Search found 3650 matches

by moriarty777
Sat Jul 15, 2006 3:30 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: I am burnt out on running 3rd, and I am converting
Replies: 56
Views: 16864

<t>Well, since I first came across C&C, I've been busy showing it off to fellow gamers and pointing out the many good points about the game.<br/> <br/> I've quickly convinced a gamer (DM) who has known nothing but D&D 3.x to try it and, from what he's seen so far, he's pretty much ready swit...
by moriarty777
Sat Jul 15, 2006 2:32 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: multiclass rules
Replies: 37
Views: 3977

Re: multiclass rules

Grom wrote: I did some quick analysis on the CZ multiclass rules, and started with a 10th-lvl fighter (502k exp); the same character as a fighter/wizard would be 8th-lvl/8th-lvl (251k/251k exp). If I read the multiclass rules correctly the latter is actually considered a 16th-lvl character. Details...
by moriarty777
Wed Jul 12, 2006 7:05 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: multiclass rules
Replies: 37
Views: 3977

serleran wrote: Remember, there were some errors in the editor's intrepretation of Gygax' method, leaving some problems in its execution. I believe Peter asked Gary directly about the intent and cleared up some of these areas. Maybe I can harangue the info from him... Yo, Gideon *harangue, harangue...
by moriarty777
Wed Jul 12, 2006 6:30 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: multiclass rules
Replies: 37
Views: 3977

<t>On the subject on Gygax's multi-classing and dual-classing rules from Castle Zagyg - Vol.1 ... on the whole I like them alot... simple enough but I'm wondering about one element of regarding the dual-classing.<br/> <br/> With a multi-classed character, the classes have to fit the prime attributes...
by moriarty777
Wed Jul 12, 2006 3:49 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: How much do higher levels rest on the use of magic items?
Replies: 13
Views: 5226

Combat_Kyle wrote: I would concur, but some monsters require a magic item to hit. Other than that players can be fully independent without magic items. I can immediately think of two solutions: As opposed to an enchanted weapon, consider weapons of special material -- silver being an easy one or go...
by moriarty777
Wed Jul 12, 2006 3:14 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: What does a game of C&C feel like?
Replies: 43
Views: 14882

<t>Not to get into a this was better than that debate but I felt it helpful to explain why I feel the way I do about C&C:<br/> <br/> D&D 3.x sought to streamline and uniform certain aspects of play while allowing for unlimited growth (or bloat) by expanding certain avenues of play... It had ...
by moriarty777
Wed Jul 12, 2006 2:45 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Racial Class modifiers
Replies: 17
Views: 4829

serleran wrote: Yep. They do not, officially, add together, though many, like myself, stack them, as a way to encourage racial archetypes (that is, halflings are better rogues than they are druids...). Note, though, that the racial adjustment still applies if the CK allows the character to make a c...
by moriarty777
Wed Jul 12, 2006 2:39 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EPP & Game Mechanics
Replies: 8
Views: 4284

serleran wrote: For an example of how the classes are built, see the file called on my website (through my signature) on class deconstruction. I cannot provide you with all of the details since that is a part of the CKG and/or another book called Adventurer's Backpack, and is entirely up to Davis C...
by moriarty777
Tue Jul 11, 2006 10:28 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Multiple Attacks?
Replies: 25
Views: 1531

Treebore wrote: Me too. 10 seconds is forever in a fight, 6 seconds is a long time too. Most of my experience is limited to hand to hand martial arts type, but in one on one the fight was usually over in about 6 to 10 seconds. Going for a brutal takedown, not the tournament type of fighting. So I j...
by moriarty777
Tue Jul 11, 2006 11:10 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EPP & Game Mechanics
Replies: 8
Views: 4284

Treebore wrote: They did use a standardized approach to this. They gave a certain xp value for the different BtH progressions, xp values for spellcasting, values of skill type class abilities, and xp for class abilities that are quasi magical. So in this regard the classes various xp progressions a...
by moriarty777
Tue Jul 11, 2006 8:32 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Thoughts on Initiative?
Replies: 19
Views: 6156

Treebore wrote: Another thing is STR. You can/should give the giant types STR bonuses based on the Belt STR bonus (in the M&T, magic treasure section) for the respective giant types. I give +3 to the ogres and the weaker Troll, +4 to the stronger troll type (hill?), then the bonus for the respectiv...
by moriarty777
Tue Jul 11, 2006 8:22 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EPP & Game Mechanics
Replies: 8
Views: 4284

EPP & Game Mechanics

<t>Just a question if anyone has any thoughts to the vastly varried EPP tables from class to class.<br/> <br/> Does anyone use something different than what is offered?<br/> <br/> I understand and prefer different progressions from class to class but at the same time, I'm wondering why these are as ...
by moriarty777
Tue Jul 11, 2006 3:19 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Multiple Attacks?
Replies: 25
Views: 1531

serleran wrote:
Page 25 of the AD&D PHB.

Thanks, I'll check it when I have a chance!
by moriarty777
Tue Jul 11, 2006 2:38 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Thoughts on Initiative?
Replies: 19
Views: 6156

Treebore wrote:
I give monsters an initiative bonus of 1/3 their HD, when I want them to have a bonus.

Actually that's something I haven't even considered... Brilliant! Thanks again!
by moriarty777
Tue Jul 11, 2006 2:36 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Thoughts on Initiative?
Replies: 19
Views: 6156

Traveller wrote: I don't use C&C initiative at all. However, what I do use apparently is almost the exact reverse of the C&C system, something I did not realize until rewriting my CK screen for the 2d Printing. I tend to keep my initiative as diceless as possible. If you go to the link in my signat...
by moriarty777
Tue Jul 11, 2006 2:29 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Multiple Attacks?
Replies: 25
Views: 1531

DangerDwarf wrote:
Actually it did, for Fighters, Paladins and Rangers.

I might have missed it... when I started playing AD&D it was when 2nd Ed came out in the late 80s; I only got the 1st ed PHB, DMG, and UA years later for additional reference.
by moriarty777
Tue Jul 11, 2006 12:03 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Multiple Attacks?
Replies: 25
Views: 1531

<t>Thank you all so very much... you've all brought good points and good ideas for me to consider with this. It also prompted me to look back in my old AD&D books and such again. I must have consulted my older 1st ed and 2nd ed books more in the past week than I have the past year! C&C is aw...
by moriarty777
Mon Jul 10, 2006 11:29 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Thoughts on Initiative?
Replies: 19
Views: 6156

<t>Thank you for your feedback...<br/> <br/> I was initially leaning towards a d20 based initiative allowing the addition of DEX modifiers to the roll. This would be closer to the D&D 3.x system which is good but only in the sense of all the other players who are familiar with that system... Som...
by moriarty777
Mon Jul 10, 2006 8:22 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Multiple Attacks?
Replies: 25
Views: 1531

Multiple Attacks?

<t>Another question to ponder...<br/> <br/> A round is 10 seconds (D&D 3.x has a round to be 6 seconds)... However, aside from possibly using a second weapon in your off-hand, all character classes get only one attack a round?<br/> <br/> I know that a fighter gets the Extra Attack ability but th...
by moriarty777
Mon Jul 10, 2006 6:10 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Thoughts on Initiative?
Replies: 19
Views: 6156

Thoughts on Initiative?

<t>Hi, I've just joined the Crusade and I'm loving everything so far. However, I do have some questions as I ease into the system. I was wondering, for those who left D&D 3.X behind, how you're running Initiative.<br/> <br/> In the C&C PHB, Initiative is resolved by rolling a d10 and, in the...