdan Fairblade wrote:Ooh, neat. 5e’s familiar game is a little weak, and this is definitely an opportunity for improvement.
That was our thoughts exactly. I'm actually the one working on the 5e book for this and am pretty excited about bringing familiars, animal companions and the like back to 5e!
by Jason Vey
Fri Jan 22, 2016 3:36 pm
Forum: Amazing Adventures
Topic: I have joined Troll Lord Games...OFFICIALLY!
Replies: 18
Views: 8997

Re: I have joined Troll Lord Games...OFFICIALLY!

I'm not really an editor. I'm a writer. I have done some revisions and "script doctoring," as it were, of TLG product, but I won't claim to be immune to errata in my own work, as the errata thread above demonstrates! But thanks for the votes of confidence, folks! Hopefully you'll be seeing much more...
by Jason Vey
Thu Jan 21, 2016 6:01 pm
Forum: Amazing Adventures
Topic: I have joined Troll Lord Games...OFFICIALLY!
Replies: 18
Views: 8997

I have joined Troll Lord Games...OFFICIALLY!

Hey, all,

Yours truly is now a part-time staff writer for the Trolls! This doesn't really change much except my technical status. You'll be seeing my name on lots of TLG products in the future, for better or worse, but it's exciting!!! :D
by Jason Vey
Thu Jan 14, 2016 6:05 pm
Forum: Amazing Adventures
Topic: How are class abilities handled in Amazing Adventures?
Replies: 14
Views: 7875

Re: How are class abilities handled in Amazing Adventures?

The following language has been added to the errata thread: There will be times when a player wants their character to do something that intrudes upon the abilities of another character class--an Arcanist trying to move silently, or a Socialite trying to tail a mark through a city, for example. In s...
by Jason Vey
Thu Jan 14, 2016 5:53 pm
Forum: Amazing Adventures
Topic: How are class abilities handled in Amazing Adventures?
Replies: 14
Views: 7875

Re: How are class abilities handled in Amazing Adventures?

You are 100% correct. Somehow that text got excised from the final product. I will add a clarification to that effect to the errata thread, and thanks for pointing it out!
by Jason Vey
Thu Jan 14, 2016 2:51 pm
Forum: Amazing Adventures
Topic: Worm module
Replies: 15
Views: 8733

Re: Worm module

I am revisiting my rant after a LONG period off. I think I was upset more due to the fact that as of now I have spent $300 on TL products in a couple different large purchases and every time I get a group to play they pick it apart and insult the products (of which I happen to like the system, art,...
by Jason Vey
Tue Jan 05, 2016 8:39 pm
Forum: Amazing Adventures
Topic: Pulp resources
Replies: 30
Views: 32547

Re: Pulp resources

Complete Works of H.P. Lovecraft (full text): http://www.dagonbytes.com/thelibrary/lovecraft/ Robert E. Howard Works (full text, various formats): http://www.feedbooks.com/author/245 The Ultimate Doc Savage Site: http://heropulp.com/the86floor/the86floor.html A Doc Savage Adventure: The Lost Oasis ...
by Jason Vey
Tue Jan 05, 2016 8:17 pm
Forum: Amazing Adventures
Topic: Can Monsters & Treasures be used for AA?
Replies: 5
Views: 4594

Re: Can Monsters & Treasures be used for AA?

dcfitch wrote:Awesome! Thanks for the info. Great job on the game, by the way.... :)
Thanks! I'm really glad you like it. Whenever someone says they enjoy the game, it's worth more to me than gold.
by Jason Vey
Tue Jan 05, 2016 7:48 pm
Forum: Amazing Adventures
Topic: Want AA + REH
Replies: 8
Views: 10766

Re: Want AA + REH

Sadly, while a lot of Howard's stories are in the public domain, a number of them aren't yet, and there are trademark issues in that Paradox Entertainment (Conan Properties LLC) has trademarked just about everything Howard under the sun. So that means you need a license to publish Howard-specific st...
by Jason Vey
Tue Jan 05, 2016 7:46 pm
Forum: Amazing Adventures
Topic: Can Monsters & Treasures be used for AA?
Replies: 5
Views: 4594

Re: Can Monsters & Treasures be used for AA?

AA was designed to be cross compatible and monsters are probably zero effort. NPC might need review because AA AC is done via costume as compared to actual.armor worn. If you look at the Companion there's a discussion of armor-as-AC side by side with costume-based AC. Basically, you use one or the ...
by Jason Vey
Tue Jan 05, 2016 7:45 pm
Forum: Amazing Adventures
Topic: Can Monsters & Treasures be used for AA?
Replies: 5
Views: 4594

Re: Can Monsters & Treasures be used for AA?

Monsters and Treasure should be 100% compatible with AA. If you're using Sanity you'll need to cook up sanity ratings for the monsters, but stat-wise they should work as-is with no changes needed.
by Jason Vey
Wed Dec 30, 2015 5:24 pm
Forum: Amazing Adventures
Topic: [Newbie Questions] Hi!
Replies: 3
Views: 4815

Re: [Newbie Questions] Hi!

Tore Nielsen wrote:Ah, that's s it. Thank you. I'll have to get the new version.
No problem! :)
by Jason Vey
Wed Dec 23, 2015 7:01 pm
Forum: Amazing Adventures
Topic: How are class abilities handled in Amazing Adventures?
Replies: 14
Views: 7875

Re: How are class abilities handled in Amazing Adventures?

I'd contact the Trolls directly about your PDF. It seems you're stuck with an older print somehow.
by Jason Vey
Wed Dec 23, 2015 7:00 pm
Forum: Amazing Adventures
Topic: [Newbie Questions] Hi!
Replies: 3
Views: 4815

Re: [Newbie Questions] Hi!

My guess is you have an old printing of the Amazing Adventures core rulebook. Is your copy of the corebook a softcover? If so, that's what you're missing. The current hardcover print has been revised from top to bottom and expanded throughout. Part of the expansion was a bunch of new Generic Class A...
by Jason Vey
Wed Dec 16, 2015 8:11 pm
Forum: Amazing Adventures
Topic: How are class abilities handled in Amazing Adventures?
Replies: 14
Views: 7875

Re: How are class abilities handled in Amazing Adventures?

I realize I was not totally clear... I meant to point out that abilities related to a class were "protected" in C&C by the fact that other classes won't be able to add their level to the roll if they try, like a fighter trying to pick a lock. I didn't see anything about that in AA. Is it on purpose...
by Jason Vey
Tue Dec 15, 2015 10:34 pm
Forum: Amazing Adventures
Topic: Amazing Adventures quick start?
Replies: 16
Views: 13562

Re: Amazing Adventures quick start?

TLG has changed their approach to introductory modules/quick start rules. The original adventure has been redone as a full adventure module; if/when TLG releases it, I'm not sure. At some point I will do another that will use the new quick start approach but my plate has been very full with project...
by Jason Vey
Tue Dec 15, 2015 10:33 pm
Forum: Amazing Adventures
Topic: How are class abilities handled in Amazing Adventures?
Replies: 14
Views: 7875

Re: How are class abilities handled in Amazing Adventures?

Hi! First post on the boards! I recently got AA and was skimming through, but I failed to notice anything concerning the use of class abilities. I assume they are handled like C&C, but I could not find a passage where this was specified. Can anyone point me to the right page? Thanks! They're handle...
by Jason Vey
Wed Dec 02, 2015 5:59 pm
Forum: Amazing Adventures
Topic: Amazing Adventures quick start?
Replies: 16
Views: 13562

Re: Amazing Adventures quick start?

TLG has changed their approach to introductory modules/quick start rules. The original adventure has been redone as a full adventure module; if/when TLG releases it, I'm not sure. At some point I will do another that will use the new quick start approach but my plate has been very full with projects...
by Jason Vey
Sun Nov 29, 2015 5:55 pm
Forum: Amazing Adventures
Topic: Amazing Adventures Errata and Clarifications
Replies: 48
Views: 53050

Re: Amazing Adventures Errata and Clarifications

New errata just added (thanks to Aergraith)!

On Page 88, under the Spellcraft Check, the reference to "CC" is a typo. It should be CL. the corresponding reference in the example is correct.
by Jason Vey
Sun Nov 29, 2015 5:43 pm
Forum: Amazing Adventures
Topic: Marvel's Jessica Jones
Replies: 7
Views: 5088

Re: Marvel's Jessica Jones

Actually, now that I look at it and really give it some thought, Soldier doesn't really work because it's all about teamwork. I'd go with Hooligan for him. He's a total rogue and loose cannon with pill-based super powers. I'd also go with gadgeteer rules instead of alchemist; he's Charisma-based and...
by Jason Vey
Sun Nov 29, 2015 5:25 pm
Forum: Amazing Adventures
Topic: CL or CC for Spellcraft opposed roll?
Replies: 3
Views: 3229

Re: CL or CC for Spellcraft opposed roll?

Added to the errata. Thanks a million; those are the ones that are really tough to catch in editing, proofing and layout!
by Jason Vey
Sat Nov 28, 2015 10:49 pm
Forum: Amazing Adventures
Topic: Marvel's Jessica Jones
Replies: 7
Views: 5088

Re: Marvel's Jessica Jones

I keep forgetting about combining classes. = / ty Spoiler ahead for those who haven't watched all the way through. Where would you fit someone like Will Simpson (Nuke?)? Part cyborg, part special ops military guy. A tool for the machine that wants out of that system but can't quite work out the det...
by Jason Vey
Sat Nov 28, 2015 10:43 pm
Forum: Amazing Adventures
Topic: CL or CC for Spellcraft opposed roll?
Replies: 3
Views: 3229

Re: CL or CC for Spellcraft opposed roll?

That's a typo. CC should be CL as per the example. What page is it on? I'll add it to the errata. Thanks!
by Jason Vey
Sat Nov 28, 2015 1:36 pm
Forum: Amazing Adventures
Topic: Marvel's Jessica Jones
Replies: 7
Views: 5088

Re: Marvel's Jessica Jones

Yes! While I was watching it last week I was also thinking: this looks like Amazing Adventures material. Even Trish Walker (who at this point doesn't have super powers) works as a Socialite. AA is just so flexible. I really love it. I'd score Trish as a LG Class-and-a-half Socialite/Pugilist (b/c o...
by Jason Vey
Sat Nov 21, 2015 2:52 pm
Forum: Amazing Adventures
Topic: Marvel's Jessica Jones
Replies: 7
Views: 5088

Marvel's Jessica Jones

Holy crap, folks! If you love Amazing Adventures and are wondering how a gumshoe-themed game would work while bringing in the supernatural? You need to be watching Marvel's Jessica Jones on Netflix. It 100% is a modern day Amazing Adventures campaign using the street-level supers rules in the Compan...
by Jason Vey
Fri Nov 13, 2015 10:21 pm
Forum: Amazing Adventures
Topic: Steve and Jason in RPGNet Chat TONIGHT 11/13!
Replies: 1
Views: 2428

Steve and Jason in RPGNet Chat TONIGHT 11/13!

Hey, folks, just wanted to give you all a heads' up. Stephen Chenault and I will be in the RPGNet chat room tonight to discuss the cancellation of the Brimstone and the Borderhounds Kickstarter, the future of that project and other TLG kickstarters, and our future plans for Amazing Adventures, Castl...
by Jason Vey
Fri Nov 13, 2015 10:21 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Steve and Jason in RPGNet Chat TONIGHT 11/13!
Replies: 1
Views: 10872

Steve and Jason in RPGNet Chat TONIGHT 11/13!

Hey, folks, just wanted to give you all a heads' up. Stephen Chenault and I will be in the RPGNet chat room tonight to discuss the cancellation of the Brimstone and the Borderhounds Kickstarter, the future of that project and other TLG kickstarters, and our future plans for Amazing Adventures, Castl...