Search found 1003 matches

by Snoring Rock
Thu Apr 12, 2018 6:42 pm
Forum: Castles & Crusades
Topic: Mithril & Adamantine in C&C
Replies: 3
Views: 3547

Re: Mithril & Adamantine in C&C

Rigon wrote:Pg 125 of the 6th print M&T,

R-
Thank you. I was looking in PHB and CKG.
by Snoring Rock
Thu Apr 12, 2018 4:17 pm
Forum: Castles & Crusades
Topic: Mithril & Adamantine in C&C
Replies: 3
Views: 3547

Mithril & Adamantine in C&C

I recall reading about the properties of these materials in C&C but now I cannot find the reference. Can anyone point me in the right direction?
by Snoring Rock
Fri Mar 16, 2018 10:03 pm
Forum: Castles & Crusades
Topic: Torch and Lantern burn durations
Replies: 11
Views: 7698

Torch and Lantern burn durations

In AD&D or maybe the SRD it stars that torches burn for an hour and that a pint of oil will burn in a lantern for 6 hours. Is there a rule in C&C? If there is, I cannot find it.
by Snoring Rock
Mon Mar 12, 2018 3:07 am
Forum: Castles & Crusades
Topic: Holding an Action
Replies: 16
Views: 8914

Re: Holding an Action

I do not remember ever holding an action in 1e. I was young too. 5e rules are much more explicit in stating the trigger and what the held action must be, than the 3.5 rules. I have taken a two year break from C&C and was just trying to remember if there were any guidelines. I guess this answers ...
by Snoring Rock
Sat Mar 10, 2018 1:37 pm
Forum: Castles & Crusades
Topic: Holding an Action
Replies: 16
Views: 8914

Re: Holding an Action

I do it the same way, but I do not see the rules end where in the PHB. Is it not mentioned in C&C?
by Snoring Rock
Sat Mar 10, 2018 2:56 am
Forum: Castles & Crusades
Topic: Holding an Action
Replies: 16
Views: 8914

Holding an Action

Ok I just started playing C&C again last night. How does holding an action work? I cannot find it.
by Snoring Rock
Thu Feb 15, 2018 10:33 pm
Forum: Castles & Crusades
Topic: Backpack Classes
Replies: 7
Views: 5031

Backpack Classes

I am so sorry but that classes are just bad.

Why not offer a bunch of advantages that players can create classes out of the existing ones instead?
by Snoring Rock
Thu Feb 15, 2018 9:52 pm
Forum: Castles & Crusades
Topic: Adventurers Backpack Editing: Adopt a Class
Replies: 38
Views: 20328

Re: Adventurers Backpack Editing: Adopt a Class

The thief class is just a rogue that can bypass the armor restrictions. You can create that by simply adding a new advantage for the rogue class: "deft armored hand".

I am not impressed with the harbinger. Can I just list that whole class as something to fix?
by Snoring Rock
Wed Feb 14, 2018 1:54 pm
Forum: Castles & Crusades
Topic: Adventurers Backpack Editing: Adopt a Class
Replies: 38
Views: 20328

Re: Adventurers Backpack Editing: Adopt a Class

Harbinger. Can we cut that page out? That was Russian hackers for sure.
by Snoring Rock
Wed Feb 14, 2018 1:53 pm
Forum: Castles & Crusades
Topic: Adventurers Backpack Editing: Adopt a Class
Replies: 38
Views: 20328

Re: Adventurers Backpack Editing: Adopt a Class

Warrior Priest. No need to pray or prepare spells. Just gets 1 cantrip less than the cleric per level. Does this mean the WP can just fire off any divine spell he has a slot for at will? Yes, I know, barring any heal spells. Does this need clarification or is it fire at will anything on the spell li...
by Snoring Rock
Thu Feb 08, 2018 5:21 pm
Forum: Castles & Crusades
Topic: YES! GLORIOUS MONSTERS! YESSS!
Replies: 27
Views: 12279

Re: YES! GLORIOUS MONSTERS! YESSS!

Right on. I hope you trolls are reading this. In fact, it would be nice to acknowledge so. Hello? Echoes..hello, hello, hello...
by Snoring Rock
Thu Feb 08, 2018 5:17 pm
Forum: Castles & Crusades
Topic: Elemental Magic
Replies: 4
Views: 4013

Re: Elemental Magic

Hey since we are talking about elemental spells....

I have read through them, but not used them in a game yet. Do they seem balanced? Wil they be over-powered? No power-creep?
by Snoring Rock
Mon Jan 29, 2018 2:43 pm
Forum: Crowdfunding: Upon the Forge's Anvil!
Topic: Monsters & Treasure 5th Printing on Kickstarter now!
Replies: 27
Views: 32563

Re: Monsters & Treasure 5th Printing on Kickstarter now!

Ok so in typical Troll style, the opening page to the Kickstarter reads "Monsters Treasure". Should it read "Monsters & Treasure"?

Hand-slaps face.
by Snoring Rock
Thu Jan 25, 2018 12:10 pm
Forum: Castles & Crusades
Topic: YES! GLORIOUS MONSTERS! YESSS!
Replies: 27
Views: 12279

Re: YES! GLORIOUS MONSTERS! YESSS!

This is better than any Tome of Horrors.... This is official -- final -- giganto-list-o-book of monster from C&C written in C&C for C&C. Really cool. Will it include the treasure tables and magic or just the monsters? I would prefer to replace my M&T with this monster book. Need the ...
by Snoring Rock
Tue Jan 23, 2018 10:28 pm
Forum: Castles & Crusades
Topic: CR for Turning Undead
Replies: 5
Views: 4437

Re: CR for Turning Undead

Ok yeah I saw it right after I posted this. It is the creature's HD that is equal to the CL. The CL then is added to 12 or 18, in this case it will always be 12. A lich has a CC of 30. Seems good.
by Snoring Rock
Tue Jan 23, 2018 9:51 pm
Forum: Castles & Crusades
Topic: CR for Turning Undead
Replies: 5
Views: 4437

CR for Turning Undead

It has been a while. Where is the rule about the CR for turning undead? As I remember, it is determined by HD. Is it 10 + HD = CR? Where is it in the rules?
by Snoring Rock
Wed Jan 17, 2018 10:30 pm
Forum: Castles & Crusades
Topic: M&T 5th Printing -- Editing Errors
Replies: 3
Views: 3706

Re: M&T 5th Printing -- Editing Errors

Has this errata been updated in the current PDF?
by Snoring Rock
Thu Jan 11, 2018 3:21 pm
Forum: C&C Adventure Modules
Topic: A0 Rising Knight
Replies: 7
Views: 9483

Re: A0 Rising Knight

Yes, old-school requires a cleric.
by Snoring Rock
Thu Jan 11, 2018 11:50 am
Forum: Castles & Crusades
Topic: M&T 5th Printing -- Editing Errors
Replies: 3
Views: 3706

M&T 5th Printing -- Editing Errors

I think it was the 5th printing, I got it in the 3 sisters KS. Anyway, on page 136 two of the tables are missing EXP and GP Values. The print and PDF I have, both have the omissions. Has this been fixed? Can I get a corrected PDF? At least I can print it and stick it in the book.
by Snoring Rock
Tue Jan 09, 2018 11:33 am
Forum: Castles & Crusades
Topic: A0 Rising Knight
Replies: 3
Views: 3407

Re: A0 Rising Knight

My group does seem to enjoy nail-biters and living on the edge. Sounds like this just may be the ticket.
by Snoring Rock
Mon Jan 08, 2018 10:22 pm
Forum: Castles & Crusades
Topic: Cleric Domains
Replies: 17
Views: 8860

Re: Cleric Domains

Seems to me that once you start porting over things like domains and then schools of magic, then you feel the need to port other things for balance...why not just play THAT game? I do not mean that in some snarky way either. I am starting a C&C game soon and was thinking of using some 5e mechani...
by Snoring Rock
Mon Jan 08, 2018 10:14 pm
Forum: Castles & Crusades
Topic: A0 Rising Knight
Replies: 3
Views: 3407

A0 Rising Knight

I am finally starting a campaign in Aihrde and I am starting with the Umbrage Saga. So 1st level players in A0 Rising Knight. Has anyone run this module? If so, how did it go? Is there anything you would add to it or leave out? I have read most of it, and the background is very good. A lot more fluf...
by Snoring Rock
Mon Jan 08, 2018 3:29 pm
Forum: C&C Adventure Modules
Topic: A0 Rising Knight
Replies: 7
Views: 9483

A0 Rising Knight

I decided to post this here, but it seems like this area does not have a whole lot of traffic. Here goes.... I am finally starting a campaign in Aihrde and I am starting with the Umbrage Saga. So 1st level players in A0 Rising Knight. Has anyone run this module? If so, how did it go? Is there anythi...
by Snoring Rock
Thu Jan 04, 2018 4:53 pm
Forum: Castles & Crusades
Topic: Rune Mark -- Let's Discuss....
Replies: 3
Views: 3251

Re: Rune Mark -- Let's Discuss....

Any new fundamentally unique spell caster is different. Even the "anything can happen" illusionist throws many players and CKs into a tailspin. The Runes are more than abilities to the class, so I treat them like spells and modify as needed when too powerful. That said, work with your pla...
by Snoring Rock
Thu Jan 04, 2018 1:45 pm
Forum: Castles & Crusades
Topic: Rune Mark -- Let's Discuss....
Replies: 3
Views: 3251

Rune Mark -- Let's Discuss....

I am preparing a campaign set in Aihrde. I love reading the setting material but it has never really hit the "oh, I gotta run that" spot for me. That has been discussed elsewhere. I am good just walking away, but I like the concept and want to save it if I can. Ok, so this class known as t...
by Snoring Rock
Wed Dec 13, 2017 9:57 pm
Forum: Castles & Crusades
Topic: Balanced Encouters
Replies: 10
Views: 6515

Re: Balanced Encouters

I guess that all of that came naturally to me with C&C. Having been away from it for so long now, I do not have a good feel for it. Oh snap!
by Snoring Rock
Wed Dec 13, 2017 6:49 pm
Forum: Castles & Crusades
Topic: Balanced Encouters
Replies: 10
Views: 6515

Balanced Encouters

Wow, it has been two years since I CK'ed a C&C game. Refresh my memory, how do you balance out encounters? HD = level so would 4 1HD skeletons be a good challenge for a party of 4 adventurers of the 1st level? So in that case, is a single 10HD monster a challenge for 4 10th level characters or 4...
by Snoring Rock
Tue Dec 05, 2017 8:40 pm
Forum: Castles & Crusades
Topic: Enchanting Expert and Greater Expert Weapons
Replies: 13
Views: 7279

Re: Enchanting Expert and Greater Expert Weapons

The way I play magic armor is that the bonus works against undead touch attacks from incorporeal creatures. Expert work armor does not help in that area.
by Snoring Rock
Tue Nov 28, 2017 8:46 pm
Forum: Castles & Crusades
Topic: Gamehole Con
Replies: 8
Views: 5675

Re: Gamehole Con

Because of this game at Gamehole....I have decided to make my next system choice for the upcoming Campaign...Castles and Crusades!
by Snoring Rock
Tue Nov 28, 2017 8:43 pm
Forum: Castles & Crusades
Topic: Hex Crawls and Vision/Visability
Replies: 3
Views: 3420

Re: Hex Crawls and Vision/Visability

Well....I cannot resist. I can tell you are a Wilderlands fan. For Hex Crawls, I like to set at random or by design, the hexes with real interest ahead of time. Then sprinkle a few in that have clues or lead to the ones with true interest. Then fewer still of those with just random stuff. Then I let...