Thank you. I was looking in PHB and CKG.Rigon wrote:Pg 125 of the 6th print M&T,
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Search found 1003 matches
- Thu Apr 12, 2018 6:42 pm
- Forum: Castles & Crusades
- Topic: Mithril & Adamantine in C&C
- Replies: 3
- Views: 3547
Re: Mithril & Adamantine in C&C
- Thu Apr 12, 2018 4:17 pm
- Forum: Castles & Crusades
- Topic: Mithril & Adamantine in C&C
- Replies: 3
- Views: 3547
Mithril & Adamantine in C&C
I recall reading about the properties of these materials in C&C but now I cannot find the reference. Can anyone point me in the right direction?
- Fri Mar 16, 2018 10:03 pm
- Forum: Castles & Crusades
- Topic: Torch and Lantern burn durations
- Replies: 11
- Views: 7698
Torch and Lantern burn durations
In AD&D or maybe the SRD it stars that torches burn for an hour and that a pint of oil will burn in a lantern for 6 hours. Is there a rule in C&C? If there is, I cannot find it.
- Mon Mar 12, 2018 3:07 am
- Forum: Castles & Crusades
- Topic: Holding an Action
- Replies: 16
- Views: 8914
Re: Holding an Action
I do not remember ever holding an action in 1e. I was young too. 5e rules are much more explicit in stating the trigger and what the held action must be, than the 3.5 rules. I have taken a two year break from C&C and was just trying to remember if there were any guidelines. I guess this answers ...
- Sat Mar 10, 2018 1:37 pm
- Forum: Castles & Crusades
- Topic: Holding an Action
- Replies: 16
- Views: 8914
Re: Holding an Action
I do it the same way, but I do not see the rules end where in the PHB. Is it not mentioned in C&C?
- Sat Mar 10, 2018 2:56 am
- Forum: Castles & Crusades
- Topic: Holding an Action
- Replies: 16
- Views: 8914
Holding an Action
Ok I just started playing C&C again last night. How does holding an action work? I cannot find it.
- Thu Feb 15, 2018 10:33 pm
- Forum: Castles & Crusades
- Topic: Backpack Classes
- Replies: 7
- Views: 5031
Backpack Classes
I am so sorry but that classes are just bad.
Why not offer a bunch of advantages that players can create classes out of the existing ones instead?
Why not offer a bunch of advantages that players can create classes out of the existing ones instead?
- Thu Feb 15, 2018 9:52 pm
- Forum: Castles & Crusades
- Topic: Adventurers Backpack Editing: Adopt a Class
- Replies: 38
- Views: 20328
Re: Adventurers Backpack Editing: Adopt a Class
The thief class is just a rogue that can bypass the armor restrictions. You can create that by simply adding a new advantage for the rogue class: "deft armored hand".
I am not impressed with the harbinger. Can I just list that whole class as something to fix?
I am not impressed with the harbinger. Can I just list that whole class as something to fix?
- Wed Feb 14, 2018 1:54 pm
- Forum: Castles & Crusades
- Topic: Adventurers Backpack Editing: Adopt a Class
- Replies: 38
- Views: 20328
Re: Adventurers Backpack Editing: Adopt a Class
Harbinger. Can we cut that page out? That was Russian hackers for sure.
- Wed Feb 14, 2018 1:53 pm
- Forum: Castles & Crusades
- Topic: Adventurers Backpack Editing: Adopt a Class
- Replies: 38
- Views: 20328
Re: Adventurers Backpack Editing: Adopt a Class
Warrior Priest. No need to pray or prepare spells. Just gets 1 cantrip less than the cleric per level. Does this mean the WP can just fire off any divine spell he has a slot for at will? Yes, I know, barring any heal spells. Does this need clarification or is it fire at will anything on the spell li...
- Thu Feb 08, 2018 5:21 pm
- Forum: Castles & Crusades
- Topic: YES! GLORIOUS MONSTERS! YESSS!
- Replies: 27
- Views: 12279
Re: YES! GLORIOUS MONSTERS! YESSS!
Right on. I hope you trolls are reading this. In fact, it would be nice to acknowledge so. Hello? Echoes..hello, hello, hello...
- Thu Feb 08, 2018 5:17 pm
- Forum: Castles & Crusades
- Topic: Elemental Magic
- Replies: 4
- Views: 4013
Re: Elemental Magic
Hey since we are talking about elemental spells....
I have read through them, but not used them in a game yet. Do they seem balanced? Wil they be over-powered? No power-creep?
I have read through them, but not used them in a game yet. Do they seem balanced? Wil they be over-powered? No power-creep?
- Mon Jan 29, 2018 2:43 pm
- Forum: Crowdfunding: Upon the Forge's Anvil!
- Topic: Monsters & Treasure 5th Printing on Kickstarter now!
- Replies: 27
- Views: 32563
Re: Monsters & Treasure 5th Printing on Kickstarter now!
Ok so in typical Troll style, the opening page to the Kickstarter reads "Monsters Treasure". Should it read "Monsters & Treasure"?
Hand-slaps face.
Hand-slaps face.
- Thu Jan 25, 2018 12:10 pm
- Forum: Castles & Crusades
- Topic: YES! GLORIOUS MONSTERS! YESSS!
- Replies: 27
- Views: 12279
Re: YES! GLORIOUS MONSTERS! YESSS!
This is better than any Tome of Horrors.... This is official -- final -- giganto-list-o-book of monster from C&C written in C&C for C&C. Really cool. Will it include the treasure tables and magic or just the monsters? I would prefer to replace my M&T with this monster book. Need the ...
- Tue Jan 23, 2018 10:28 pm
- Forum: Castles & Crusades
- Topic: CR for Turning Undead
- Replies: 5
- Views: 4437
Re: CR for Turning Undead
Ok yeah I saw it right after I posted this. It is the creature's HD that is equal to the CL. The CL then is added to 12 or 18, in this case it will always be 12. A lich has a CC of 30. Seems good.
- Tue Jan 23, 2018 9:51 pm
- Forum: Castles & Crusades
- Topic: CR for Turning Undead
- Replies: 5
- Views: 4437
CR for Turning Undead
It has been a while. Where is the rule about the CR for turning undead? As I remember, it is determined by HD. Is it 10 + HD = CR? Where is it in the rules?
- Wed Jan 17, 2018 10:30 pm
- Forum: Castles & Crusades
- Topic: M&T 5th Printing -- Editing Errors
- Replies: 3
- Views: 3706
Re: M&T 5th Printing -- Editing Errors
Has this errata been updated in the current PDF?
- Thu Jan 11, 2018 3:21 pm
- Forum: C&C Adventure Modules
- Topic: A0 Rising Knight
- Replies: 7
- Views: 9483
Re: A0 Rising Knight
Yes, old-school requires a cleric.
- Thu Jan 11, 2018 11:50 am
- Forum: Castles & Crusades
- Topic: M&T 5th Printing -- Editing Errors
- Replies: 3
- Views: 3706
M&T 5th Printing -- Editing Errors
I think it was the 5th printing, I got it in the 3 sisters KS. Anyway, on page 136 two of the tables are missing EXP and GP Values. The print and PDF I have, both have the omissions. Has this been fixed? Can I get a corrected PDF? At least I can print it and stick it in the book.
- Tue Jan 09, 2018 11:33 am
- Forum: Castles & Crusades
- Topic: A0 Rising Knight
- Replies: 3
- Views: 3407
Re: A0 Rising Knight
My group does seem to enjoy nail-biters and living on the edge. Sounds like this just may be the ticket.
- Mon Jan 08, 2018 10:22 pm
- Forum: Castles & Crusades
- Topic: Cleric Domains
- Replies: 17
- Views: 8860
Re: Cleric Domains
Seems to me that once you start porting over things like domains and then schools of magic, then you feel the need to port other things for balance...why not just play THAT game? I do not mean that in some snarky way either. I am starting a C&C game soon and was thinking of using some 5e mechani...
- Mon Jan 08, 2018 10:14 pm
- Forum: Castles & Crusades
- Topic: A0 Rising Knight
- Replies: 3
- Views: 3407
A0 Rising Knight
I am finally starting a campaign in Aihrde and I am starting with the Umbrage Saga. So 1st level players in A0 Rising Knight. Has anyone run this module? If so, how did it go? Is there anything you would add to it or leave out? I have read most of it, and the background is very good. A lot more fluf...
- Mon Jan 08, 2018 3:29 pm
- Forum: C&C Adventure Modules
- Topic: A0 Rising Knight
- Replies: 7
- Views: 9483
A0 Rising Knight
I decided to post this here, but it seems like this area does not have a whole lot of traffic. Here goes.... I am finally starting a campaign in Aihrde and I am starting with the Umbrage Saga. So 1st level players in A0 Rising Knight. Has anyone run this module? If so, how did it go? Is there anythi...
- Thu Jan 04, 2018 4:53 pm
- Forum: Castles & Crusades
- Topic: Rune Mark -- Let's Discuss....
- Replies: 3
- Views: 3251
Re: Rune Mark -- Let's Discuss....
Any new fundamentally unique spell caster is different. Even the "anything can happen" illusionist throws many players and CKs into a tailspin. The Runes are more than abilities to the class, so I treat them like spells and modify as needed when too powerful. That said, work with your pla...
- Thu Jan 04, 2018 1:45 pm
- Forum: Castles & Crusades
- Topic: Rune Mark -- Let's Discuss....
- Replies: 3
- Views: 3251
Rune Mark -- Let's Discuss....
I am preparing a campaign set in Aihrde. I love reading the setting material but it has never really hit the "oh, I gotta run that" spot for me. That has been discussed elsewhere. I am good just walking away, but I like the concept and want to save it if I can. Ok, so this class known as t...
- Wed Dec 13, 2017 9:57 pm
- Forum: Castles & Crusades
- Topic: Balanced Encouters
- Replies: 10
- Views: 6515
Re: Balanced Encouters
I guess that all of that came naturally to me with C&C. Having been away from it for so long now, I do not have a good feel for it. Oh snap!
- Wed Dec 13, 2017 6:49 pm
- Forum: Castles & Crusades
- Topic: Balanced Encouters
- Replies: 10
- Views: 6515
Balanced Encouters
Wow, it has been two years since I CK'ed a C&C game. Refresh my memory, how do you balance out encounters? HD = level so would 4 1HD skeletons be a good challenge for a party of 4 adventurers of the 1st level? So in that case, is a single 10HD monster a challenge for 4 10th level characters or 4...
- Tue Dec 05, 2017 8:40 pm
- Forum: Castles & Crusades
- Topic: Enchanting Expert and Greater Expert Weapons
- Replies: 13
- Views: 7279
Re: Enchanting Expert and Greater Expert Weapons
The way I play magic armor is that the bonus works against undead touch attacks from incorporeal creatures. Expert work armor does not help in that area.
- Tue Nov 28, 2017 8:46 pm
- Forum: Castles & Crusades
- Topic: Gamehole Con
- Replies: 8
- Views: 5675
Re: Gamehole Con
Because of this game at Gamehole....I have decided to make my next system choice for the upcoming Campaign...Castles and Crusades!
- Tue Nov 28, 2017 8:43 pm
- Forum: Castles & Crusades
- Topic: Hex Crawls and Vision/Visability
- Replies: 3
- Views: 3420
Re: Hex Crawls and Vision/Visability
Well....I cannot resist. I can tell you are a Wilderlands fan. For Hex Crawls, I like to set at random or by design, the hexes with real interest ahead of time. Then sprinkle a few in that have clues or lead to the ones with true interest. Then fewer still of those with just random stuff. Then I let...